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17 minutes ago, sir shrew said:

If they were going to do a portable-only Switch, they may as well have launched a home-only Switch with higher (but scaleable) specs/OS.

 

Having a handheld-only version would make this whole venture completely stupid.

 

So yeah, it's a lock that's what Nintendo will do.

 

I also predict they won't bring handheld franchises to Switch. I bet Pokemon Stars is a 3DS title.

 

I kind of agree, It'll be interesting to see what they do. How would they market a Switch portable, here's a portable because you know the portable Switch we sold you earlier, it's not really portable Is it.

 

 

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Just now, Strafe said:

How does playing the same purchase on two games and two different usernames stop your mate using it too? Or is it a network thing? Does it have to be the same PSN?

it doesnt stop it.

 

However it requires alot of trust between friends to scam the system. If you want to share games with your mate you have to make HIS console your home console with your account on it so he can log in as him and play ... and vice versa

 

So I am sure it happens but personally I wouldn't, if I do use it then it is just so I can have multple consoles in my home.

 

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25 minutes ago, Jonny5 said:

Yeah, I can't believe they don't let you play the new Zelda & Mario games on your PC ffs.  Clowns.

Yeah, like that's what I said. We're just highlighting the differences in attitude between the platformer holders, which at the end of the day are our reasons for buying or not buying.

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10 minutes ago, Clipper said:

and as Rgraves said I am sure that similarly the technically capable MS and Sony number crunched on game sharing and impacts vs happy side effects like family game sharing in the home etc.

 

One decided to go the progressive consumer friendly route. The other did not. One looks good to consumers the other does not.

No, MS and Sony decided (I'm guessing, I'm not privvy to their executive decision making rationale) to make up the cash in terms of charging for the online service - they did the numbers and decided that what they might lose on the game side, would be balanced out by profits on the network membership side.

 

You could just as easily argue that Nintendo went the consumer friendly route (certainly in terms of their core market) by not charging for online at all. Or, to use your terminology, free looks good to the consumer.

 

I should add - I'm not saying I agree 100% with the Nintendo approach - just that it's not exactly a stretch to see how, as a business, they made those decisions - particularly when you take into account their core demographic.

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With this game sharing thing...

 

Firstly, maybe this has changed or I did something wrong.

 

On my PS4 as main account I have destiny installed, daughter wants to try it as her friend plays it so we setup another PS4 put my PSN on there but then added her account to it - I couldn't get it that both of us could play Destiny together - I have a spare disc so used that and could play but didnt have access to any of the DLC so while the game could be shared for two people to play it at the same time you needed two of everything (im not sure on PS+ needing two as there was a trial when setting up a new account)

 

On steam its the same, I can share most (not all) of my library to the other computers but you cant play at the same time - again I'm no whizz but that seemed pretty hard and dry on steam.

 

Nintendo in an ideal world would allow a similar system with only another game being needed for same time play - as it is there is no doubt we will end up with more than one switch and to that effect I will generally buy stuff physically to allow the carts to be shared around the family but will like the DS & 3DS end up with multiples of some games so a family sharing option however they limit it could certainly encourage me to pay a bit more for a digital version but of course would stop that 2nd or ever 3rd sale.

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Just now, rgraves said:

No, MS and Sony decided (I'm guessing, I'm not privvy to their executive decision making rationale) to make up the cash in terms of charging for the online service - they did the numbers and decided that what they might lose on the game side, would be balanced out by profits on the network membership side.

 

 

ummm on Xbox One you can share Gold membership as well so not sure how MS thought they could make money off it

 

Oh and to game share you don't have to have Gold or PS+. The ability to play games on another machine is part of free membership(silver or whatever) that is available for free.

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3 minutes ago, Shimmyhill said:

With this game sharing thing...

 

Firstly, maybe this has changed or I did something wrong.

 

On my PS4 as main account I have destiny installed, daughter wants to try it as her friend plays it so we setup another PS4 put my PSN on there but then added her account to it - I couldn't get it that both of us could play Destiny together - I have a spare disc so used that and could play but didnt have access to any of the DLC so while the game could be shared for two people to play it at the same time you needed two of everything (im not sure on PS+ needing two as there was a trial when setting up a new account)

 

 

As far as I know the problem is you were playing on the PS4 as main account. If your daughter played on that PS4 logged in as her and you played on the other PS4 logged in as YOU then it should work I believe.

