Jump to content
IGNORED

Nintendo Switch


Not Thread Owner

Recommended Posts

10 minutes ago, BruceBruce said:

It should be able to run on the Switch.. it's not exactly the most graphically intensive game.  It'd have to be 60fps, for online competitive cross-play, but it should work.

 

I'd love to play some Rocket League on the go.

 

Does it really need to be 60FPS for online? I cross play online with PS4 players just fine at 640x480 capped at 35fps on my rubbish PC. :-/

 

 

Link to comment
Share on other sites

8 minutes ago, Barnard said:

Does it really need to be 60FPS for online? I cross play online with PS4 players just fine at 640x480 capped at 35fps on my rubbish PC. :-/

 

I think they mandated that the fps be the same on all consoles for crossplay for fairness.  PCs are varied, so it's never guaranteed.

Link to comment
Share on other sites

1 hour ago, the_debaser said:

Rocket league is deffo gonna make an appearance on the switch. Although I'd prefer the original and best:

 

 

 

Ha! That looks awesome, always interesting to see ideas that date further back than you imagined. And what things you once thought made it popular are just 'rehashes' of old ideas!

 

They had that Street Racer game on GameBoy, a port of the SNES/AMiga/MD game.... imagine how you'd play a 3D racer soccer game on a GAmeBoy?!!

 

edit: Well just played Street Racer on GB, the Soccer mode, have no fucking clue what im doing but it certainly looks like its trying to replicate the SNES version. I really wish there was a GBC Mario Kart.

Link to comment
Share on other sites

I was just thinking how crazy it is in 2017 that people can only hope and wish that Virtual Console games will get an online component added for multiplayer games. This has been the standard since XBox Live, and since VC games are priced similarly or higher surely this should be expected (or at least more often implemented) by now. It's a bit frustrating especially since my all time favourite multiplayer game Puyo Puyo was already released on the Wii (JP) VC back in the day, and that had online multiplayer! Still only $8. And this was 6 years ago.

 

Theres so much potential that the Wii only seemed to captialise on in terms of Virtual Console releases - there was a plethora of awesome games available, even if it couldnt reach its fullest potential. It seems such an easy profitable way to get extra $$$ in the bank and make those software droughts not seem as long. It seems to me there is no logical conclusion - surely licensing costs for many old games is minimal enough to turn a profit. When it was announced on the Wii it was pretty well received all the way till releases died down. You'd think a more powerful console could emulate more thinks but eh why? The Wii Shop was pretty terrible to use and that could have turned some people off.

 

idk i feel like nothing will happen if anyone complains, even if reggies like "dont worry guys, we're listening to everything fans want". ARE THEY THO?

Link to comment
Share on other sites

They need to spend some money on expanding the library either through going out there to the likes of Steam and picking more of the easy to convert games or buying 2nd party studios and setting them on building more and more games. But they won't and will hope the 3rd parties step up which unless it's a massive success they won't. 

Link to comment
Share on other sites

8 hours ago, buizel said:

I was just thinking how crazy it is in 2017 that people can only hope and wish that Virtual Console games will get an online component added for multiplayer games. This has been the standard since XBox Live, and since VC games are priced similarly or higher surely this should be expected (or at least more often implemented) by now.

 

I'm still amazed that they're doing it at all.  I can't begin to imagine how tough it would be to implement actual online modes in a game written for a system that had no concept of networking at all.  It seems like an immense amount of effort for very little financial gain.  I think online scoreboards is a more realistic expectation as that could probably be built into the virtual console emulator rather than having to make changes to the code of 20 year old games.

Link to comment
Share on other sites

25 minutes ago, Jonny5 said:

 

I'm still amazed that they're doing it at all.  I can't begin to imagine how tough it would be to implement actual online modes in a game written for a system that had no concept of networking at all.  It seems like an immense amount of effort for very little financial gain.  I think online scoreboards is a more realistic expectation as that could probably be built into the virtual console emulator rather than having to make changes to the code of 20 year old games.

 

I doubt they are changing the code of those games. The game just sees controller 2, but rather than the input coming a controller, it's coming from a network service that the emulator provides. That would give you a reusable service that could be reused across games.

 

If they are changing the code... Ugh. Lots of them were written in Assembly.

Link to comment
Share on other sites

You'd be surprised at how well it works on PC emulation @Jonny5, its definitely something that could be possible.

 

Until companies start to offer multi generational support I'll stick with PC and Steam for digital purchases. I can't shake the problem of having access to a game I've purchased for as long as the platform holder deems it worthwhile.

Link to comment
Share on other sites

1 hour ago, kensei said:

 

I doubt they are changing the code of those games. The game just sees controller 2, but rather than the input coming a controller, it's coming from a network service that the emulator provides. That would give you a reusable service that could be reused across games.

 

If they are changing the code... Ugh. Lots of them were written in Assembly.

 

19 minutes ago, Adrock said:

You'd be surprised at how well it works on PC emulation @Jonny5, its definitely something that could be possible.

 

Until companies start to offer multi generational support I'll stick with PC and Steam for digital purchases. I can't shake the problem of having access to a game I've purchased for as long as the platform holder deems it worthwhile.

 

But what happens with split screen games, do you then give up a portion of your screen to someone around the globe?

Link to comment
Share on other sites

Yeah, you'd be limited to running in split screen and only the number of players that the title supported in local multiplayer.  I can't believe the lag thing isn't a deal breaker though, you need to sync the game state between the two rather than just send inputs.  I guess what happens is one player is the master and the slave player has their inputs sent through.  The master player's screen would then be streamed back to the slave player so they're both playing the same instance of the game.  The virtual console on the slave players system would basically be acting like a steam box and doing remote play.

