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Injustice 2 Every battle defines you


Misery Guts
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So, I will get this later down the line, but all the stuff I have seen sent me on a journey. 

 

Injustice 2 looks good, but it is beyond my budget right now, so I'll get Mortal Kombat XL as that is cheap right now. 

This is taking too long to turn up... Oh I know, I have Injustice: GAU on PS4 because of Plus, so I'll give that a go. 

Man, I am out a lot this weekend, but I am sure I have Mortal Kombat on the Vita...

 

I am now working through the story on MK on the Vita, will then move to Injustice, then MK XL, by which time I can then hopefully get Injustice 2. 

 

 

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Yeah, meter burn roll is good. You also just need to walk and block and slowly inch him to the corner. After you block or are hit by a projectile, you have to accept that you can't move again straight away. If you get hit by three or four projectiles in a row it's because you're being impatient. It is a slog getting near Deadshot but you really need to be as patient as possible, look for patterns and try to gain some ground when he does slower or multi-shot fireballs as he takes longer to recover from these. He may get toned down a bit, though Deathstroke was upsetting everyone just as much in Injustice 1 and people got the hang of it over time. The game is only a week old, and zoning gets easier to deal with as people get better at using their characters and the game's mechanics. 

 

Supergirl's teleport is is just something you have to keep in mind when fighting her. The meterless one hardly does any damage, can be crouched and is -24 on block, so can be punished with literally anything you want despite only netting her minor damage on hit. Supergirl throwing that out a random is an enormous risk and is only effective now because nobody's used to dealing with the move yet. The EX one leads into more damage and is an overhead, so there's more to think about, but  it's -25, so again you can get an absolutely huge punish if you block it and it is definitely reactable. It's a good tool for her to punish fireballs and for the occasional gimmicky set up or surprise, but I think the risk/reward on it is certainly fair.

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Yeah I think crouching should be the default against supergirl, she'll soon learn it's not going to work often enough once she whiffs three or four in a row. It gives projectile users food for thought but most of the cast have little to fear about it. You'll get hit by it but it doesn't hurt much, and doesn't lead to anything. 

 

I do think it's a bit dumb that she can do it off jump back, though. Nothing in fighting games can prepare you for being crossed up so quickly off a backwards jump. 

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It's hard to say so far as I haven't seen him tested at high level yet. Personally I think he's a good character but there are others who do what he does a little better.

 

His zoning is really good, but I feel he struggles against some of the other zoners in the game who have faster start up on their projectiles. Also characters who can attack from the top left and top right, particularly air fireballs, are bad for him as he can't cover those angles well at all. Air fireballs can harass him without him having many options to stop it. Characters with air mobility options can also stop themselves landing on a displacer orb when you try to stop it underneath them. He covers the horizontal range well but I really think he has some glaring blind spots.

 

He needs to spend two bars for a mid screen punish of more than 400 when much of the cast can do it for one, but he has unique tools like the healing and harming fields on top of his projectile game that allow him to control space and get little bonus bits of damage and health just while playing neutral. He struggles if he's cornered by a rushdown character as he can only really check with jabs and try to steal the turn back when he's on defense. His fireball is notable for the fact that it can't be crouched at a lot of ranges, which makes approaching him a lot more frustrating.

 

Towards 2 is an outstanding move and is great in the mid-range, for mobility, picking up juggle combos, whiff punishing and for safe pressure. Outside of that though his mid range is limited.

 

Displacer orb is one of my favourite special moves in the game. The ability to stop that in front of you for protection and then set up whatever you want is amazing, the trait version leads into a full combo, you can do hard knockdown set ups and sit in top of someone's wake up, you can dash out of the start up of the move to bait people. It's such an excellent move.  I find that if I land the first hit in the match and get that one meter bonus for EX displacer orb it gets me off to a massive head start with Fate. I also recommend using his character power a LOT. The cool down is fast enough that it just comes back routinely and comes with so many great buffs and new set up opportunities. The harming field is also one of his best options if he ends up cornered, as if you put an EX one just in front of yourself, the opponent will be taking heavy damage the whole time they're rushing you down. I've had people drop dead whilst mid-way through a combo on me, which is hilarious to me every time it happens.

 

He has great combo potential and set ups in the corner also, and it's easy to get guaranteed set ups for all three ankhs hitting them for free damage, or dirty set ups with the character power landmines.

