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Prey (2017) - Update and Mooncrash DLC available now!


RubberJohnny
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8 hours ago, Rayn said:

I’m sad to admit that Prey was purchased years ago, yet sits untouched in my pile of shame still. Perhaps when I’m done with Assassins Creed Odyssey?

 

Do it, it is utterly, utterly brilliant. After an initial hump at the start till you get to the office then just amazeballs all round. Ahem. :D

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  • 6 months later...

Just started this- quick warning for anybody like me going in blind, enemies respawn when going through a loading screen. Just slowly took out all the enemies in an area, left to recycle everything, and when I came back they all magically reappeared (unlike my ammo and health packs). Had to reload an earlier save to get rid of my annoyance.

 

Otherwise enjoying it, wish the start was longer, but it does have the problem that all the interesting and fun upgrades are locked behind all the boring upgrades. I'm going through areas full of turrets I can't repair because I upgraded my health earlier. Upgrade trees ike this are a game's way of telling you it's going to be slow going for the first half (and then usually the enemies just become rock hard in the second half to negate any powers you were saving towards).

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3 minutes ago, therearerules said:

 

 

Otherwise enjoying it, wish the start was longer, but it does have the problem that all the interesting and fun upgrades are locked behind all the boring upgrades. I'm going through areas full of turrets I can't repair because I upgraded my health earlier. Upgrade trees ike this are a game's way of telling you it's going to be slow going for the first half (and then usually the enemies just become rock hard in the second half to negate any powers you were saving towards).

 

I am also playing through this at the moment, and I'm about halfway through, but I really wouldn't say this was the case.

 

The upgrade tree is just built to encourage specialisation really. You need to pick one path early and specialise in that or you don't really end up with anything interesting early doors, you can then spread the wealth a bit more evenly later on.

 

I'm really loving this game, I figure I'm about halfway or more though given where I've been and where is left to go and it's still giving me loads of surprises.

 

I haven't really bought any of the health / weapon specialisations so I am having to do quite a lot of stealth but I have full hacking and repair which is a lot of fun to mess about with, got loads of fortified turrets set up around the base.

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I envy people playing this through for the first time without the insanely annoying input deadzone stick issue that plagued the game on ps4 for a few months after launch. Real OGs roll their game version back for maximum controller glitch survival horror 

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34 minutes ago, Isaac said:

 

I am also playing through this at the moment, and I'm about halfway through, but I really wouldn't say this was the case.

 

The upgrade tree is just built to encourage specialisation really. You need to pick one path early and specialise in that or you don't really end up with anything interesting early doors, you can then spread the wealth a bit more evenly later on.

 

I'd strongly argue the opposite- having the cost for skills get considerably more expensive as you go in depth promotes a much more thin and wide spread of skills.

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2 hours ago, therearerules said:

I'd strongly argue the opposite- having the cost for skills get considerably more expensive as you go in depth promotes a much more thin and wide spread of skills.

 

But as you say, the early skills are all pretty boring and negligible in terms of benefit.

 

It's more fun saving up and buying the expensive skills in one tree than getting the boring first-tier skills in all of them.

 

The ramp in cost isn't to encourage spreading the wealth, it's just to prevent you being able to specialize in multiple areas early on, forcing you to play either as an engineer or a scientist or a security for a while first, rather than a jack-of-all-trades.

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2 hours ago, SM47 said:

I envy people playing this through for the first time without the insanely annoying input deadzone stick issue that plagued the game on ps4 for a few months after launch. Real OGs roll their game version back for maximum controller glitch survival horror 

 

I can't imagine playing this on a controller. I'm playing on the game pass PC version and it feels very, very much like a mouse and keyboard game to me.

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33 minutes ago, Isaac said:

 

But as you say, the early skills are all pretty boring and negligible in terms of benefit.

 

It's more fun saving up and buying the expensive skills in one tree than getting the boring first-tier skills in all of them.

 

The ramp in cost isn't to encourage spreading the wealth, it's just to prevent you being able to specialize in multiple areas early on, forcing you to play either as an engineer or a scientist or a security for a while first, rather than a jack-of-all-trades.

