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Prey (2017) - Update and Mooncrash DLC available now!


RubberJohnny
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I never finished Prey when it originally came out and had memories of it being tough as nails and frustrating but the lure of 60 fps, HDR and swift loading times had me starting all over again and I'm glad I did. I'm now obsessed with it and for some reason do not find it anywhere near as hard or frustrating as I did originally. I'm playing the game on the same difficulty setting I would have, but I am really enjoying searching everything and taking my time exploring. Even backtracking is no hassle mainly due to the quick loading times on the Series X.

 

I'm about to enter the Arboretum which I seem to remember was a large difficulty spike in my original play through but I have plenty of ammo, health pack etc. and so hopefully will not give up this time. As a big fan of the Dishonored games I always thought this was the runt of the litter but it holds up so well now/

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On 22/03/2021 at 23:05, Alask said:

I think I'm giving up on this

 

So I did give up on this, then I was bored and re-installed it. Started from the beginning and picked up Leverage III pretty quickly and it's so much better when you can pick up everything and throw massive cargo containers at the enemies. I don't know who recommended it in this thread, but they were very very right. Sneak attack, Leverage 3 and the game opens up massively.

 

Cleared it all, even the outside annoyed me less though it was still a bit irritating floating about if I'm honest. Throwing stuff around though, that's great. I think it's possibly the one true way to play. 

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This is now my main game.

Im finding it really difficult, I do t really k ow what the devs were aiming for with combat.

health is always around 40% due to not having any health items.

 

I did get an ah ha moment when trying to figure out a quest. Using the security computer to find the person.

so used to games just telling me stuff.

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You'll be swimming in health soon enough but early on you do really have to play it very much like a stealth game. Turrets and strategic placing of red explosive cannisters are your friends early on.

 

For your neuromods, don't sleep on increased recycling yield, the ability to extract more material from enemies and improved combat weapon damage. The first two might seem boring early on but you'll be thankful down the line.

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Yeah the shotgun got me out of a few sticky situations, fully upgraded along with combat focus it’s pretty awesome. 
 

One weapon I didn’t really bother with is the laser rifle, I’m sure it has its uses but I found it a bit unwieldy. 

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Yeah, the Q beam doesn't work too well with a  brawny build because its too slow and I didn't use it at all -  shotgun and throw serve you best (should probably have increased wrench damage too). The Golden Gun is my favourite weapon in the game, maxed out for range and damage, but again it works best with stealth + increased damage from stealth attacks.

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I really liked the Q-Beam against the big enemies that tended to keep their distance or fly away. Shotgun was useless against them and I never bothered upgrading my throw capabilities. I fully upgraded the Q-Beam, got the power where you could dash meters away and leave a clone of yourself behind, then by the time your clone disappeared and you'd unloaded your Q-Beam on the distracted enemy they were dead.

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4 hours ago, Alan Stock said:

Q beam is also amazing at taking out the big enemies at range. I used it a lot in space. Pity I only found it right at the end of the game!

There is one in 

Spoiler

Guts if you explore towards the cargo bay a short way. There is also one on a body outside which is fairly easy to get before everything hots up in those little channels.

 

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30 minutes ago, Cosmic_Guru said:

There is one in 

  Hide contents

Guts if you explore towards the cargo bay a short way. There is also one on a body outside which is fairly easy to get before everything hots up in those little channels.

 

 

Ah, I don't remember finding those. If I recall correctly I got mine in 

Spoiler

one of the locked labs in the Hardware labs

 

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I took out the nightmare with a pistol that only had one upgrade on it. :)

This game....I can understand completely why people played it for a little bit and then thought “nah” or “wtf is this shit” but they are missing out.

I find it’s an uncomfortable experience because the layout of the world is so complex and I’m always gagging for health.

I am managing to get through things though step by step. The big turning point for me was getting utterly lost. You know when your not sure what to do so you just pick a waypoint and go to it only to find a locked door and realise that the waypoint is actually somewhere else entirely which you can reach though a multitude of ways that you have unlocked.

