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14 minutes ago, yashiro said:

Image quality looks bobbins on Switch. As in, it's around PS3 level. The improvements are going to have to come from frame rate and load times; the two things that made the PS3/X360 versions suck a fat one. I don't have much faith in team Bethesda fixing this on Switch.

 

I'm interested to see the reviews but disappointed that they've added no new content so re-buyers have something to look forward too.

All the DLC is included in the switch version. It's essentially the special edition of the game that was released a while back on PS4/Xbox one. Load times are said to be 20 seconds at the start of the game which is no major surprise.

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1 hour ago, rgraves said:

 

You're not alone - I'm pretty much the same. I mean I can see there are differences obviously, but I find them to be not massive or distracting etc. Unless running side-by-side I'd really not raise an eyebrow most likely. Other people look at that stuff and it apparently kills games for them. The idea they are not seeing everything in the best possible way niggles away at them  - in a lot of ways I'm really glad that's not me to be honest.

 

Doom is a great example, I'm playing it on Switch currently - and I think it looks great - I'm having an absolute belter of a time with it. But I see other people describing it as terrible, super-blurry, 'like soup' etc - I just don't see that at all - I mean not that long ago the resolutions that Doom is using would have been top-end stuff!

 

I think we have more of a divide now than we've ever had - at the top the 4k, HDR folks are pushing forwards with some really nice stuff, and the arms race in terms of console power is driving that as they want to sell more hardware. But there is also a massive base of people that are just not ready (or don't see the immediate need) to invest in 4k right now. I'm not sure how long it will take for that to reach critical mass and be standard, but it feels a long way off right now to me - I think a lot of people got burned with 3D and are perfectly happy with what they have for the time being.

 

It's just what you're used to isn't it? If you game exclusively on Nintendo systems then it's pretty likely you have different expectations than someone who regularly games on PC or PS4/Bone. For example, if you took someone who never upgraded to HDTV, they'd probably swear blind that SDTV was totally fine and all the people who say they couldn't go back to SD were just being image snobs. But for everyone who's spent years watching HDTVs, you'd have to drag them kicking and screaming back to watching Netflix at 480p because you just get used to seeing that base level of picture quality, and SDTV looks like blurry crap in comparison. It's really no different with games and framerates/resolution/anti aliasing etc.

 

 

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12 minutes ago, Majora said:

 

It's just what you're used to isn't it? If you game exclusively on Nintendo systems then it's pretty likely you have different expectations than someone who regularly games on PC or PS4/Bone.

 

No, because I often play PS4/XBO - I'm perfectly aware of what they look like. I appreciate the difference. It's just that when something is not quite the same I shrug and carry on. Others appear to not be able to get past it - if it's not the very best it can be, it's not good enough for them to play. When we move to whatever is beyond 4k in a few years, those folks will be on here saying that stuff in 4k looks terrible and muddy etc.

 

You HDTV example is a decent one - because obviously I've been watching HDTV for ages and I can clearly tell when something is SDTV - but I still watch it and enjoy the content. I don't turn it off and refuse to watch until it's served up to me in HDTV (I will switch to HD if the option is there absolutely). I don't think that anyone else who watches that content in SDTV is missing out to such a major degree that I'd advise them not to watch it at all.

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33 minutes ago, Majora said:

 

It's just what you're used to isn't it? If you game exclusively on Nintendo systems then it's pretty likely you have different expectations than someone who regularly games on PC or PS4/Bone. For example, if you took someone who never upgraded to HDTV, they'd probably swear blind that SDTV was totally fine and all the people who say they couldn't go back to SD were just being image snobs. But for everyone who's spent years watching HDTVs, you'd have to drag them kicking and screaming back to watching Netflix at 480p because you just get used to seeing that base level of picture quality, and SDTV looks like blurry crap in comparison. It's really no different with games and framerates/resolution/anti aliasing etc.

 

 

 

The difference between Switch and PS4 and Xbox One is tiny compared with the difference between SD and HD though. Everyone can clearly see the difference side by side with SD and HD. Whereas many will just shrug with console comparisons.

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10 minutes ago, grindmouse said:

I will add that the graphical state of Rocket League is incredibly disappointing when you compare what it's shifting to MK8D's Battle mode. I guess this comes from smaller devs lack of experience or using engines not optimised/tailored for Switch.

