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13 minutes ago, Adrock said:

What is the point of digital foundry? It's a crap place where the blokes doing the videos have no personality.

 

I never know why so much value is attached to their opinion.

 

Leadbetter is a fucking legend. You don't know what your on about. He's one of the most famous names in British gaming history.

Any gamer worth his salt knows him.

So...BE WORTH YOUR SALT.

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7 minutes ago, scottcr said:

 

 

A *lot* better than what I expected... given that EA say they can't get Battlefront to run on it - then we know that's pish. 

 

 

I think that's more that they won't spend money dumbing it down a touch to run smoothly on the switch. You know what EA are like, only think about their wallets. I for one am pretty happy. I didn't pick Doom up when it was big but I think that and wolfenstein will be welcome additions.

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16 minutes ago, Dimahoo said:

 

Leadbetter is a fucking legend. You don't know what your on about. He's one of the most famous names in British gaming history.

Any gamer worth his salt knows him.

So...BE WORTH YOUR SALT.

 

I can appreciate his quality in the past but that doesn't give him a free pass. His work doesn't translate well to video format in afraid.

 

Especially the sterile nature of digital foundry, I play games because they are fun and fun isn't always about FPS or performance.

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3 hours ago, Bojangle said:


Considering it's 30 on PS4 and Bone I genuinely have no idea how you were expecting Switch to hit 60.

 

Because with a little optimisation it can certainly be achieved. My laptop is nowhere near the graphical power of a Switch, although I'm running 2k textures for armour and landscapes at 60fps between 900p and 720p - and that's during city sieges with dozens of characters, and sometimes multiple dragons on screen at once. This is old Skyrim, not the SE which absolutely tanked on my system.

With 720 I get a locked 60 no matter what, with 900p I get dips occasionally in the shithole/non-optimised areas. Sure, I had to reduce things like eyeball textures from 2k down to 64x64, gloves, boots, jewelry, clutter, etc.. Luckily all these textures are compartmentalised so it's very easy to batch edit scores of textures at a time which drastically improves frame rate for virtually no loss in fidelity. The Switch has been dead handy for dynamic resolution changing in order to keep performance on point so it'd be nice to see more of that. The recent clips of the Amiibo content hinted at 60fps, so there's still a chance.

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3 minutes ago, scottcr said:

We're heading for an expensive last quarter for Switch owners.

 

THE GREATEST CONSOLE EVER MADE

 

For once....i think your're on the money there. If we see Nintendo classics like Starfox and Wave Race given the same treatment as the likes of Zelda and MK then  i'll be right up there.

 

Some great indie stuff too. I skipped the Shield for this...and i'm very glad i did.

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4 minutes ago, scottcr said:

Mario, Rocket League, Zelda DLC, Fifa (yeah, first one I've bought in years!), Doom, Skyrim, Xenoblade 2, Fire Emblem Warriors, Resi Rev 1+2

 

plus a whole pile of great looking Indie stuff...

 

what a first year this console has had.

And we've got PRIME coming next year.

 

Hold me.

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Quote

During a livestream on NicoNico, Hamster revealed five upcoming Arcade Archive games for Nintendo Switch. The selection includes Burning Fight, Metal Slug X, The King of Fighters ’95, Robo Army and Mutation Nation. No releases were announced.

 

Yay!

 

1w9qqe.jpg

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44 minutes ago, Dimahoo said:

 

For once....i think your're on the money there. If we see Nintendo classics like Starfox and Wave Race given the same treatment as the likes of Zelda and MK then  i'll be right up there.

 

 

Open world Wave race ehh, take your jet ski on a 500 mile jaunt around the coat of Great Britain racing locals along the way but be careful as these machines need to be looked after or they will fall apart ;) 

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5 minutes ago, Bojangle said:


Uh oh we got an armchair dev here!

 

 

I'm currently sat at home, in an office chair, getting paid to optimise very boring things. Of course I'm going to tweak my games where and when I can. If I can do it by myself with a batch process I'm sure the devs could do things even better. But this is Bethesda after all.

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I just think it's crazy to expect a game that runs at 30 on PS4 and Bone (consoles that definitely could run Skyrim SE at 1080/60) to run at 60 on Switch. Impossible? Maybe not, but it would take way, way more work than you'd expect. Like almost anything in game development, in my experience. :D

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19 minutes ago, Bojangle said:

I just think it's crazy to expect a game that runs at 30 on PS4 and Bone (consoles that definitely could run Skyrim SE at 1080/60) to run at 60 on Switch. Impossible? Maybe not, but it would take way, way more work than you'd expect. Like almost anything in game development, in my experience. :D

 

Skyrim isn't on the PS4 and Bone, that's the SE - which despite it's various enhancements proves to be a huge resource hog (at least it did at launch).

 

Ready Salted Skyrim runs at 60fps on six year-old mobile hardware (GTX560m). If that's the version we're getting for the Switch it should easily run at 60.

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