Link to comment
Share on other sites

Quote

Desync is a thorn in the side of playing emulators over a network. If you want to know why this also happens in PC games, keep reading this paragraph, otherwise skip down a bit. This also comes up in real time strategy games. For example Starcraft, those of you that play(ed) it, you know each player can have around 100 or more units, not to mention buildings, at once. Maybe each on screen "entity" takes about 200 bytes. That's 200 entities for each player, 4 kilobytes for those entities. If there are 8 players, that's 32k. Your 56k modem can not send 32 kilobytes per second reliably. In the game Black and White, you can have unlimited amounts of villagers. The more villagers, the more houses, food, wood, and prayer power you get. That's a ton of data that needs to be sent to EVERY player. Peer-to-Peer games do not usually send every single piece of data to each computer. Obviously, that would be too much data to send consistently, and quite a waste of time. So instead, they do something like what Kaillera does, send tiny updates.

In essence, Kaillera just sends keystrokes. The server you connect to is the host. NOT whoever makes the room for the game. Every key you press while playing is sent to the server you connect to and it then routes it back to you and to everyone else. Again, it does not matter who hosts a game, the playing experience on a single server will be the pretty much the same unless one player reconnects to their ISP.

When you press a key while in Kaillera, as stated above, it is sent to the server and sent to everyone else: 

- Player 1 / Server - Player 2 \ - Player 3

If player 1 presses punch, it goes to the server, and then it follows the lines back to each player. If one player is experiencing heavy packet loss, all players stick because as mentioned in the above topic: 

Kaillera waits for keystrokes. As you can imagine this is very unreliable. It's like telling a person to remember a sentence for you and you can tell them to go back and forward, delete words and add words. If one of you screws up going forward, back, add or remove and then you both write the sentence out, you get modified sentences. The result is one of you could still have the correct new sentence but since the other person screwed up, you are "desynced." This is exactly what happens with a desync. One of the players' Kaillera will "think" about something differently. It could also be caused by packet corruption that was somehow received, (though the likelihood of that is low, it does happen.) Since nothing but keys are sent, there is no way currently feasible to synchronize. One possibility that is being explored is to copy byte for byte the game's "state" from one computer to all the others. Technically you could "teleport," if you were playing a game like Dungeons & Dragons, to each other and you would be synched but usually it's not that easy. You could have different scores and stuff. This tiny update stuff is the blind leading the blind. Each client blindly assumes the other clients have exactly what it has. Usually this works. When there's a desync, it doesn't. 

With the keystroke method the best way to check for a desync is compare scores. Tell each player your score and have them tell you what they see your score as. If it's different, you're desynced. You can also check to see if players are hitting air (note: they could just be drunk) or dancing ballroom style. 

Packet corruption would seem the most likely culprit for desync. This is when somehow, over the network, the packet gets a bit or more changed in it. TCP/IP has a quick check I think and discards corrupted packets and doesn't send the ACK. UDP doesn't care, and just drops it. Corrupted packets are supposed to be dropped but it can be possible to receive a corrupted packet and try to use it. I don't think this happens often, however, it has been known that on early firmware versions, the LinkSys routers can corrupt packets. Usually corruption is faulty hardware. I don't know if this is the case, but if these corrupted packets are sent off as being correct, received and used, this causes HORRIBLY unwanted results.

 

This is exactly what I was talking about.  I can imagine the sort of people dedicated enough to setting up emulators to play online on their PC can deal with this, but as a Nintendo provided solution on new hardware I just don't buy it.

Link to comment
Share on other sites

22 hours ago, BarryL85 said:

EdQHDWJ.jpg

 

Definitely looks more like the PS3 version which isn't unexpected (again that is if it's real footage).

 

What we need is Konami to announce Pro Evo Switch, that will get EA motivated.

 

 

ISS Pro please! I loved the fact they didn't have the licences for real players so called them things like Adam Sheerham and Michael Bollock. 

 

17 hours ago, hub2 said:

Oh wow, that looks great. I can never get on with PES and FIFA as they're a bit more simulator than the pure arcade experience I'm looking for. My favorite football game is still ISS. :P

 

 

Me too - adored it. I can't bear FIFA and PES; if I buy a football for £5 from Tesco or somewhere, I can do that up the park. Sensible Soccer or Mario Strikers Charged please.

 

14 hours ago, joe bazooka said:

Rocket League. It needs Rocket League. It's made for Rocket League

 

YES!

 

I went into GAME in Exeter yesterday as we were getting out of the rain. They had the Switch display right in the corner and were advertising Red Dead 2 everywhere in the shop - idiots.

 

3 WEEKS!

 

 

Link to comment
Share on other sites

4 minutes ago, neoELITE said:

 

ISS Pro please! I loved the fact they didn't have the licences for real players so called them things like Adam Sheerham and Michael Bollock. 

 

 

Me too - adored it. I can't bear FIFA and PES; if I buy a football for £5 from Tesco or somewhere, I can do that up the park. Sensible Soccer or Mario Strikers Charged please.

 

 

YES!

 

I went into GAME in Exeter yesterday as we were getting out of the rain. They had the Switch display right in the corner and were advertising Red Dead 2 everywhere in the shop - idiots.

 

3 WEEKS!

 

 

 

Why are you getting it a week later?[/deKay]

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.