Yeah one of the devs was on ResetEra basically saying that if it was built targeting the Switch it'd look a lot nicer, but because it has physics and particle systems designed with the PS4 in mind that have to stay as they are for cross-platform play it's really difficult. It also uses the crusty old UE3 engine which isn't officially supported on the Switch. It does look pretty crummy but I think they really have done the best they could under the circumstances.

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16 minutes ago, grindmouse said:

I will add that the graphical state of Rocket League is incredibly disappointing when you compare what it's shifting to MK8D's Battle mode. I guess this comes from smaller devs lack of experience or using engines not optimised/tailored for Switch.

 

At least they have already confirmed they are going to continue working on it - so it's reasonable to expect we'll see some improvements over time....

 

Quote

Rocket League runs at 1280×720 in Docked and uses a dynamic resolution scaler in Undocked (handheld) depending on the stadium being played. Generally speaking it hovers around 1024×576. Post launch we plan to continue working on optimizing the game.

 

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41 minutes ago, Avuncular said:

 

How do you know when it's fully charged? Is it just a case of taking it out of the dock and looking at the battery gauge?

 

Yeah. It takes about 3 and a half hours to charge an empty battery with the machine off, longer when playing a game. The machine gets very warm when charging and playing. 

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1 hour ago, Majora said:

 

It's just what you're used to isn't it? If you game exclusively on Nintendo systems then it's pretty likely you have different expectations than someone who regularly games on PC or PS4/Bone. For example, if you took someone who never upgraded to HDTV, they'd probably swear blind that SDTV was totally fine and all the people who say they couldn't go back to SD were just being image snobs. But for everyone who's spent years watching HDTVs, you'd have to drag them kicking and screaming back to watching Netflix at 480p because you just get used to seeing that base level of picture quality, and SDTV looks like blurry crap in comparison. It's really no different with games and framerates/resolution/anti aliasing etc.

 

 

Well for me personally it doesn't matter too much. I own a pretty powerful gaming PC so I get all the nice graphics and crazy res etc. With doom though I expected it to not look as good and just accepted it for what it was going to be. I'm pleased with it. I'm enjoying Doom again because the gameplay survived the port. It's all still there. 

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22 minutes ago, grindmouse said:

 

I would've prioritised port quality over

crossplay personally.

They did. They prioritised 60fps over everything which is vital when it comes to rocket league. The devs also say improvements will be made over time. Also, crossplay is very welcome. I was playing against people on the xbox and PC last night. That's really nice. We are all playing the same game with the same physics etc. That's a good deal for everyone.    

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Just now, the_debaser said:

Doom runs better than I thought it would. Considering there are frame rate and resolution drops on Nintendo’s own Zelda and Mario Odyssey while playing, it’s good to see a third party port a game which runs that well. 

I'm near the end now on hurt me plenty setting. So far there have only been two areas where it has really chugged a lot, both on the same level as well. Now here's the odd thing, those two areas chuck a load of enemies at you in a fairly small space and it slows down. However, in the next levels, you can have just as many enemies in a big open space and the game stays stable. Even more oddly you can have plenty of enemies in a small space and it remains stable. Could well be some sort of bug to do with that level.  

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4 minutes ago, Pockets said:

Aren't we still in the phase of 'not many games but machine selling well, let's quickly chuck some crap on it and cash in'?

 

Seems to happen a lot with consoles in their first year or two. Devs will chuck over stuff quickly without much effort in an attempt to cash in on a popular console while the market is relatively fertile. Once more decent, original content is out there won't be the room for that stuff.

 

It sounds like some ports are okay and some are lazy - personally I don't understand why anyone is buying Skyrim on a new console in 2017 but it's not for me to judge. I suppose it's good that the option is there for people that want it but it's the very antithesis of why I bought a Switch. I liked Skyrim just fine but I don't get why you'd want a 30fps version on a Nintendo console. Whatever though, I'm not going to argue with people who do.

 

I suppose it's good that stuff is coming out at least, and that developers want to get stuff on there, but I plan to probably only buy first party or top quality Switch only stuff myself. All these old ports have a whiff of shovelware to me.

