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RubberJohnny

Prey (2017) - Update and Mooncrash DLC available now!

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I'm a few hours into this now. It's definitely a slow burn and at the moment the combat feels a little clunky, but the setting and gameplay is quietly compelling and I'm enjoying the attention to detail. I wasn't really old enough to have played System Shock, which I understand this is heavily influenced by, so more anything else it reminds me very much of Bioshock but seems more survival horror than action-focused and less linear as well, sort of like a Metroidvania with the gated areas. I like how much it rewards you for exploring.

 

Questions:

 

I've already accumulated a large number of side quests. Is it best to do these straightaway or stick to the main quest for now? I tried to do one where you have to recover the body of the scientist who gets face-hugged at the start of the game but it took me into an area with a fire alien creature who just killed me repeatedly, so I get the impression that I'm not supposed to do that one quite yet.

 

Also, are you supposed to find all of the people in the security roster whose vital signs are listed as 'nominal'? There seems to be quite a lot of them.

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I'd get on with the story just now, you are best off starting sidequesting when you have a few new tools to play with. There are tons of sidequests so don't feel compelled to do them all. And don't worry about the crew manifest, although it can be useful for tracking down particular characters for side quests, or investigating bodies which can have goodies.

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6 hours ago, Alan Stock said:

I'd get on with the story just now, you are best off starting sidequesting when you have a few new tools to play with. There are tons of sidequests so don't feel compelled to do them all. And don't worry about the crew manifest, although it can be useful for tracking down particular characters for side quests, or investigating bodies which can have goodies.

 

Cheers! My weapon wheel is half full already.

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21 hours ago, Jamie John said:

I've already accumulated a large number of side quests. Is it best to do these straightaway or stick to the main quest for now? I tried to do one where you have to recover the body of the scientist who gets face-hugged at the start of the game but it took me into an area with a fire alien creature who just killed me repeatedly, so I get the impression that I'm not supposed to do that one quite yet.

 

 

 

Shotgun at close range and the skills that gives you damage bonus when firing undetected :blah:

 

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On 02/09/2019 at 22:36, Jamie John said:

I'm a few hours into this now. It's definitely a slow burn and at the moment the combat feels a little clunky, but the setting and gameplay is quietly compelling and I'm enjoying the attention to detail. I wasn't really old enough to have played System Shock, which I understand this is heavily influenced by, so more anything else it reminds me very much of Bioshock but seems more survival horror than action-focused and less linear as well, sort of like a Metroidvania with the gated areas. I like how much it rewards you for exploring.

 

Questions:

 

I've already accumulated a large number of side quests. Is it best to do these straightaway or stick to the main quest for now? I tried to do one where you have to recover the body of the scientist who gets face-hugged at the start of the game but it took me into an area with a fire alien creature who just killed me repeatedly, so I get the impression that I'm not supposed to do that one quite yet.

 

Also, are you supposed to find all of the people in the security roster whose vital signs are listed as 'nominal'? There seems to be quite a lot of them.

 

I would stick to the main quest because there's so much juice and it took me about 40 plus hours anyway, but I get a bit OCD with collecting everything. If you start doing too many side quests fatigue could well kick in. Fantastic game.

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Everything gets a little easier when you gain a certain ability and use the results of it to exploit weaknesses - there is a simple trick to that medical room encounter if you can pull it off, for example.

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59 minutes ago, Cosmic_Guru said:

Everything gets a little easier when you gain a certain ability and use the results of it to exploit weaknesses - there is a simple trick to that medical room encounter if you can pull it off, for example.

 

I believe I stealthed it when I first got there.

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So far so bioshock*... enemy encounters are rock hard, after hitting them with the GLOO gun anyway. It’s not got a lot in common with the previous game of the same name.

 

i remember when this game was going to be about a human bounty hunter in an alien world...
 

* with shades of half-life

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Well, my technique so far is to tentatively batter every object in a room until I'm sure it's safe. I'm also collecting banana skins. My plan is to leave them strewn around the base for mimics to slip on.

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On 14/11/2019 at 23:02, SeanR said:

It’s not got a lot in common with the previous game of the same name.

 

As I remember it's got nothing to do with the previous game at all, it was more a case of, "Prey would be a fitting name for our game, Bethesda owns the name, let's use it".

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@Thwomp, having played through this myself recently, I'd recommend sticking to the main quest for the first few hours at least. The number of sidequests you unlock fairly early on can be overwhelming, so it's best to stick to the main for a while. YMMV, of course.

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I've been playing for ten hours now

Spoiler

and I've just unlocked the ability to have Typhon neuromods

I'm taking my time with it, reading and examining everything I find. I'm getting serious Super Metroid vibes from the game.

 

There aren't many games where a bog roll can do you in :lol: 

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I'm not sure if I'm going to finish this now, it's getting too much for me. I've got loads of side quests that I can't progress due to not being able to access areas, and the enemies are getting harder and more numerous (the bastard phantoms respawn often). I'm at the GUTS and I keep getting lost and spun around the wrong way. My brain is frazzled, I don't do well with stressful games.

 

I've been playing for 15 hours and thought it would get easier as I got more neuromods, but I've got about 20 saved up because I don't know which ability is going to help me most. 

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I sympathise. The stress largely comes from having so many routes, upgrades and options available to you. A strength in game design for many but it can also feel overwhelming.

 

Did you turn the difficulty down? I implore you to do this before giving up because, like me, you can play it with weaker monsters and then you can concentrate on the great story-telling and ability tree.

 

And spend those Neuromods! You can't make a mistake just go with your gut. From memory I put mine into engineering and attack/defense. But you can get through the game without using them so you may as well make your life easier.

 

IGNORE the side quests.

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Spend those neuromods! They will make your life immeasurably better. I think the one that gave you more materials and repair were invaluable to start with for obvious reasons then go with whatever you fancy. 

 

And if all else fails, leg it from the phantoms to get somewhere. I did many times.

 

You've got to see it through, we believe in you! 

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Yeah, ignore the sidequests for now. You will go to all the different areas naturally over the course of the game and can do the sidequests in each area then.

 

If you're struggling with the combat then spend neuromods on the stealth perks, the ones which increase your stealthiness and crit attacks whilst unseen. The shotgun is definitely your friend.

 

Edit:

 

Just realised I inadvertently repeated the advice that @Stevie gave me, above, when I was having trouble early on.

 

Quote

 

 

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My tip would be to pay extra attention when a new enemy type is encountered - there is often a cut scene or example of how to defeat each one almost immediately e.g chucking stuff at the ones in the GUTS - also look around for specific tools which help.

 

Then use the mods to specialise in some way - I forget now the best builds but there are multiple effective approaches (stealth and crits is good but iirc the best gun for that is some way off) - could be some earlier posts in this thread might help.

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I rescued the prisoner being experimented on to make myself feel good, then once he'd exhausted his comments of praise I threw a recycler charge at him and used his recycled body to make stuff ;)

 

Thanks for the advice, I'll spend my neuromods and see how I go. I think part of the problem is GUTS being so far away from my in-game office (where I store all my swag), the thought of going all the way back to collect materials for more ammo is putting me off playing. I never know what to carry with me, I mean I've only used the Nerf bow a couple of times, but it was the perfect tool for those occasions, so I always carry it.

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8 hours ago, Mawdlin said:

It's a while since I played it but can't you make ammo easily in the recyclers? I don't remember running out of ammo. 

 

You can, but I keep all my recycled materials in my office, so if I want to make ammo I have to go back and collect them.

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