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Just now, Stanley said:

Why should we have to?

To move on, for things to end? If you feel that the conversation has naturally ended you shouldnt feel the need to have to answer every reference to it.  Yes, people where making crap jokes and mentioning it far to often (myself included) but just letting it die would be better than going round in circles.  I'm not sure what you expect to acheive after admitting you already thought things had come to an end.

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Just now, Chooch said:

To move on, for things to end? If you feel that the conversation has naturally ended you shouldnt feel the need to have to answer every reference to it.  Yes, people where making crap jokes and mentioning it far to often (myself included) but just letting it die would be better than going round in circles.  I'm not sure what you expect to acheive after admitting you already thought things had come to an end.

Perhaps I'll just stay out of thread altogether unless I'm brimming over with positivity. 

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26 minutes ago, rgraves said:

Another console or PC is not the 'better' way to play it if you want to play it on the move though. If you want to play at home, and away from home seamlessly. In that case, Switch is absolutely the 'better' way to play Doom. You're hung up on the graphics piece. Not that Doom on Switch looks terrible anyway - it really looks rather lovely IMO!

 

I'm not saying every game should be ported - of course that's not the case. But you do appear to be perfectly happy to ignore the footage we've seen of Doom so far which looks perfectly OK. It looks great actually, and it certainly doesn't make me think - oh, they shouldn't have done that.

 

That's what I'm saying, being able to play Doom on the move should not be at the expense of playing a better version if you have access to it, more so if it's cheaper.  There are a multitude of other Switch games you can play on the move. This is going to sound extreme and make me sound elitest but I'm actually of the opinion they should not have bothered if they could not have kept in line with ID's original vision.  

 

I'm not hung up on the graphics at all, if you look back I've actually said I'd prefer if they cut back on graphics more to reach and maintain 60fps but pretty graphics is an easier selling point, more so than framerates. 

 

Edit:  this discussion reminds me of the whole PAL versus NTSC version back in the day.  I never played NTSC versions so was none the wiser to the speed difference.

 

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22 minutes ago, Rex Grossman said:

Or you want to talk about the games.

Which I was doing. These exchanges are a prime example of what I was talking about. 

 

'The conversation had ended mate, accept that and move on. It's our prerogative to carry on taking the piss. You just keep schtum and accept your place. Come back when you've got something positive to say'

 

And a neg just to further prove the point. 

 

I get it, I'm out of here.

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13 minutes ago, simms said:

 

That's what I'm saying, being able to play Doom on the move should not be at the expense of playing a better version if you have access to it, more so if it's cheaper.

So if you want to play on the move but own a PS4, you should buy that version and not the Switch one? How does that work?

 

For *some people* being able to play on the move is more important than a higher resolution and a few extra graphical effects. For *some people* being able to play on a flexible platform like Switch is more important than it being 60fps. They'd love 60fps too, but that's the rub in this specific instance.

 

I can totally see for some people it's the other way, absolutely. Why can't you acknowledge that for some people Switch will be *better* (or at least a perfectly acceptable compromise) and not always worse though?

 

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3 minutes ago, rgraves said:

So if you want to play on the move but own a PS4, you should buy that version and not the Switch one? How does that work?

 

For *some people* being able to play on the move is more important than a higher resolution and a few extra graphical effects. For *some people* being able to play on a flexible platform like Switch is more important than it being 60fps.

 

I can totally see for some people it's the other way, absolutely. Why can't you acknowledge that for some people Switch will be *better* (or at least a perfectly acceptable compromise) and not always worse though?

 

 

You're not going to let this go are you.  For the record I did not start this.  No, I'm saying I cannot see why someone would buy the Doom on the Switch so they can have an inferior *portable Doom* if they have a console they can play it in its intended way.  You do realise I'm just stating opinion and cannot force anyone not to buy it if they want to.  

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21 hours ago, Stanley said:

I do think it's odd that iD are happy sticking out a sub-par version of the game they went out of their way to get running at 60fps because they believe the gameplay demands it. But I guess  $witch.

 

id are owned by Bethesda/Zenimax, the port is being done by a contractor, who knows if id themselves given the choice would choose to port it with the exact same compromises or have chosen to do a significantly more expensive custom conversion aiming for 60Hz instead, it certainly wouldn't be same game in that hypothetical situation.

 

When id chose to port the original Doom to consoles, John Carmack had to make some compromises to the actual game itself to get it running acceptably on the Atari Jaguar. Even then, with his skills, he could only squeeze out ~20fps when the original PC game was designed to run at 35fps. Practically all the console ports of the original Doom were compromised in terms of performance, with only the PlayStation managing an acceptably close level of performance with its custom tailored version.

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1 hour ago, Rex Grossman said:

For those of you skipping past the tedious stuff, Golf Story is out this week for £13.49: http://www.nintendolife.com/news/2017/09/golf_story_will_swing_into_action_this_week_on_the_switch_eshop

 

Sorry if this has already been posted. There's a lot of dross to skip through.

Hooray! Just need Stardew Valley to get a date now

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1 hour ago, VN1X said:

The real crime is not low framerates. It's this:

 

giphy.gif

 

OT but, I bang on about this a lot. There's a whole generation (and from now onwards ) that will simply not have the hand/eye coordination that previous generations did. I'm specifically talking about familiarity with physical controls here. More often than not (in my experience) kids now simply refuse to play games (become impatient, frustrated) that have 'traditional' physical controls. I've seen it numerous times with family and friends kids. They just aren't prepared to even give a game a go if it doesn't have touch screen controls. Trouble is I don't see any way it's going to change, save for the few parents who withhold pads from very young kids. They've become the goto nanny for all occasions. I find it quite sad really. :( 

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1 hour ago, simms said:

i look forward to more of this discussion when the Switch gets Wolfenstein 2 or any other home console port :lol:.  Cheer up every one Mario is on the way.

 

I hope not, hopefully people will stick to the console thread of the machine they bought the game on when discussing it. 

 

Rather than coming in here telling us we have the inferior product for fun. 

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1 minute ago, clippa said:

 

Do you mean that's NOT the switch version?

Unless the switch version drops frames or has any other unusualness it'd be a pretty good facsimile of playing it in docked mode.

 

It's not the Switch version, no. It's the PC version. There's more to making it run on a Switch than just dropping the resolution and framerate. They may have changed timings on things to make up from the lower framerate, for one thing.

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7 minutes ago, clippa said:

 

What do you mean?

 

Well, if parts of the game need you to react quickly and 60fps assists with that, perhaps they've made the "reaction window" wider. I don't know. I've only played the PS4 demo so don't really know what might need tweaking if it dropped.

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3 hours ago, gizmo1990 said:

 

OT but, I bang on about this a lot. There's a whole generation (and from now onwards ) that will simply not have the hand/eye coordination that previous generations did. I'm specifically talking about familiarity with physical controls here. More often than not (in my experience) kids now simply refuse to play games (become impatient, frustrated) that have 'traditional' physical controls. I've seen it numerous times with family and friends kids. They just aren't prepared to even give a game a go if it doesn't have touch screen controls. Trouble is I don't see any way it's going to change, save for the few parents who withhold pads from very young kids. They've become the goto nanny for all occasions. I find it quite sad really. :( 

 

My 7 year old is becoming increasingly adept and the 5 year old is catching up and they are more than familiar with touch controls from their pads but love their 2DS's and playing a 'tv' game more.

 

Its just familiarity - I wouldn't write off the physical controller just yet

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