 

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6 minutes ago, Clipper said:

ummm on Xbox One you can share Gold membership as well so not sure how MS thought they could make money off it

 

Oh and to game share you don't have to have Gold or PS+. The ability to play games on another machine is part of free membership(silver or whatever) that is available for free.

You don't know how they thought they could make money off something that they were charging for? To share Gold, you have to buy Gold - there's the money.

 

Interesting that's it available with no subscription at all though - wonder what the uptake there is - wonder how many people are game sharing and not paying any online subscription at all. What would be the drawback - would anything be cut-off? Online play for example?

 

I'd love to know all the data, really crunch some numbers on it all. The one thing we do know, is that the paid subscriptions have made both MS and Sony a good chunk of cash and are really an enabler for additional revenue (if folks have paid for a service, they tend to mentally want to get their value - and so I'd bet it helps to raise use and drive eshop sales etc).

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1 hour ago, Chooch said:

Do we know if laying the dock down flat is going to cause any issues yet?

 

I'm wondering this too as I'd like to keep the dock in a cupboard if possible (I can't figure out where else it'd go on my TV stand!) but my suspicion was that the console would use gravity to keep it connected in the dock..

 

1 hour ago, Jonny5 said:

 

So can you do this on PS4 or Xbox currently? Buy a digital game and play it on two consoles at the same time I mean? I don't have any of the current machines so really don't know. 

 

The App Store model where everyone in your family can share purchases is pretty mental really if you think about it. As a dev I make my app and say it will cost £5. Then Apple come along and say naa we're giving it to 3 other people for free and there's nothing you can do about it*. 

 

 

*There is actually and that's make the app free and add in app purchases. This is likely why Mario Run is an IAP, stops a single purchase being shared across everyone in the family. 

 

49 minutes ago, Stanley said:

Yeah you can game share on Xbox and PlayStation. 

 

Imagine if in future they release different Switch models - handheld only or home only, and not being able to have the games you own, that you solely play, on all your devices. It'd be like Apple expecting me to purchase the same app on my iPhone and my ipad.

 

33 minutes ago, Clipper said:

Honestly not sure on that one. the only way it might work is as follows

 

Console 1 is home console and it is the purchasers home console and an account other than purchaser is logged on

Console 2 is logged in as purchaser only

PC you are logged in as purchaser

 

I think you might be able to all ply but not online as two of the sessions are logged in as purchaser

 

I think, as a forum, we have come up with another reason why Nintendo don't want to allow sharing of downloaded purchases.

The existing Sony and Microsoft efforts are so damn complicated no one actually understands them!

 

17 minutes ago, rgraves said:

No, MS and Sony decided (I'm guessing, I'm not privvy to their executive decision making rationale) to make up the cash in terms of charging for the online service - they did the numbers and decided that what they might lose on the game side, would be balanced out by profits on the network membership side.

 

So they screwed the developers out of selling a 2nd copy in their terms, but got it back themselves by charging for the online service?

 

24 minutes ago, scoobysi said:

I kind of agree, It'll be interesting to see what they do. How would they market a Switch portable, here's a portable because you know the portable Switch we sold you earlier, it's not really portable Is it.

 

Probably in the same way they marketed a 2DS, a 3DS and a 3DS XL.

1 is cheap and for kids.

1 is portable.

1 has big screens.

Which one is best?  I'm sure there are plenty on here that own all 3 and can answer that -  it's rhetorical here though.. ;)

In a year or 2 if/when they release a Wii Switch Portable Edition, no one will care that they sold the Switch based on it being both a home console and a portable, except people like us who are active in video games communities.

The general public / parents who currently buy 3DSs for their kids won't care.

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1 hour ago, Stanley said:

Or even two yourself - I'll be transferring my Xbox into my bedroom when I get a Scorpio and will use both. And of course we haven't even mentioned being also able to play the game on PC too.

