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4 hours ago, Captain LeChuck said:

@scottcr I'd prefer it if it was a simple home console to plug into the telly. 

 

I can see the advantages of it, especially when travelling (kids in the car/long flights/away on business in a hotel), but I don't see why they couldn't do two SKUs, giving people the option. Not everyone needs that screen. I certainly don't. 

There are plenty SKUs. Neon, grey, Mario bundle etc. 

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Yeah, considering that all we saw of MP4 was a logo when it was announced I'd be very surprised if it saw a 2018 release. 

 

I suspect we'll see Pokemon, Smash, and possibly a new IP will be revealed.

 

For third party I'd love them to announce a port of Monster Hunter World but it's seeming very unlikely :(

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5 minutes ago, bobontheway said:

Yeah, considering that all we saw of MP4 was a logo when it was announced I'd be very surprised if it saw a 2018 release. 

 

I suspect we'll see Pokemon, Smash, and possibly a new IP will be revealed.

 

So you don't expect to see a game they have announced as coming in 2018 in 2018, but you do expect to see two they haven't announced at all and one they announced with even fewer details than Prime 4? ;)

 

They've smashed it this year - but they could go better in 2018. Imagine a 12 months from Nintendo that contained: Prime 4, Waverace, Pikmin, Fire Emblem, Advance Wars, Star Fox (a good one), Pilotwings, and Kid Icarus.

 

I've left out Smash and Animal Crossing as I don't like either, but add them in as well if you want....

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2 hours ago, Strangelite said:

that's a looooong time without first, second & third party support filling in the gaps... it happened with the Gamecube, the WiiU and others. 

 

 

No it didn't.

 

Quote

The Wii was a Wii Sports anomaly (there really wasn't a Wii market, even though there were many millions of the console out there.. people basically bought that console for one game)

 

No it wasn't. The X Factor crowd bought some right shite for that machine, but it wasn't just Wii sports.

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4 minutes ago, Strangelite said:

 

 

Opinions innit.

 

 

 

Er, it's not really an opinion though?

 

I'm at work at the mo but will hunt some numbers out later.

 

As for support on Nintendo consoles, Nintendo are always pretty good at supporting their own machines, it's the other devs that can be the problem.

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4 minutes ago, Sarlaccfood said:

 

Er,

 

It's not really an opinion though?

 

Well, it's MY opinion that the Wii was really only commercially successful because of Wii Sports. - it never generated anything like that success in any other title.

 

The gamecube, although it had highlights, wasn't well enough supported with killer first party games, and it lost market share compared to it's competition during that period. No body at nintendo would call the gamecube a success.

 

Seen as you edited:

 

No need for numbers, 

First party support is absolutely vital for a consoles overall success. 

Nintendo are killing it at the moment, but they always do... but post first wave (i.e. post their launch titles) they usually tail off in release frequency.

 

Anyway, not getting drawn into a forum debate.. Woo, switch, awesome... \o/

 

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1 minute ago, Strangelite said:

 

Well, it's MY opinion that the Wii was really only commercially successful because of Wii Sports. - it never generated anything like that success in any other title.

 

That's changing tack a bit though - you said people bought it [Wii] purely as a Wii Sports machine - an age-old argument that the actual software numbers blow out of the water.

 

Plenty of games sold in very healthy numbers on the Wii. Not all of them from Nintendo either.

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Throwing in my own hat into the discussion why the Switch is selling so well:

 

This is the first time in quite some time I've seen Nintendo put in the legwork to deliver so many first party games within one year from launch. From launch until December they've managed to have one first party title every month. All of them released at a good schedule of 1 game per month minimum.

 

Not only that, but the games they're delivering are pretty big as well. Some of the biggest releases in the Wii U's first year were party games like Wii Party U, Game and Wario, Nintendoland etc. Switch has had some games like that, but the only one from Nintendo has been 1-2 Switch. Other games released next to Odyssey have been Splatoon 2, ARMS and later this year Xenoblade Chronicles 2. 2 big offline/online multiplayer games that offer up community support well after launch and a big meaty single-player RPG. Good stuff. The best the Wii U and 3DS were able to muster as single-player experiences was Mario 3D Land/World and 10/15 year old Zelda remasters.

 

If anybody's buying a Switch, then it's probably because the first party support has shown a remarkable turnaround from the usual Nintendo droughts after launch. Any new third party release is a bonus. Though what is worth mentioning is that it has helped tremendously that Switch has gotten support from some unusual suspects like Nippon Ichi, Bethesda and even Rockstar. Shows that even parties usually absent were willing to take a chance.

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13 minutes ago, Strangelite said:

Not always it wasn't no.

 

You can't surely be suggesting that Wii Sports wasn't a system seller? 

 

 

 

You change your argument every post for some reason.

 

Clearly Wii Sports sold the machine to a load of people who wouldn't have bought it if it had Mario as a pack-in game. But they then bought loads of other things as well. The figures for Mario Kart are mental.

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1 minute ago, Rex Grossman said:

 

You change your argument every post for some reason.

 

Clearly Wii Sports sold the machine to a load of people who wouldn't have bought it if it had Mario as a pack-in game. But they then bought loads of other things as well. The figures for Mario Kart are mental.

 

Well, the original discussion was "what are the reasons people buy systems?" -

 

The basic premise is games sell systems.

Given Mario Kart wasn't even a launch title, I'm not even sure why it's relevant. My point was - Wii Sports made the Wii a success story. Mario Kart had a huge audience to sell to, that Wii sports and other titles built.

 

I *think* / *hope* / *whatever* that Mario Odyssey does the same for Switch. I think Zelda certainly did.

 

Anyway, Don't want to anger the Nintendo fanboys, just trying to throw in some insight earlier in the thread about the life cycle of console platforms and how the platform holders think.

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7 minutes ago, Strangelite said:

 

My point was - Wii Sports made the Wii a success story. Mario Kart had a huge audience to sell to, that Wii sports and other titles built.

 

 

 

Quote

The Wii was a Wii Sports anomaly (there really wasn't a Wii market, even though there were many millions of the console out there.. people basically bought that console for one game)

 

You can see where the confusion came from.

 

 

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4 minutes ago, Strangelite said:

Given Mario Kart wasn't even a launch title, I'm not even sure why it's relevant. My point was - Wii Sports made the Wii a success story. Mario Kart had a huge audience to sell to, that Wii sports and other titles built.

I don't think it controversial at all to say Wii Sports built the Wii audience to quite a large degree. But then, I'd say it's foolish to peg Mario Kart as a game that only sold to people who already bought a Wii. The game came out in 2008, the year where the Wii achieved its highest sales of any year on the market. No doubt thanks to earlier titles like Wii Sports, but MK Wii was just as big of a part of that.

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