 

I think he's brilliant fun to play, is more versatile than he seems at first as his character power really ups his aggression and allows him to pressure more than you think he would. However, I do see some fairly big weaknesses in him that the other immediately strong characters so far, particularly Black Adam, don't seem to have. It's very difficult to say until a really strong player takes him far in a tournament, but my gut feeling at the moment is he's good but not outstanding.

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I don't think anyone is OP, there are a few who are much easier to get to grips with grips with then most though, and there are certain match ups (mostly characters without either a teleport or many ranged moves against Deadshot)  which are very imbalanced.

 

The big, slow guys like Bane and Atrocitus seem to be quite bad. 

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Atrocitus just got second place at the first major tournament for the game. Early on at least he's doing well. He's absolutely devastating when he has his character power activated as it gives him Marvel assists that make all of his unsafe moves safe.

 

Bane has finished 2nd and 5th at major tournaments also, though he definitely has tricky match-ups and the consensus seems to be that Bane players should have a back up character for these. CR| Biohazard is currently the best American Bane player (and was all the way through Injustice 1 also) and he has Harley Quinn as a secondary for match ups where Bane struggles too hard to get in.

 

Black Adam is the early candidate for strongest character. Huge damage, decent options at all ranges, guaranteed damage from his trait, good mobility and a devastating corner game. He doesn't lack much, but the game needs a lot of time for people to explore the new characters and the changes to the old ones. Black Adam is really strong in a more immediately obvious/accessible way but it doesn't necessarily mean he'll dominate long term. I just hope people look for counters rather than demand nerfs.

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12 hours ago, JLM said:

It's hard to say so far as I haven't seen him tested at high level yet. Personally I think he's a good character but there are others who do what he does a little better.

 

His zoning is really good, but I feel he struggles against some of the other zoners in the game who have faster start up on their projectiles. Also characters who can attack from the top left and top right, particularly air fireballs, are bad for him as he can't cover those angles well at all. Air fireballs can harass him without him having many options to stop it. Characters with air mobility options can also stop themselves landing on a displacer orb when you try to stop it underneath them. He covers the horizontal range well but I really think he has some glaring blind spots.

 

He needs to spend two bars for a mid screen punish of more than 400 when much of the cast can do it for one, but he has unique tools like the healing and harming fields on top of his projectile game that allow him to control space and get little bonus bits of damage and health just while playing neutral. He struggles if he's cornered by a rushdown character as he can only really check with jabs and try to steal the turn back when he's on defense. His fireball is notable for the fact that it can't be crouched at a lot of ranges, which makes approaching him a lot more frustrating.

 

Towards 2 is an outstanding move and is great in the mid-range, for mobility, picking up juggle combos, whiff punishing and for safe pressure. Outside of that though his mid range is limited.

 

Displacer orb is one of my favourite special moves in the game. The ability to stop that in front of you for protection and then set up whatever you want is amazing, the trait version leads into a full combo, you can do hard knockdown set ups and sit in top of someone's wake up, you can dash out of the start up of the move to bait people. It's such an excellent move.  I find that if I land the first hit in the match and get that one meter bonus for EX displacer orb it gets me off to a massive head start with Fate. I also recommend using his character power a LOT. The cool down is fast enough that it just comes back routinely and comes with so many great buffs and new set up opportunities. The harming field is also one of his best options if he ends up cornered, as if you put an EX one just in front of yourself, the opponent will be taking heavy damage the whole time they're rushing you down. I've had people drop dead whilst mid-way through a combo on me, which is hilarious to me every time it happens.

 

He has great combo potential and set ups in the corner also, and it's easy to get guaranteed set ups for all three ankhs hitting them for free damage, or dirty set ups with the character power landmines.

 

I think he's brilliant fun to play, is more versatile than he seems at first as his character power really ups his aggression and allows him to pressure more than you think he would. However, I do see some fairly big weaknesses in him that the other immediately strong characters so far, particularly Black Adam, don't seem to have. It's very difficult to say until a really strong player takes him far in a tournament, but my gut feeling at the moment is he's good but not outstanding.

 

Aye you quite clearly know your fighting games a lot more than I do. I understood about 2% of that.

I just like punching cunts in their bastard faces eh.

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1 hour ago, JLM said:

Atrocitus just got second place at the first major tournament for the game. Early on at least he's doing well. He's absolutely devastating when he has his character power activated as it gives him Marvel assists that make all of his unsafe moves safe.