 

Nintendo is just so backwards in this area.


But you don't need a Switch in your living room with another in your bedroom. See what Microsoft have done? If you want to play the games in both rooms you need two sets of hardware. How much have they made from that?

I'd rather buy two copies of software than two hardware units. But then to play both games at once you'd need two sets of hardware anyway.

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13 minutes ago, ashmatuk said:

Here's the full release text:

 

Quote

The launch of the Nintendo Switch system is rapidly approaching on March 3, and Nintendo can confirm that Nintendo eShop will be ready to go, complete with a lineup of downloadable indie games. To celebrate many of these upcoming “Nindie” creations before launch, Nintendo will host a Nindies Showcase video presentation on Tuesday, Feb. 28, at 9 a.m. PT. Just visit http://live.nintendo.com to watch.

This year, Nintendo eShop will be home to more than 60 indie games, in addition to digital versions of packaged games, DLC and more. Three indies that will launch at the same time as the system on March 3 are:

FAST RMX from Shin’en Multimedia: Challenge your friends to local split-screen competition or take part in online races against players from all over the world. This lightning-fast anti-gravity racer is exclusive to Nintendo Switch.
Shovel Knight: Specter of Torment from Yacht Club Games: The latest DLC for the critically acclaimed hit Shovel Knight is a full-featured game starring Specter Knight, one of the enemies from the original game. The massive campaign includes even more content than the last DLC, Plague of Shadows. Shovel Knight: Specter of Torment is exclusive to Nintendo Switch for a limited time.
Shovel Knight: Treasure Trove from Yacht Club Games: For Shovel Knight’s biggest fans, Shovel Knight: Treasure Trove includes the original Shovel Knight game, as well as all previously released DLC – even Shovel Knight: Specter of Torment! Shovel Knight: Treasure Trove will be exclusive to Nintendo Switch for a limited time.

Some additional news about the launch of Nintendo eShop on Nintendo Switch includes:

People who already have funds in their accounts on other Nintendo devices can access them using a shared wallet that works on Nintendo Switch as well. Once they link their Nintendo Network ID and Nintendo Account and then their Nintendo Account to their Nintendo Switch system, this functionality becomes possible.
Virtual Console games will not be available on Nintendo Switch at launch. We will share more information in the future.
A news feature will offer updates about the latest additions to Nintendo eShop, as well as providing information about upcoming games and other updates from Nintendo.
To access Nintendo eShop, a system update that will be available on launch day is required. The system update downloads in the background, is designed to install quickly and doesn’t disrupt gameplay.

After visiting Nintendo eShop on Nintendo Switch for the first time, gamers can also purchase Nintendo Switch digital games on Nintendo.com. Users can purchase the games on Nintendo’s website and have them download automatically to their Nintendo Switch system at home or on the go, wherever there is a Wi-Fi connection.

 

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49 minutes ago, Clipper said:

As far as I know the problem is you were playing on the PS4 as main account. If your daughter played on that PS4 logged in as her and you played on the other PS4 logged in as YOU then it should work I believe.

 

 

Pretty sure thats how we had it so my PS4 was the main console just my account on there to allow the games library

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1 hour ago, Jonny5 said:

 

So can you do this on PS4 or Xbox currently? Buy a digital game and play it on two consoles at the same time I mean? I don't have any of the current machines so really don't know. 

 

The App Store model where everyone in your family can share purchases is pretty mental really if you think about it. As a dev I make my app and say it will cost £5. Then Apple come along and say naa we're giving it to 3 other people for free and there's nothing you can do about it*. 

 

 

*There is actually and that's make the app free and add in app purchases. This is likely why Mario Run is an IAP, stops a single purchase being shared across everyone in the family. 

 

The App Store app listings specifically mention whether each app supports Family Sharing, so developers must be able to disable it if they choose.

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2 hours ago, Stanley said:

Because families are far less likely to even consider buying multiple Switch's if they can't even share games between devices. Even if they just limited it to two devices at a time, or charged more per month for a family account, it's better than locking people out altogether. 

 

How many families do you think are buying digital?

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