But the ramp in cost does the opposite, and saving is never more interesting than spending. Rather than go 1 -> 4 -> 8 for the skills, which just encourages a player with 4 upgrades to get the first level in 4 different trees rather than get the first upgrade in one and then wait, you'd be better encouraging players to specialise by going 3 -> 2-> 1, or some equivalent thereof.

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1 hour ago, Isaac said:

 

I can't imagine playing this on a controller. I'm playing on the game pass PC version and it feels very, very much like a mouse and keyboard game to me.

It's perfect on a controller for what it's worth. They did excellent work, feels like it was designed for a controller only.

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All these immersive sims suffer from having to go into a radial menu to select powers. When you really want to be mixing things up - freezing time, chucking out psychic blasts and teleporting around - you’re required to be in and out of a selection menu. They need to figure out a better system, because four items on quick select (three in Prey) isn’t anywhere near enough. 
 

Also I don’t think enemies respawn. As you advance the story, the areas you’ve been through will be populated by new enemies but it’s not like Dark Souls where the same enemies just respawn. 
 

In fact one of the most impressive things is the way the areas remain just as you left them - it all seems to get saved. I got killed by a friendly turret in the main hall very late in the game, because I’d got to the point where I had enough typhon material in me that I was classed as a foe. I’d set that turret up right back at the start. 

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9 minutes ago, Pob said:

Also I don’t think enemies respawn. As you advance the story, the areas you’ve been through will be populated by new enemies but it’s not like Dark Souls where the same enemies just respawn.

I can 100% tell you they respawn. It might not be every time you reload an area, but all I did was leave the area to use a recycler (didn't realise there was one further down in the level) and return- no story progress at all, and they were all back again.

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Finished it at the weekend and absolutely loved the presentation of how you played the game, very clever. Played it through on easy as I much preferred the setting and navigation/puzzles rather than the combat and 

Spoiler

didn’t apply any alien mods and made my escape on the shuttle. Saved the people in the hangar but blew their shuttle before they reached earth. Couldn’t risk infection of the planet :)

 

Bought Mooncrash straight away.

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14 hours ago, therearerules said:

I can 100% tell you they respawn. It might not be every time you reload an area, but all I did was leave the area to use a recycler (didn't realise there was one further down in the level) and return- no story progress at all, and they were all back again.

 

They dont respawn in the traditional sense, but enemies can reappear as the story progresses. When they do reappear its not in the same numbers and the composition of the enemy types have changed. Basically more enemies appear as the station becomes more corrupted. 

 

16 hours ago, Isaac said:

 

I can't imagine playing this on a controller. I'm playing on the game pass PC version and it feels very, very much like a mouse and keyboard game to me.

 

When I first played it I was using a xbox controller. Then Arcane released a patch that f****d up the controls big time, and I started using keyboard and mouse. The game is excellent regardless. Both a controller and keyboard+mouse works perfectly fine :wub:  

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1 hour ago, macosx said:

Finished it at the weekend and absolutely loved the presentation of how you played the game, very clever. Played it through on easy as I much preferred the setting and navigation/puzzles rather than the combat and 

  Hide contents

didn’t apply any alien mods and made my escape on the shuttle. Saved the people in the hangar but blew their shuttle before they reached earth. Couldn’t risk infection of the planet :)

 

Bought Mooncrash straight away.

 

Its equally great on the highest difficulty. It turns into a really tense stealth game :)

 

Quote
Spoiler

Saved the people in the hangar but blew their shuttle before they reached earth. Couldn’t risk infection of the planet :)

 

 

Trolley Problem :(

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Just now, Stevie said:

 

They dont respawn in the traditional sense, but enemies can reappear as the story progresses. When they do reappear its not in the same numbers and the composition of the enemy types have changed. Basically more enemies appear as the station becomes more corrupted.

No, they respawned without any story progression. They also spawned after story progression, but the ones that spawned then were different.

 

Probably should have played this on easy, dying a lot here. Trying to set up an explosive trap with cannisters, a glass ceiling, and a turret. Blew myself up repeatedly. Still looking for a shotgun.

