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Psychonauts 2!


FozZ
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Might be a long way off but this needs its own thread rather than being buried in the Game Awards thread. They're crowdfunding again, but this time through Fig to allow rewards for fan backers, but also profit share for investors (as far as I understand it).

Currently at $980k of the $3.3m goal.

Loads of the original team onboard from developers, composers, voice actors, writers.

Announcement:

Fig campaign pitch video:

https://www.fig.co/campaigns/psychonauts-2

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Wait so it went from $98k to $1.03 million in that span of time?

Uh.. pretty sure this is definitely happening haha.

Oops, my bad, missed a 0 in my excitement. Will correct that... (still this only started funding yesterday I believe)

If you click the (i) above the days left it breaks it into investments and pledges.

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I think that's a typo in FozZ' post. When I checked this morning it was already at something like 500k.

No way this is not getting funded though.

Will be interesting to see if other devs use Fig to crowdfund after the inevitable success of this, as I believe they take a very modest commission compared to Indiegogo and Kickstarter.

Oh, and, Psychonauts 2! :omg:

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Although there's always the obvious "urgh, a sequel" but this really is actually quite unique in the way of platforming and a bit point n click-y and a bit zelda like which isn't that common.

Also, there's less chance of this being not quite as expected which I definitely think happened with Broken Age, I think a lot of people wanted an old skool adventure game in look and feel but the fact they tried to modernise the genre (sort of) didn't do them any favours whereas this should be a straight sequel.

Or if it isn't, they'll really get some shit.

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I think Psychonauts, from both a narrative and gameplay standpoint demanded a sequel. In the first game you are a psychic kid at a summer camp who wants to learn how to use his powers so he can become an agent, now in Psychonauts 2 you are a fully trained agent and are therefore part of something much bigger, so naturally the scope of the gameplay itself should expand too.

It will be incredibly disappointing if this fails because this should be a much more manageable sequel than something like Shenmue III for example.

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If the humor stays and the gameplay is decent, I'll enjoy it.

Totally this. One of my favourite games and just so funny and inventive, the milkman level being a particular standout. I could even handle another meat circus but would hope not. Trying to decide how much to back it with now.

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I find the contrast between here and ohter sites interesting. Everyone here seems really happy about this while everywhere else I look is full of people who are talking about this in terms of how big a disappointment and badly budgeted Broken Age was and that they hope the funding for this fails on principle (mostly because they are funding it on fig).

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I can understand people being wary of it considering the disappointment of (the second half of) Broken Age, but as I know absolutely nothing about fig I don't know why that would contribute to people's negativity - can you explain what it is about fig that's bothering people?

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I can understand people being wary of it considering the disappointment of (the second half of) Broken Age, but as I know absolutely nothing about fig I don't know why that would contribute to people's negativity - can you explain what it is about fig that's bothering people?

Apparently the business model of fig is geared towards crowdfunding to "show interest" for investors. In other words it isn't saying "give us money so we can make this" it is saying "give us money so an investment group will want to back us further" which doesn't sit as well with people.

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Apparently the business model of fig is geared towards crowdfunding to "show interest" for investors. In other words it isn't saying "give us money so we can make this" it is saying "give us money so an investment group will want to back us further" which doesn't sit as well with people.

This is all most Kickstarters are though, people don't really think full proper games are being built for £350,000 or whatever, do they?

Indivisible is probably the only recent one to put the full cost in the campaign with no outside investment and it struggled.

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Indivisible is probably the only recent one to put the full cost in the campaign with no outside investment and it struggled.

Actually, Indivisible openly didn't do that:

This is a fixed funding campaign, which means Indivisible will only happen if we reach our goal. 505 Games has generously agreed to contribute a further $2 million toward its development only if we reach that goal. So for us here at Lab Zero, your contribution counts for more than double!

But yeah, as you say, that's pretty much the modus operandi for most computer game Kickstarters, so I don't really understand the dislike of fig - perhaps it's just because it wears its investment aspect on its sleeve.

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Will be interesting to see if other devs use Fig to crowdfund after the inevitable success of this, as I believe they take a very modest commission compared to Indiegogo and Kickstarter.

2 other indie devs already gave it a go, first one just about passed with primarily accredited investor help, 2nd flopped and that was from a developer with a good existing track record and a multi-Million unit selling series to their name.

It will be incredibly disappointing if this fails because this should be a much more manageable sequel than something like Shenmue III for example.

You do realise even Tim Schafer stated the budget for this is about the same ballpark as what Shenmue III is likely to have ($10 Million+, the same as what he spent on the original) and so it'd come down to who do you think has a better handle on budget and time management in the end.

If anybody wants to potentially profit share on this, you either need a $200,000 a year income/$1 Million in assets and proof of it to qualify as an accredited investor or stump up $500 minimum for the possible approval by the SEC next year for unapproved investors.

It's surprising notch isn't the mystery investor for part of this, he's actually heard of this game and even offered to make it happen a few years ago.

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Well their time management isn't exactly shit hot for active devs, Broken Age overran on both time and budget. That was pretty much Bobby Kotick's complaint against Schafer over why Activision decided to cancel Brutal Legend, despite sinking way more than the budget of this game on it.

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Apologies to those that hate thread bumping but I think this needs to stay on page 1 until it's successfully funded, then i'll stop, promise! :D

12,844BACKERS
$1,959,154RAISED
OF $3,300,000 GOAL
TOTAL RAISED
$1,959K
INVESTMENTS
$935K
REWARDS
$1,023K
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