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RIME had frame rate issues on the PS4, it was never going to run well on Switch. Doom had the luxury of being 60fps on PS4 which meant they could halve the framerate, cut back on some graphic options, and still have a reasonable port. There's no headway for RIME because there's nowhere down to go when you can't even hit solid 30 on the PS4. All you can do is keep hacking away at the resolution and graphics and even then it's not enough. 

 

Those screenshots in the Nintendo Life review look awful, don't experience RIME like that. 

 

 

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3 minutes ago, CovisGod said:

Having never played Rime, am I right in thinking I should just totally avoid it ?

 

Worth even getting to rent with Boomerang or is it that bad ?

 

It's a good game but play it on PS4, XBone or PC if you have one. 

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9 minutes ago, alex3d said:

Hi, does Rocket League fit onto the built in Switch storage or do I need to buy a card? Thanks. 

 

It's just less than 5gb, but will depend on what else you have downloaded already.  I had Doom taking up 20gb (and a few other things) so needed to buy a card.

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Shame about the Rime port. There must be something fundamentally wrong with how Tequila Works originally put that game together seeing as it runs quite poorly on  Xbox, PS4 and even higher end PCs. I mean Tantalus can only do so much when what they're given to work with is already broken in some way.

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Just now, Bojangle said:

Shame about the Rime port. There must be something fundamentally wrong with how Tequila Works originally put that game together seeing as it runs quite poorly on  Xbox, PS4 and even higher end PCs. I mean Tantalus can only do so much when what they're given to work with is already broken in some way.

 

It's actually a bit of a shame that a team like Tantalus has wasted so much time and effort on trying to port it, and still come out with something so poor. They could have been working on other things.

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Went to Smyths today, to buy a download card for the Zelda expansion pass (so my son has something to 'open' on his birthday). Are they supposed to look like they've been printed on an Epsom Inkjet, onto Wilko's economy office paper, and run through a laminator?

 

The Playstation download cards are a lot slicker.

 

Small thing, but Nintendo are so good at their whole 'brand experience', how come these cards are so nasty?

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20 minutes ago, Bojangle said:

But man, if this is how it is after a several month delay, I dread to think the state it was in a few months back.

 

According to their answer in a reddit AMA:

 

""Rime runs at 30fps in 720p throughout most of the game while docked," Tequila Works wrote. "This is a considerable improvement from where the game was at earlier this year when we announced the first delay."

 

If it's a "considerable improvement" now, it really was in a sorry state. Especially undocked :o

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48 minutes ago, Stanley said:

I know people keep saying it has a simple graphical style but it looks to have quite a long draw distance and complex geometry. Shame about the issues. I was waiting for the Switch version.

 

Yeah that guy in the Nintendo Life video is missing the point when he keeps referring to a simple graphical style. Regardless of underlying issues with the game's streaming, I'm not surprised it's a fairly demanding game anyway. The levels are very large, open and complex, especially the first level where most of the dodgy footage is taken from. Saying Doom is a good port and Rime a bad port is way too simplistic.

 

Doom - Runs at near 60fps on PS4, no underlying engine issues, relatively small, enclosed levels. Halving the framerate on Switch to 30 is an immediate easy win for the devs porting it.

 

RIME - Doesn't always maintain 30fps on PS4, obviously underlying streaming issues, large, complex levels with lots of geometry and a long draw distance. You can't go down from 30fps so there's no immediate easy win for the porting team apart from the standard resolution drop.

 

Basically, I'm not sure RIME should ever have been ported to Switch. It also raises an interesting question as to whether games that only run at 30fps on PS4 will be feasible as Switch ports, but we'll probably have to wait for another title than RIME to judge that.

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2 hours ago, Twinbee said:

Went to Smyths today, to buy a download card for the Zelda expansion pass (so my son has something to 'open' on his birthday). Are they supposed to look like they've been printed on an Epsom Inkjet, onto Wilko's economy office paper, and run through a laminator?

 

The Playstation download cards are a lot slicker.

 

Small thing, but Nintendo are so good at their whole 'brand experience', how come these cards are so nasty?

If you buy PSN or Xbox credit from GAME it's printed on a normal till receipt. 

 

I know places like Wilko sell the eShop cards which get activated at the till and you scratch off the silver stuff to reveal the code but they're generic amounts to buy whatever. 

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OK I've taken the plunge and ordered from Amazon fresh for 239.99 delivery this Friday.  Hopefully if there are any better black Friday deals I can ask them to honour the reduction or return and re-order (don't actually needed until a Jan birthday)

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