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Game Maker's Toolkit: A Series on Video Game Design


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1 hour ago, Alex W. said:

Like all the weird little hidden paths and quirky jumps in Mario Odyssey that always turn out to give you a moon.

That's a good shout, I found getting all the moons in Mario way more compelling. The joy was in the actual 'getting the thing'. 

 

The issue with koroks is there are literally about 10 'types' of korok puzzle and man they get repetitive. 

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