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17 minutes ago, therearerules said:

No, they respawned without any story progression. They also spawned after story progression, but the ones that spawned then were different.

 

Wow, I haven't noticed. I wonder if there are differences between the platforms, but there really shouldn't be. Or perhaps its just a patch I haven't noticed. 

 

Quote

Probably should have played this on easy, dying a lot here. Trying to set up an explosive trap with cannisters, a glass ceiling, and a turret. Blew myself up repeatedly. Still looking for a shotgun.

 

The shotgun is very powerful game changer. Especially combined with the sneak damage perk.

 

 

 

 

Sneaking up on Phantoms becomes quite rewarding

 

 tenor.gif.5bd4c977f1d236d3e8c29a12e6d38aa9.gif

 

 

 

edit: @Pob is correct. There is a shotgun near the entrance to the neuromod division

 

 

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4 minutes ago, Stevie said:

Wow, I haven't noticed. I wonder if there are differences between the platforms, but there really shouldn't be. Or perhaps its just a patch I haven't noticed. 

I played it on Xbox, enemies 100% don't respawn in the traditional sense as noted above. I also backtracked plenty in the beginning when it was crazy tense still trying to get to grips with everything. I suspect he encountered a bug.

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32 minutes ago, therearerules said:

Weird, this is how Dekay must feel.

Yeah it must be a bug or something. It's one of the great things about Prey, that it feels so persistent. Respawning once you've turned your back on an area would totally undermine that!

 

And yes, go and search the lobby lower floor for a shotgun, it's such a big help early on. Just use the shells wisely!

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Heh, that's not what I meant.

 

I do feel like the shotgun is almost essential for getting through the opening area. As soon as I got the fabrication plan for shotgun shells I spent all my raw materials on them.

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14 minutes ago, Pob said:

It's one of the great things about Prey, that it feels so persistent.

Loading up my save right before the ending from way back when to check out dat 60 FPS goodness, I also wandered into the earlier areas to check the new loading times. Apart from the game looking way better than I remembered (dat 60), it was fun seeing the destruction I caused at the beginning of the game still persisting. I saw things that made me remember oh yeah that's how I got past this bit, by doing that. Wonderful game. Currently I'm playing through the Outer World expansions and Dishonored (both also at lusciously upgraded 60) but Mooncrash is definitely next!

 

Prey :wub:

 

 

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17 hours ago, Pob said:

All these immersive sims suffer from having to go into a radial menu to select powers. When you really want to be mixing things up - freezing time, chucking out psychic blasts and teleporting around - you’re required to be in and out of a selection menu. They need to figure out a better system, because four items on quick select (three in Prey) isn’t anywhere near enough. 
 

Also I don’t think enemies respawn. As you advance the story, the areas you’ve been through will be populated by new enemies but it’s not like Dark Souls where the same enemies just respawn. 
 

In fact one of the most impressive things is the way the areas remain just as you left them - it all seems to get saved. I got killed by a friendly turret in the main hall very late in the game, because I’d got to the point where I had enough typhon material in me that I was classed as a foe. I’d set that turret up right back at the start. 


Surely we're at the point where you could do it by voice command by now...

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5 minutes ago, Distinct muttering said:


Surely we're at the point where you could do it by voice command by now...

Like the squad commands in Rainbow Six on the OG Xbox? I quite liked that, actually, and the tech has moved on so much since then.

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2 minutes ago, Pob said:

Like the squad commands in Rainbow Six on the OG Xbox? I quite liked that, actually, and the tech has moved on so much since then.


Yeah that was great. Surprised its not utilised more. Especially in games like this and Dishonored where it could be incorporated into the UI and spacial awareness. Whistle to get attention like in Manhunt. 

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I'm not sure how I'd feel about yelling out my special abilities before using them like some sort of anime protagonist/fighting game character.

 

(on the other hand, the opportunity for secrets/cheats would be fun. Shouting "shoryuken!" at the screen in order to reach otherwise inaccessible ledges/pulverise phantoms up close sounds amusing)

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