 

I don't think any of that is unfair, but some box ticking shovelware is by no means the worst thing for a console, especially when most of this stuff has never been on a handheld system before.

 

I rinsed Skyrim but if they crammed a viable Fallout 4 into this thing then I'd be very tempted and the same is true of the likes of Stardew valley (which I bought) and stuff like Binding of Isaac.

 

Given Nintendo has struggled in various degrees for the best part of 20 years now to get really good 3rd party support on its consoles, that the Switch may be the start of bucking this trend isn't the worst thing in the world at all, even if some of it is a smidge lazy.

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16 minutes ago, Pockets said:

Aren't we still in the phase of 'not many games but machine selling well, let's quickly chuck some crap on it and cash in'?

 

Seems to happen a lot with consoles in their first year or two. Devs will chuck over stuff quickly without much effort in an attempt to cash in on a popular console while the market is relatively fertile. Once more decent, original content is out there won't be the room for that stuff.

 

It sounds like some ports are okay and some are lazy - personally I don't understand why anyone is buying Skyrim on a new console in 2017 but it's not for me to judge. I suppose it's good that the option is there for people that want it but it's the very antithesis of why I bought a Switch. I liked Skyrim just fine but I don't get why you'd want a 30fps version on a Nintendo console. Whatever though, I'm not going to argue with people who do.

 

I suppose it's good that stuff is coming out at least, and that developers want to get stuff on there, but I plan to probably only buy first party or top quality Switch only stuff myself. All these old ports have a whiff of shovelware to me.

 

Well, I'm not sure what you're trying to say here - on EVERY platform some ports are okay and some are lazy. That's not a Nintendo thing, it's not a Switch thing, it's a whole market thing.

 

As for Skyrim - I think some people are looking and saying they'll get more playtime on Switch - lots of folks are finding it easier to find time to play games on Switch, so something like Skyrim makes sense - they can sinks hours they might not have been able to before. People are buying it because they want to - I don't see what's so hard to either see or understand there.

 

I don't think anyone that has actually played Doom (for example) would suggest that port has a 'whiff of shovelware' to it - that's just nonsense.

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6 minutes ago, rgraves said:

As for Skyrim - I think some people are looking and saying they'll get more playtime on Switch - lots of folks are finding it easier to find time to play games on Switch, so something like Skyrim makes sense - they can sinks hours they might not have been able to before. 

 

This is precisely why I'm considering it. I just don't have the amount of time that I used to to game and when I am home I don't really feel like hiding away in the spare room playing a game when my girlfriend is home. The Switch provides me with more opportunities to fit gaming into my life and makes massive games like Skyrim and Breath of the Wild more accessible.

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1 hour ago, Pockets said:

Aren't we still in the phase of 'not many games but machine selling well, let's quickly chuck some crap on it and cash in'?

 

Seems to happen a lot with consoles in their first year or two. Devs will chuck over stuff quickly without much effort in an attempt to cash in on a popular console while the market is relatively fertile. Once more decent, original content is out there won't be the room for that stuff.

 

It sounds like some ports are okay and some are lazy - personally I don't understand why anyone is buying Skyrim on a new console in 2017 but it's not for me to judge. I suppose it's good that the option is there for people that want it but it's the very antithesis of why I bought a Switch. I liked Skyrim just fine but I don't get why you'd want a 30fps version on a Nintendo console. Whatever though, I'm not going to argue with people who do.

 

I suppose it's good that stuff is coming out at least, and that developers want to get stuff on there, but I plan to probably only buy first party or top quality Switch only stuff myself. All these old ports have a whiff of shovelware to me.

 

I think old ports are just devs testing the waters before they decide to take the dive completely.  So it seems logical to port Skyrim, one of Bethesda's most successful titles.  As for wanting a 30fps version on a nintendo console... shit's portable yo.  And let's not get into that "but laptops are portable too" argument.  I think the Switch is a little bit more portable than lugging around a laptop.

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4 minutes ago, LaveDisco said:

 

That's strange, sure I've done that. Left in dock. Tap the power button, screen lights up and the battery readout is neatly above the dock.

 

 

 

Not working for me. Tried pressing it for various lengths of time. All it does is light up the green light on the dock.

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