I just turned all the waypoints off, picked one little quest thing that didn’t sound to complex or was near to where I was at the time and start a fresh from there.

 

I find the whole thing extremely flawed, really hard, complex, fun, tense, satisfying, moreish. I imagine new game plus would be really good

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...and done.

40 hours in a week! That’s like a full time job

I enjoyed it a lot, it’s a very good game. Old fashioned and sometimes clunky but very engaging.

I liked the ending , it was a nice surprise. I loaded a save to see a different one but there wasn’t too much difference.

Well worth a bargain price when on sale, just get through the first couple of hours and you’ll get it eventually.

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  • 2 weeks later...

I’m dipping in and out of this game and, while fun, it makes me feel really nauseous.

 

Im generally fine with FPS games, I’ve no idea what it is about this that’s making me feel sick, but it comes on quite aggressively. 

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I finally finished this the other day but never posted my final thoughts on it. Basically I thought the first 15 hours or so were borderline classic (maybe up until around when you complete the Crew Quarters area) but I felt like it started to sag towards the end. In fact, when you're given a big choice towards the end I picked the option that I felt would require less backtracking because I just wanted the game done at that point.

 

I found the game significantly less interesting the more powerful I got. The early to mid stages where you're creeping around feeling incredibly vulnerable, improvising with cannisters and turrets and the Gloo gun, trying to carve out paths around enemies - those are by far the best bits. Once you get to the stage where your shotgun is a beast and you can slow time and hack robots and create clones you don't really need to bother with all that stuff and it becomes less engaging when you can just barge into rooms willy-nilly.

 

I also preferred the environments in the first half. They don't differ dramatically later on but it becomes more power-plant/industrial heavy.

 

Really close to a classic if it had lost about 5-10 hours and had a lot less backtracking.

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Yeah, the difficulty curve is pitched to such an extent that you essentially end up playing a different game in the latter half. People who prefer stealth sims will be disappointed in the change, and people who don't want to play a stealth sim won't even make it that far.

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On 29/03/2021 at 12:55, Majora said:

I'm not sure whether to stick to the human powers then maybe do another run in the future where I specialise with the alien powers. 

 

It does feel a bit like Dishonored where you're actively discouraged from using the most fun/interesting sounding powers. Turrets turning on me is fine but the heavy but vague hints that something bad will happen is a bit frustrating. Not sure why Arkane have a habit of doing this.

 

What's the downside in Dishonored, the chaos system?

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Yeah

im playing dishonoured 2 right now and I’m doing as much stealth as possible but it’s definitely no Hitman in terms of fairness so can be frustrating. However I expect it and do plan to go full on chaos as I move through the game.

 

Prey in the beginning was very similar which is why I bounced off it to begin with. I’m not an old school stealth fan. For me it’s moving slowly only to reload the game when you fail. I preferred being more of a badass in Prey. The worst part about the game was maybe the travelling between areas and load screens.

 

 

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  • 2 weeks later...
On 01/05/2021 at 14:22, Harrisown said:

Yeah

im playing dishonoured 2 right now and I’m doing as much stealth as possible but it’s definitely no Hitman in terms of fairness so can be frustrating. However I expect it and do plan to go full on chaos as I move through the game.

 

Prey in the beginning was very similar which is why I bounced off it to begin with. I’m not an old school stealth fan. For me it’s moving slowly only to reload the game when you fail. I preferred being more of a badass in Prey. The worst part about the game was maybe the travelling between areas and load screens.

 

 

 

Yeah especially given how super quick restarting and loading is in Dishonored (on the one x) Prey is very, very slow.  It would have benefitted massively if a next gen version could eliminate loading screens for hiding it in door animations etc because going from the bottom to the top where you have to find the nearest airlock, load space, drive up the station, load the airlock area and probably then load another area got a little old.

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  • 1 month later...