 

Bane has finished 2nd and 5th at major tournaments also, though he definitely has tricky match-ups and the consensus seems to be that Bane players should have a back up character for these. CR| Biohazard is currently the best American Bane player (and was all the way through Injustice 1 also) and he has Harley Quinn as a secondary for match ups where Bane struggles too hard to get in.

 

Black Adam is the early candidate for strongest character. Huge damage, decent options at all ranges, guaranteed damage from his trait, good mobility and a devastating corner game. He doesn't lack much, but the game needs a lot of time for people to explore the new characters and the changes to the old ones. Black Adam is really strong in a more immediately obvious/accessible way but it doesn't necessarily mean he'll dominate long term. I just hope people look for counters rather than demand nerfs.

 

Typical JLM, says the things I was going to say, before I say em and better.

 

Atrocitus is an absolute menace, probably the best assist in the game, and he can keep you incredibly helpless until it wears off. You can't really zone him from the ground either, and his main string sends him wading forward to just pummel you relentlessly into the corner.

 

Black Adam just does a silly, silly amount of damage really. As well as the ability to zone out or counter zone with his lightning bolt and divekick respectively.

 

I've been lpaying Harley, while she does lose to the best characters in the game, she has a really fun zoning style, fancy conversions off everything and has the most brilliant winpose in the game, she's just so Happy now she's away from the Joker :3

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  • 2 weeks later...
On 30/05/2017 at 11:28, JLM said:

Atrocitus just got second place at the first major tournament for the game. Early on at least he's doing well. He's absolutely devastating when he has his character power activated as it gives him Marvel assists that make all of his unsafe moves safe.

 

Bane has finished 2nd and 5th at major tournaments also, though he definitely has tricky match-ups and the consensus seems to be that Bane players should have a back up character for these. CR| Biohazard is currently the best American Bane player (and was all the way through Injustice 1 also) and he has Harley Quinn as a secondary for match ups where Bane struggles too hard to get in.

 

Black Adam is the early candidate for strongest character. Huge damage, decent options at all ranges, guaranteed damage from his trait, good mobility and a devastating corner game. He doesn't lack much, but the game needs a lot of time for people to explore the new characters and the changes to the old ones. Black Adam is really strong in a more immediately obvious/accessible way but it doesn't necessarily mean he'll dominate long term. I just hope people look for counters rather than demand nerfs.

 

Sonicfox ranked what he thought was the top ten characters.  Silly name aside he, apparently knows his stuff and is pretty highly regarded within the Nethersoft fighting game community.  His list went;

 

1 Black Adam

2 Aquaman

3 Atrocitus

4 Darksied

5 Deadshot

6 Batman

7 Superman

8 Bane

9 Poison Ivy

10 Robin

 

Obviously it's just his opinion, but I've seen several other decent players saying they mostly agree, though maybe have a slightly different order (Darksied being so high seems the main point of contention, though Robin being present at all surprised a lot of people).  I've been really enjoying Bane recently, who's a lot better than I thought he'd be.

 

While I've been enjoying it a lot, I've gotta say I really hate some of the modifiers in the Multiverse.  The "lets make something random and sometimes hard/impossible to avoid hit you, stunning you mid combo and generally being annoying" ones are bad enough, but the ones that mess with time are worse.  The speed up one is just ridiculous as it goes so fast you can barely do anything like combos unless you're super quick with inputs, and even jump attacks require super quick inputs to hit.  The slow down one is just annoying.  Then there's the upside down one, which my brain can't adapt to, but worse was one that only occasionally flipped to upside down, as that didn't flip your controls, so you had to press the opposite direction to the one you wanted to go!

 

Theyve done a lot right with this game, but my God some of the multiverse events are so frustrating they make me want to punch a kitten.  I've no idea how they think they are remotely fun.

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  • 2 weeks later...

Picked this up the other day. Finished the Story..

 

(I)Is there a way to pick up the story from the point at which you make the final decision rather than going through it all again?

 

(ii)I went to join the RLLMUK clan (9j922), but there seems to be zero members? Is there one?

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4 minutes ago, PeteBrant said:

Picked this up the other day. Finished the Story..

 

(I)Is there a way to pick up the story from the point at which you make the final decision rather than going through it all again?

 

(ii)I went to join the RLLMUK clan (9j922), but there seems to be zero members? Is there one?

 

You have to complete 71 of the available fights - which means doing all the fights from both perspectives.

