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Planet Coaster


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If you haven't been paying attention lately there is a glut of roller coaster sim games coming out next year from Roller Coaster Tycoon World (thread here http://www.rllmukforum.com/index.php?/topic/179221-rollercoaster-tycoon) to Parkitech. Each with their own takes and pros and cons. But the guys behind Planet Coaster, Frontier the original devs of Roller Coaster Tycoon 1,2 and 3 have just released a 2nd dev diary and it looks amazing.

Finally you can landscape the worlds with ease and make a park look like a Disney World park as you make proper tunnels, multiple levels and have scenery fitting around rides and pathways rather than just sitting beside them. Even though the video is early it's already look like a more complete game than it should, and is really showing up Roller Coaster Tycoon World for what it is, a rushed, under funded atari mess made by a good team of developers who are not being given the resources they need.

Really can't wait for this game, it's been a few long years since RCT3.

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also transport tycoon. best game of my childhood.

really wish they would port RCT 1/2/3 to android, crazy how the full rct3 (minus expansions) is on iOS. RCT3 with the expansions was an amazing game, and ive been playing since the RCT1 demo disk came out, weird how people dont like the 3rd one who like 1+2... though i get the appeal of isometric 2d age-of-empires art.

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New videos up.

I can really see myself getting involved with the terrain editing and stylising the parks more. In RCT 3 i rarely touched the ground editing stuff because it was a massive pain and very inflexible, whilst this is the complete opposite. Same with buildings, the previous way of making everything out of blocks just caused huge issues and often meant deleting stuff to make paths and other things work. Plus it looked ugly being angular, so this is a huge step up allowing natural pathways that can go around obstacles instead of just having to delete them.

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This looks pretty cool, id use the terrain editing in RCT3 to make different sections of my park i.e Fun Land, Scary Land, Thrill Land, Food Zone etc.

The only problem I had was getting waterfalls to work half the time. This looks good, need to invest in a new computer. my 10.6.8 mac will only do so much ):

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  • 5 weeks later...

You can definitely see the technology from Screamride being used in this, and that's a good thing - the ride construction in Screamride, though ultimately limited, was very intuitive and enjoyable; taking that and combining it with fully customisable environments, objects and tunnelling options, then applying it to a full theme park management game, should be brilliant.

With this and Parkitect the future is looking bright for rollercoaster designers, which is particularly delightful considering how long it's been since the last great games of the genre!

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The whole tycoon genre in general has been pretty moribund for the last decade, it mutated into all those gambling machine-like exploitative f2p mobile games. An entire generation of people trained to expect energy bars, microtransactions, social hooks and coin doublers in their 'build and run a cool thing' games.

I hope these games can help salvage what seems like an endangered style of game.

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Really can't wait for this, i never bothered with themeing my parks in the past because it was expensive and a chore to do with no benefit, but this looks super easy and fun. Even stuff like making the tunnel exits for underground rollercoasters look nice, in the past i just left the square hole or what ever the game made but now without doing anything it's going to look better and even then i can add more stuff easily to make the decoration around it fit the theme.

The only sour note about this game is the early access stuff. They're charging double the retail price for what will be a broken and buggy alpha. I get you're getting it early but they are also gaining valuable feedback off players so pricing it at the other end of most games alphas is a bit mean of them.

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If you haven't been paying attention lately there is a glut of roller coaster sim games coming out next year from Roller Coaster Tycoon World (thread here http://www.rllmukforum.com/index.php?/topic/179221-rollercoaster-tycoon) to Parkitech. Each with their own takes and pros and cons. But the guys behind Planet Coaster, Frontier the original devs of Roller Coaster Tycoon 1,2 and 3 have just released a 2nd dev diary and it looks amazing.

Finally you can landscape the worlds with ease and make a park look like a Disney World park as you make proper tunnels, multiple levels and have scenery fitting around rides and pathways rather than just sitting beside them. Even though the video is early it's already look like a more complete game than it should, and is really showing up Roller Coaster Tycoon World for what it is, a rushed, under funded atari mess made by a good team of developers who are not being given the resources they need.

Really can't wait for this game, it's been a few long years since RCT3.

RCT 1 and 2 were made by Chris Sawyer. By himself. In Assembly language. Serious achievement that. Frontier took on the rains for RCT3 & Expansions & iOS port.

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You can definitely see the technology from Screamride being used in this, and that's a good thing - the ride construction in Screamride, though ultimately limited, was very intuitive and enjoyable; taking that and combining it with fully customisable environments, objects and tunnelling options, then applying it to a full theme park management game, should be brilliant.

With this and Parkitect the future is looking bright for rollercoaster designers, which is particularly delightful considering how long it's been since the last great games of the genre!

With the Screamride tech and Zoo Tycoon being on console, I really hope this gets a console release. I'd happily double dip. I still play RCT3 almost daily. Parkitecht is turning out fun & now they have introduced mods there's some cool stuff coming. RCT World beta was a HUGE dissapointment and I can just see it turning into a disaster. Atari are just cashing in on the name.

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Nice one chaps, might have to sign up in that case, pity I missed it on kickstarter in a way but sounds like my cup of fish.

I'll probably get Planet Coaster when it comes along too. Even if it does sound like some sort emporium for things to prevent cup stains on your tables. ba-dum tish.

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  • 1 month later...

Boo, all that alpha talk gone :(

 

Oh well, hopefully @King A will repost his videos again. Been watching more videos and the themeing in this looks amazing. Finally caves can be created for exciting underground action, or queues are no longer boring shapes but can be like Disney World where the queue area is themed and entertaining as it enters buildings etc. The wait for this game is so difficult.

In slightly unrelated news, Roller Coaster Tycoon is entering Early access March 30th at full price. Yay?

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This one took 3 hours to build (including the station). Tried to make a somewhat realistic small coaster you could imagine seeing in a park like Alton or something. 

 

Also, the lighting in this game is amazing.

 

 

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I've not had much time with the Alpha yet but was is in there is pretty good. Had some issues with paths but that's all so far.

 

The ability to make bespoke buildings is the big highlight so far.

 

Looking forward to landscape terraforming which is due in the next month or so.

 

Really hope they're gonna add water at some stage. Surely they can't omit that! My 1st roller coaster in the RCT games has always been a Water Chute.

 

Nice coaster King A. Much better than all the really ridiculous ones I've seen on YouTube over the last few days.

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Properly loving this. Was on it until way after midnight last night.

One thing I'll say, it's MUCH slower going than RCT of old. I spend 4 hours yesterday building one coaster and the station around it. My current park (after spending about 9 hours on it) has 2 rides, a food court & toilets.

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Is that just how you play it King A? Can you plonk down pre-built stuff if you can't be arsed with every single bit of a coaster/ ride/ building? Or is the only way to build anything piece by piece?

 

I like doing that but I often leave that sort of thing until after I've got some basics in and some money trickling in. Or is it a spend a while building it all first job?

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There's no pre-built coasters or buildings/shops yet. I assume they are going to arrive later on. This is only the first alpha. There's no in game currency system yet either. It's sandbox for the moment.

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