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Monster Hunter Stories - Even a khezu can look cute

Keyboard Koala

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Development on Monster Hunter Stories began about two years ago. However, it’s a project that’s been five to six years in the making, and it’s something that came about due to some fans wanting an RPG set in the MH universe.
Monster Hunter has focused on strengthening the player character, but it’s always been about the monsters. In this game, there are plenty of people who like monsters, but it is more of a sport to use them. The team took an approach to allow those who love the Monster Hunter world itself to experience that as well.
Monster Hunter Stories is targeted at players of all ages (meh... ) who think they will enjoy the game. It’s for both series veterans and newcomers alike. Stories has pleasing visuals with a plot that never gets too serious, and features catchy designs with a simple approach (double meh.. ) to help achieve this.
Monster Hunter Stories makes use of a Triangle Battle System including “Power,” “Technique,” and “Speed” commands. Originally, the commands included more complex ones like “Fight”, “Run”, etc. However, at one point, the staff took a simpler approach with turn-based combat and decided to base it on a triangle (triple meh... ).
Monster Hunter Stories’ battles aren’t just based on luck to win though. Monsters have unique traits and capabilities. For instance, velocipreys have a “speed” habit. Often, there is a link between the monsters’ image and their resulting special habit. Monster Hunter Stories is true to an RPG, yet keeps that flavour of developing strategies to hunt monsters by researching them - like previous games.
The protagonist can also battle alongside monsters now. These monsters are named “Otomon”. Although the protagonist can collect many monsters, he/she can only fight with one at a time in a battle. You’ll have the ability to change the monster (in the party) that is battling, though. While the protagonist battles with the monster, in the end it's the otomon that does the brunt of the battle. It’s said that if the otomon is the “attacker,” then the protagonist is the “Almighty Supporter”.
Riding monsters will be possible in Monster Hunter Stories too. If the bond between the player and their otomon is high enough, this element of the game will be possible. All otomon have their own distinct traits and personalities. Players can build their bond by traveling together, playing with the monsters, talking to the monsters, and using them (what?).
There will be new locations to stay true to the adventure aspect in an RPG.
In Monster Hunter Stories, the protagonist will form bonds with monsters as a rider. So what would he think of the hunters? This will be a problem and question often addressed; a depiction of their different viewpoints of the matter within the Monster Hunter universe. The story is about the protagonist’s growth to adulthood within a world of monsters in an ever changing environment. The plot also involves how hunters and riders will cope with each other. The mainline Monster Hunter games deal with monster quests, but what if the monsters were (starting) to disappear? There are people who think life would be easier, and those that do not.
As a final message, the developers ask fans to look forward to a game that both series veterans and aficionados of the series can enjoy. This title brings the world of Monster Hunter to all ages. It was an action game before, but now it’s an RPG.


Teaser trailer:

TGS 2015 trailer:

Official Japanese website:

>> http://www.mh-stories.jp/

Lots of new images have recently been published in the latest issue of Famitsu, and they sure look tasty!






More images:






Debut EU trailer:
Monster Hunter Stories is due out in Japan sometime in 2016. At present, development is only 30 percent complete.

Expect more new info following the full game reveal at this year's TGS :)





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Damn; was hoping for an action RPG, but it turns out Monster Hunter Stories’ battle system is a turn-based one, that will have you fighting using commands of “Power,” “Technique,” and “Speed.” The monsters you fight have habits, so knowing how to see through those will give you an edge. Power beats Technique, Technique beats Speed, and Speed beats Power.
And then there's“Otomon”. Otomon are allied monsters that have formed bonds with the Riders. They’ll act on their own, and can even activate cooperative attacks with the Riders.
As for the Riders, their attacks vary depending on the type of weapon they use. For example, a Great Sword would have a “Nagiharai” while the Sword and Shield would have the “Shield Bash” ability.
As Riders and monsters fight together, they’ll further deepen their bonds. Once the bond between a monster and Rider deepens enough, you’ll get to use the “Ride On” feature that lets you mount them, which also increases abilities.
Additionally, using the “Bond Stone” will allow you to use powerful “Bond Abilities.” There will be exclusive Bond Abilities depending on the Otomon.
Some notes from an interview in this week’s Famitsu magazine:

Many fans have been curious about the world of Monster Hunter, and it’s something that Capcom have been thinking about since five to six years ago. The development on it started about two years ago.
Since there are many fans who love the monsters, they decided to make them a highlight for the game.
Capcom want this game to be playable by all ages. That said, they’re trying to give it familiar visuals and world setting, with a story that isn’t too serious.
The battles that are made of Power, Technique, and Speed aren’t based on luck alone. For example, a Velocidrome might go with Speed more, so monsters have their own habits. Once you play against them enough times in battle, you’ll get a better read of their habits.
The protagonist can form parties with several Otomon, but will only get to take one into battle. It will be possible to switch out Otomon in mid-battle.
The protagonist will also participate in battles, but they’ll mainly be support roles. Most of the attacks are done by the Otomon.
Otomon have their own abilities, and there will be times where they’re used to reach areas you normally can’t without them.
Monster Hunter Stories will feature new territories that weren’t shown in past entries of the series.
Riders are ones that bond with monsters while Hunters hunt the monsters. With the opposing perspective between the two groups, you’ll get to learn more about the world of Monster Hunter.

Grr, making the fights turn-based seems really unnatural for a MH game. Remains to be seen...

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  • 2 weeks later...

It's an interesting indication of Capcom's priorities, I think, that vastly more effort appears to have gone into this spinoff than into any other traditional Monster Hunter game of late: entirely new character and environment assets (as opposed to constant asset recycling), entirely new animations, entirely new art style, and of course the radical switch of genre. New, new, new. Everything from scratch. It makes Monster Hunter X look like an afterthought, a 'this'll do' bone thrown to fans taken for granted. As a traditional MH player I'm curiously envious, as well as really excited to play it (lol! Like it's ever coming west, right?).

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To churn out mainline titles with as little effort and cost as possible, knowing they'll sell regardless, while (it would seem) pouring more artistic originality and resources into a not-really-Monster Hunter Monster Hunter game aimed at a completely different audience. Sheer speculation, of course!

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I think if they were NX gfx, neogaf would explode in a shower of indignation! ;)


You can see it will look lush on a n3ds tho. Love the Link characters designs too, quite fresh. So does this have a Euro release date..? An RPG based around MH might be the only way I'll be able to be drawn into its world.

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