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Just now, Doctor Shark said:

 

You have to complete 71 of the available fights - which means doing all the fights from both perspectives.

Sorry just to clarify - You have the perspective "after the choice " between

Batman and Superman , killing or not killing Braniac

. I mean if I play through the story again, the rest of it is just gonna be the same, right? Or does it change perspective?

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The entire game up to that point is exactly the same, so you have two options: complete the entire story again from scratch OR just do the fights with the characters you didn't pick when given a chance to unlock the ability to do the choice and get the alternate ending (this is the only way to actually 100% complete the story). So for example, when you're given the choice between Green Arrow and Black Canary, if you first picked Black Canary, you need to redo the fight as Green Arrow instead. Once you've done every possible combination (which equates to 71 fights total, including the ones you did first time through, and you don't have to repeat single character story sections such as Batman's), you can make the final choice again and pick the other side.

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11 minutes ago, Doctor Shark said:

The entire game up to that point is exactly the same, so you have two options: complete the entire story again from scratch OR just do the fights with the characters you didn't pick when given a chance to unlock the ability to do the choice and get the alternate ending (this is the only way to actually 100% complete the story). So for example, when you're given the choice between Green Arrow and Black Canary, if you first picked Black Canary, you need to redo the fight as Green Arrow instead. Once you've done every possible combination (which equates to 71 fights total, including the ones you did first time through, and you don't have to repeat single character story sections such as Batman's), you can make the final choice again and pick the other side.

Ah cool, thanks..

 

[columbo] Just one more thing....

 

 

Does it make it obvious which side you chose in the previous fights?[/columbo]

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17 hours ago, PeteBrant said:

Ah cool, thanks..

 

[columbo] Just one more thing....

 

 

Does it make it obvious which side you chose in the previous fights?[/columbo]

 

Yeah when you go back in the story mode, it says which parts you've completed.  You can select the ones you haven't.

 

Still enjoying this.  I've been slowly moving away from the noob playstyle of "just use meter for supers" and have been learning to use it during combos, which I think is worth pointing out for newer players - learning how to use your meter is what really determines how good you are in the game.  Using your meter to extend your combos not only (usually) nets you more damage in the long run, it doesn't bank all your meter into one hit that can get blocked if you can't combo into it.  It's worth learning which specials allow you to extend combos when meter burned and what the follow ups are.  For example, meter burning Catwomans back, forward, medium dash attack crumples the opponent, but leaves them a bit away so you can't hit them from where you finish the move, but your wall bounce attack (back and heavy) will make you lunge at them, allowing you to carry on with a juggle.

 

 

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1 hour ago, George Clooney said:

 

Yeah when you go back in the story mode, it says which parts you've completed.  You can select the ones you haven't.

 

 

Yeah got this sorted last night, thanks - 76/76 battles complete.

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19 hours ago, PeteBrant said:

Ah cool, thanks..

 

[columbo] Just one more thing....

 

 

Does it make it obvious which side you chose in the previous fights?[/columbo]

 

Yeah, when you go to single player you can choose which chapter to play or to start a new game. When you go to the chapters, it shows you down the bottom left corner which character you completed fights with. If, like me, you essentially just alternated, you have to do the opposite. Once you're in the fight and you win, the game carries on as normal, so you need to know what order to switch characters in, or quit to menu after every fight in order to check. 

 

1 hour ago, George Clooney said:

 

Yeah when you go back in the story mode, it says which parts you've completed.  You can select the ones you haven't.

 

Still enjoying this.  I've been slowly moving away from the noob playstyle of "just use meter for supers" and have been learning to use it during combos, which I think is worth pointing out for newer players - learning how to use your meter is what really determines how good you are in the game.  Using your meter to extend your combos not only (usually) nets you more damage in the long run, it doesn't bank all your meter into one hit that can get blocked if you can't combo into it.  It's worth learning which specials allow you to extend combos when meter burned and what the follow ups are.  For example, meter burning Catwomans back, forward, medium dash attack crumples the opponent, but leaves them a bit away so you can't hit them from where you finish the move, but your wall bounce attack (back and heavy) will make you lunge at them, allowing you to carry on with a juggle.

 

 

 

Yeah I stopped using metre for supers early on when I realised they were often difficult to land and you could do more damage by using metre to boost moves and extend combos. Plus, the over the top animations get old after a while (yes, even the flash's). 

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