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5 hours ago, Stanley said:

That point had been reached, naturally, but the snidey remarks continued.

 

Maybe we need to define how many framerate joke posts are allowed to be made. We could create some sort of index.  Framerate Post Substantiality. If the measure is 30 FPS the thread can continue, but if it gets as high as 60 FPS it must be completely unplayable.

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42 minutes ago, Xevious said:

 

Maybe we need to define how many framerate joke posts are allowed to be made. We could create some sort of index.  Framerate Post Substantiality. If the measure is 30 FPS the thread can continue, but if it gets as high as 60 FPS it must be completely unplayable.

Yeah maybe.

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I actually couldn't give a flying fuck either, but when people start trying to justify or challenge it, or basically spin it to represent good news, then it's kind of bullshit. 

 

I watched a video earlier of some off screen play and the guy was trying to understand why he couldn't make such fine adjustments on the right stick as with the PS4 version  (of Doom) and he was trying to convince himself that it's not just down to the frame rate. 

 

People get into denial over it just to justify the purchase. 

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If people have another machine (PC, PS4, XB1) and enough telly time then I think you would be a bit bonkers to buy the switch version of DOOM when you can get a better version for quite cheap. I think I saw it for £9 recently.

 

If you don't have enough telly time (wife and young kids can hinder that) then the Switch version could be a good option if you commute for example.

 

 

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So Steamworld Dig 2. 

 

I'm not very far. I've upgraded my gear a bit to improve my lamp and my inventory space, mined a little bit. It looks very nice with some lovely lighting, and smooth animation. 

 

Gameplay wise so far I'm not really getting much from it. It's quite relaxing, but I've not really come across any real challenge yet. I'm early on so I think that will improve, I hope so anyway. The game play loop of mine, sell, upgrade isn't pulling me in though. Not yet.

 

Not sure what I expected really. Heard comparisons to Metroid, but it doesn't feel much like a Metroidvania due to the deformable terrain and just generally the gameplay is totally different. 

 

I'll keep plugging away but after an hour or so it's quite average. 

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11 minutes ago, deKay said:

 

If it means it has time to draw everything now, surely that is an increase in performance?

No, its a trade off.

 

Drawing everything and retaining 60fps would be maintaining its current performance (against other console versions) dropping framerate to continue drawing everything is a trade off and therefore a decrease in performance.

 

But ffs.

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11 minutes ago, deKay said:

 

If it means it has time to draw everything now, surely that is an increase in performance?

Performance is related to the speed at which the screen updates. Taking longer to refresh at higher resolutions impacts upon performance, it doesn't improve it.

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7 hours ago, MidWalian said:

If people have another machine (PC, PS4, XB1) and enough telly time then I think you would be a bit bonkers to buy the switch version of DOOM when you can get a better version for quite cheap. I think I saw it for £9 recently.

 

If you don't have enough telly time (wife and young kids can hinder that) then the Switch version could be a good option if you commute for example.

 

 

 

Aye, good news for people like me, I don't have another console and TV time can be limited, I can now squeeze some gaming during lunchtime at work or after if the missus is working late.

 

So will probably pick it up, will fancy some death and destruction when taking a break from Mario Odyssey.

 

 

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One aspect of the game the Switch could benefit from is the multiplayer mode. It gets a bit of a bad rep on the other consoles, possibly because there are so many other options available, but I think mainly because they'd used it as a beta and all anyone wanted was single player Doom. But the multiplayer is great, and more like Quake Arena than Doom. The Switch has nothing else like it and it could gain a nice little following now it's pretty dead on the other platforms.

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The only thing I've found weird over the last few pages of the thread is that the one person (deKay) arguing about why 30 fps is fine, is also the one person that's freely admitted they can't see any difference with 60 fps. It's fine if you can't, but it's the equivalent of two people discussing art and a blind person walking up and telling them why one is wrong for preferring one over the other. You literally can't tell the difference, so stop trolling.

 

To answer your question (which isn't really a question) about whether any of us have played Doom at 30 FPS: ID have. They absolutely tested 30 fps and decided that making it 60 fps was a priority, despite the optimising effort that entails. That's all you need to know. As other's have said countless times, they made a decision to make the game 60 fps. If you don't trust our opinions, trust theirs. 

 

Everyone should be saying "Please stop" to deKay but presumably because in their eyes he's defending their mighty Switch console they'd rather tell the infidels to stop. 

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I have not said 30fps is categorically fine. I've said sometimes it doesn't matter. Sometimes it can even be preferable (if the alternative is 60fps but missing important details, for example).

 

30 or 60 has never once affected me. I can't tell the difference. So for *me*, more detail or draw distance or whatever is obviously more important than framerate.

 

Until one of us has actually played the Switch version of Doom, written by ID to the Switch's strengths and weaknesses, all we can do is guess how it'll play based on a gimped version of another build on another platform. Which isn't enough.

 

You're obviously not getting it or understanding my stance here, so I'm out.

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33 minutes ago, Stanley said:

One aspect of the game the Switch could benefit from is the multiplayer mode. It gets a bit of a bad rep on the other consoles, possibly because there are so many other options available, but I think mainly because they'd used it as a beta and all anyone wanted was single player Doom. But the multiplayer is great, and more like Quake Arena than Doom. The Switch has nothing else like it and it could gain a nice little following now it's pretty dead on the other platforms.


I think there's more chance of Wolfenstein 2 on Switch being 60 FPS. ;)

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