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The story of the Oliver Twins Kickstarter


boyo
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Backed. Looks like the target has already been hit.

I'm not actually that big of a fan of the Oliver Twins but I've enjoyed your previous books so wanted to support this one.

Also, if I support this one, it might bring us all a step closer to an Ultimate Play the Game book.

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  • 1 year later...
10 hours ago, boyo said:

Appreciate the kind words Keith - I know we have not spoken for some time so it was really nice to hear your review etc :)

 

No problem, it's a good book! The Olivers often talk about various bits of their history across various Youtube videos but it's good to see it all together in lots more detail.

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@Sir Shrew

 

Thanks for the feedback. There is over 80,000 words in the book and as you say it is a comprehensive history that Philip and Andrew have been 100% involved with. They have signed off each page of the book - and the Q/A process went through multiple iterations with them. Thus the time delay. To be fair, the Visual Compendium book is just that - Visual. The Twins book is a reading book - one you don't just flick through, but read which means it needs to be written, edited, proofed etc.

 

The cart issue was out of my control - I was promised NTSC/PAL compatible carts and when I got them they were only NTSC. I have now found someone who can produce PAL versions of the PCB and all those backers who had the cart PERK will get one for free.

 

The graphic design and layout was done by Roger Kean - Roger was part owner of Newsfield (Crash/Zzap/Amtix) etc and editor of Zzap. We chose that design on purpose and the design is evident in all the other books we have done. The cover was done by Steven Day - a prolific C64 artist back in the day - this is the cover the Twins wanted - again it went through a number of iterations with them until this is what we arrived at.

 

Over 50 A3 prints have gone out - only a few to go. Yours must be in the few :) I will sort over the next number of days.

 

The book has taken 12 months to do from start to finish.

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  • 2 weeks later...
1 hour ago, sir shrew said:

There was a repeated quote that Dizzy was bigger than Sonic and Mario... I think this was partially true amongst computer owners at the time, but I'm not sure Dizzy stood a chance against the incoming marketing onslaught of Sonic and Mario.

It kind of makes some sense in that Dizzy games were typically cheap and affordable be all, so there's a chance that more kids were aware of him (I certainly was) but there's no way Dizzy was ever bigger than Sonic and Mario from a sales point of view.

 

Even the oliver twins have gone on record in RG several times to say they first went to CES feeling really pleased beause dizzy would typically sell 100,000, only to realise that games like mario were selling in their millions.

 

It sounds more like the bubble effect. I'll go through the book again so I can understand the context better. It's a great read and it pleases me that I'm probably still going to be able to squeeze a making of Grand Prix Simulator out of them at some point :)

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On 24/12/2016 at 12:59, RFT said:

I really enjoyed the book. I work for the Olivers at radiant worlds these days (and previously worked for codemasters) and they gave the whole company copies.

 

Top work.

 

I'd love to work for the Oliver twins, in all my years of writing about videogames I've never heard a bad thing said against them.

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They do seem to be genuinely nice people, still with huge enthusiasm for the industry, and treat their staff very well.

 

I worked for codies for a long time (1998-2014), and had early on wondered where the twins had ended up and what they were doing, but there was never, really, much of a willingness to talk about the 8-bit era. I think it was all seen as a bit embarrassing by the people who had been around at the time (The Darlings, Gav Raeburn, Rich Eddy) because they really wanted to be going toe-to-toe with EA and Eidos and there was a bit of a "year zero" policy. Apart from occasional acknowledgements on certain anniversaries. There weren't posters up of any of the 8-bit stuff anywhere, apart from one corridor, deep in the bowels of the building, where there was the MiG-29 cover art.

 

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Going a touch OT here, but I'm sad to hear Codies didn't feel their 8-bit legacy was someting to be openly proud of. For a lot of people, myself included, those games were a massive part of their childhoods or early gaming experiences, and whilst not every game was a classic the general level of quality and presentation, in games and branding, was a cut above and set the standard, paving the way for their future sucess. It's understandable the likes of the Darlings and Gavin Raeburn wanted to be taken more seriously, but it's important to know where you came from. It's something the Oliver Twins understand implicitly. 

 

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5 hours ago, RFT said:

They do seem to be genuinely nice people, still with huge enthusiasm for the industry, and treat their staff very well.

 

I worked for codies for a long time (1998-2014), and had early on wondered where the twins had ended up and what they were doing, but there was never, really, much of a willingness to talk about the 8-bit era. I think it was all seen as a bit embarrassing by the people who had been around at the time (The Darlings, Gav Raeburn, Rich Eddy) because they really wanted to be going toe-to-toe with EA and Eidos and there was a bit of a "year zero" policy. Apart from occasional acknowledgements on certain anniversaries. There weren't posters up of any of the 8-bit stuff anywhere, apart from one corridor, deep in the bowels of the building, where there was the MiG-29 cover art.

 

 

There was loads in Jim Darlings office including prizes for dizzy etc. :P

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I only ever went in to Jim Darling's office the once, to drop off some photocopies of the Autosport circuit guide as he was going historic car racing that weekend (would have been summer 1999).

 

All I remember of it now is a very plush leather chair and a very big desk. He wasn't in there at the time.

 

 

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The Oliver Twins continue to avoid those tricky questions about Dizzy. What type of egg is he? Was he born-live or egg-laid? Will he ever hatch? (if he's a dragon egg, does that make Little Puff in Monsterland a Dizzy sequel)? What happened to his parents? And how does he tie his shoes when wearing boxing gloves? They've got some eggsplaining to do.

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