I just finished Mooncrash, and overall thought it was really good. I had 21 hours on the clock by the end, which is a decent length for DLC! I've always wanted to see more experimentation with DLC so I really appreciate what Arkane did here. It seems like the perfect time to play around with the structure - you've made your AAA game with its expected linear story, single protagonist who gradually powers up etc, now use the same assets to try something more experimental, like you might get in an indie game.

 

One thing it made me realise: there's a lot to be said for really knowing your way around a game space. I love it in Hitman when I'm on the tenth attempt at a map, and I know how it all connects together and where to find everything. Or repeat plays of Dishonored, when I can zip confidently between rooftops, sure of where I'm headed and the location of enemy patrols. Most games don't let you get that knowledge, as you're barrelling through stages, one-and-done. Mooncrash is all about getting to know the moon base so that instead of trying to find your way around, you're trying to solve problems thrown up by the random generation.

 

I also love the idea of multiple characters, each with a smaller subset of powers. Again, you usually have a single character who ends up with loads of powers. By focusing each character on a smaller subset, you're forced to utilise them rather than relying on your favourites or the most powerful. 

 

I did get hacked off with it a couple of times, usually when I died towards the end of a long run, and wasn't sure I could be arsed to do it all again, but then the random generation keeps it fresh, and the next run chucks out a bunch of different situations and I was sucked back in.

 

One disappointment was how trivially easy the 'escape with all 5 characters in a single run' final mission was. I thought this was going to be a gauntlet, relying on careful planning and economic use of resources. I even wrote out a to-do list on my phone prior to attempting it! But the ability to fabricate the delay.looptime item meant the corruption time limit meant nothing. I could afford to take along as many time delays as I wanted, and could fabricate more during the level. I started out with the engineer, who went round powering stuff up and doing a bunch of repairs that the rest could take advantage of, but after that it was a straight run with every other character. I never even got near seeing corruption level 2. I also didn't even need to bother retrieving the massive stash of goodies that my engineer had left behind, because I'd wiped out most of the enemies already! So the balance was a bit off there - I think there should've been much stricter limits what you could take into the level, and perhaps even over what you could fabricate. The 'multiple runs during a single reset' thing ended up not really being a thing. There was rarely a reason not to reset between runs.

 

Overall, though, it was excellent and a super complement to the main game. Thank fuck for SSDs though - I can't imagine all that loading on spinning platters!

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  • 3 months later...

After getting a 3070 I can finally experience Prey on an ultra wide monitor with everything set to max. It's glorious, and Prey is without a doubt Arkane's Magnum opus. I love Dishonored in every way possible, but Prey is the closest we have come to System Shock 2. Just to be clear, Dishonored 2 (and the DLC) is a fantastic game, but nothing beats Prey.

 

So far, a strong game of the decade contender.  

 

alex-twin-escape-pod-thumb.thumb.jpg.8b7269fe04e084285a8d66c8c941c1b4.jpg

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  • 2 months later...

Started playing this yesterday after getting it free from Epic, loving it so far.

 

Can't believe I missed this when it was released! Chalking that one down to having a tiny baby taking up all my time then tbf.

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I was the same - somehow missed it on first release but played it years later when it came up on Gamepass.

 

For anyone that loved the System Shock games it's the next best thing out there.

 

Thinking about diving in again now.

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This thread popping up reminded me I need to do mooncrash so I’m on it now. Going to start knocking some games off.

Going back in reminds me how good it is. Shame about the seemingly terrible resolution and really dodgy movement and frame rate but it doesn’t stop it being an excellent game. Arkane at their best.

They will do a sequel one day and people will go crazy for it but that might not come for another 10 years.

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  • 2 weeks later...

I put this on after reading the above comment as it being like system shock and I can see it.  I spent a few hours on it in a row and it's a good but not great game so far.   I don't think the enemies so far are great they look poor and lack any real substance but the freedom offered and depth of upgrade system is interesting and I can definitely see the system shock references.  I suspect I'll probably complete this which is rare for me just now which is a pretty big endorsement of the game.  Given it was free I don't have much to complain about :)

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