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Nintendo Switch


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23 minutes ago, sir shrew said:

Got an email at 3am from Gameseek but checked and the £198 Switch wasn't in stock.

 

Anyone managed to snag one recently or is it likely an empty offer to get hits on their site?

 

Was that a stock alert email to say they had them back in for pre order?

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There'll be very few and with scalper culture it will be close to impossible to get one, but if I get the chance I'm going to take it and spend some of the money saved on the Wii U version of BotW with the expectation that Gameseek won't deliver for launch (if ever).

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3 minutes ago, sir shrew said:

Even if they get more in stock - by the time I've got one in my basket figured out how to login and pay through their mobile site, assuming I can remember passwords, or input my card details, they'll have no doubt sold out again.

Do a practice buy.

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3 hours ago, Jonny5 said:

 

I'm still amazed that they're doing it at all.  I can't begin to imagine how tough it would be to implement actual online modes in a game written for a system that had no concept of networking at all.  It seems like an immense amount of effort for very little financial gain.  I think online scoreboards is a more realistic expectation as that could probably be built into the virtual console emulator rather than having to make changes to the code of 20 year old games.

 

Not all that tricky (I couldnt personally do it), considering we have Emulators that can incorporate worldwide NetPlay multiplayer into every single NES/SNES/N64/MD/MS games. And Nintendo is  a much bigger corporation than emu/hacker developers with more resources at hand to achieve their goal - we should'nt have to be amazed when they do it at all - but we are.

 

Also like I said XBox has been doing this for many many many years - Doom, Gauntlet, a billion other classic games that have received an online multiplayer addition as well as Leaderboards in most cases - and these games usually cost about $5. And this is OVER a decade old - I haven't compared them to PSN as I'm not sure if they have added multiplayer to any classic titles, im willing to bet they have though.

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Haven't seen anyone mention this...

 

http://www.digitaltrends.com/gaming/unreal-engine-nintendo-switch/

 

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Epic Games has released a new update for its Unreal Engine, which adds official support for Nintendo’s upcoming Switch console. While the Japanese gamemaker has been working with the popular developmental engine for some time now, this patch makes things official, and means that we should see a number of UE4 games on the Switch in the future.

 

One of the biggest problems with Nintendo’s Wii U console was its lack of third-party support, so getting a popular engine like Unreal Engine working well on the next-gen system is a smart move. It also comes at a time when Japanese developers appear to be catching up with the West in learning how to best utilize the Unreal Engine, so it is expected to see much greater adoption among Eastern studios.

 

Nintendo’s own Shigeru Miyamoto previously stated how confident he was in Nintendo’s command of the engine and said that it would help make porting games from the PC to the Switch that much easier.

 

This release of Nintendo Switch support is official, though is said to be still in the “experimental” phase. Epic promises that the next release will change that to a “shippable state.”

 

Along with the addition of Nintendo Switch support in the new 4.15 update for the Unreal Engine, Epic has also improved stability, enhanced developer workflows, and added improvements to runtime performance. We’re told that this improves efficiency during development and should lead to a better user experience post-release.

 

One big feature that a number of developers will enjoy though, is an improvement to compile times for programmers. Epic claims they have been reduced by as much as 50 percent. While it’s not clear what effect that may have on programmer excuses moving forward, it should be of a real boon to all developers.

 

Other improvements to the engine include better texture streaming, which should reduce CPU and memory usage, as well as load times; reduced overhead in executing Blueprints; the addition of a new UI blur widget, and new texture streaming debugging visualization tools, among hundreds of bug fixes.

 

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Eurogamer called it "reminiscent of the worst of the Wii waggle era"

 

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To be honest, it doesn't look great. Based on the gameplay demo, the motion performed doesn't trigger the correct animation - or any animation - half the time. The whole thing rekindles memories of the worst of the Wii waggle era. And it looks like Capcom has reused assets from Street Fighter 5's story mode in the creation of the environment and enemies. It's little more than a throwaway mini-game.

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12 minutes ago, HarryBizzle said:

I like the bit where he tries to do a hadouken and it does a shoryuken, so then he switches to a shoryuken and it does a hadouken. 

 

Certainly doesn't look as in sync with the movements as the videos we've seen of Arms... :blink:

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Certainly does look a bit shit - but aren't they still saying it's only about 50% done? Maybe there's time to make it a little better....:unsure:

 

It is exactly what Eurogamer calls it though - a throwaway mini-game - thankfully it's not the main [old] attraction.

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I can't really see how any fighting game could be satisfying with motion controls. Like, if you use a pad and button mash. You don't mind if only 1 in 9 inputs result in a move. But doing the same while actually punching, because I have a tendancy to rabbit punch, would be a flick of the testicals.

 

ARMS seems okay for some reason.

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26 minutes ago, rgraves said:

 

 

It is exactly what Eurogamer calls it though - a throwaway mini-game - thankfully it's not the main [old] attraction.

 

Eurogamer though, you can be sure they'll find the negative Nintendo news available, to slot in with their perculiarly prevelant PS Pro puff peices.

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