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46 minutes ago, Alex W. said:

You're all out of your damn minds.

 

Just listen for a second.. you helped me come up with the idea.  You said it wouldn't matter since the IR is facing our bodies.. which made me think that they're going to use our bodies as a method to calibrate with the screen, using the IR camera that detects distance and shape.

 

Drafted up a quick example that gives the general idea:

 

YD99nAP.jpg

 

So the controller should work right-side up, I was wrong saying it had to be upside down.  So with Wii games in emulation, you would do this to act as a Wii Remote.

 

The only issue might be distance from the screen, and how off-center you are while playing.  But that should be simple.  You calibrate by turning the joycon upside down and pointing it at your TV.  The IR camera should be able to detect distance and the general angle you're sitting from your TV by detecting the angle the TV face is sitting.  Do this once before playing Wii games.  And it'll know where you are in accordance to your television.

 

The rest of the time you hold it normally as shown above.  If you move to another seat or something, you may have to re-calibrate.  But wii games could work like this..  And honestly, they could've figured out a way to avoid the calibration altogether, but that technology isn't visible so I can't speculate on it.

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It would have been good if they used that great Wii U streaming tech to let the switch wirelessly stream to the screen when unplugged from the dock. All Wii U games would have been virtual consolable if that was implemented as the switch could have been used as a second screen..

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I just think a high refresh rate camera, infact there's probably two in there to measure distance, would solve so many problems. It's genius. It's beautiful. 

 

In fact it's so good that in 3 weeks time Nintendo will announce they have canned the virtual console just to fuck with us. 

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15 minutes ago, pulsemyne said:

Snakepass video. Lot's of switch gameplay as well

https://www.twitch.tv/videos/120840159

 

I thought Sumo were based in Sheffield? Strangest Yorkshire accents I've heard...

 

Anyway, this looks great and it reminds me a bit of the games that Gremlin Graphics used to make in the 80s. You know, animals with faces. Like these guys.

 

 

Wanted_Monty_Mole.jpg

sam-stoat-safebreaker-1985-gremlin-graphics-software-a-zx-spectrum_mini.jpg

2645288-5863217391-Percy.jpg

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2 hours ago, Alex W. said:

*internal screaming*

 

One thing that could further help this idea is the joycon knowing where the Switch dock is.  Maybe through bluetooth?

 

Or maybe, when you're docked with joycons attached, the IR Camera memorizes that location... kinda. When you pull the joycon out of the dock, it uses the distance measuring and gyro (both confirmed) to get an idea of your location relative to the Switch, and by extension, your TV.

 

Then just holding the joycon normally in that general direction would essentially be one giant sensor bar, using your body position to calibrate when needed, based on the angles you've changed in relation to where it recorded the last Switch Dock location.

 

:lol:

 

And it might end up being more accurate.  With those pieces of information, it should be able to guess where the television is, because you'll go from the Switch, to facing your TV.  The angle you sit in accordance to the Switch Dock should allow it to guess this accurately.  Distance from dock, direction/angle at which you're facing, angle of the dock from when you pulled the joycons out (it measures upon taking them out). 

 

They should end up pointing at your TV.  And it SHOULD know the angle of your TV, even if the Switch dock is facing forward or sideways based on the angle you took the right joycon out.  Because of the angle you're facing relative to the switch, and it recalling it's original position, it should easily guess that the tv is faced a certain direction.  For instance, if you're facing parallel to the dock face, it obviously knows the TV is that direction.  If you're facing the dock from a side angle, it can assume the direction of the television that way too.  Too acute or obtuse of an angle between the face of the dock and your sitting angle, in either direction, would imply that your dock is sideways and left or right to the TV you're facing. 

 

Spoiler

This was a joke.. none of that remotely makes sense.

Spoiler

or does it?!

 

 

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Having watched the video all the way through it seems they really have done a super job getting it running on the switch and it still has some optimisation time to go for hitting a constant 30fps. Very pretty looking game. Remarkable to think we shall have something that nice looking on the go.

zFvBebb.png

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19 minutes ago, moora said:

 

I thought Sumo were based in Sheffield? Strangest Yorkshire accents I've heard...

 

Anyway, this looks great and it reminds me a bit of the games that Gremlin Graphics used to make in the 80s. You know, animals with faces. Like these guys.

 

 

Wanted_Monty_Mole.jpg

sam-stoat-safebreaker-1985-gremlin-graphics-software-a-zx-spectrum_mini.jpg

2645288-5863217391-Percy.jpg

Gremlin really did have a thing for animals in games didn't they! On a side not the only video game related thing I ever won in a competition was a copy of the game Blood Brothers by Gremlin for the spectrum.

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Good. Lord. I'm excited. Amazing just confirmed launch day delivery. 

 

However... beyond Zelda I've got nothing else pre-ordered. What else are people getting? I appreciated we're not exactly spoiled for choice, but what's the hive mind thinking? I've never played Satsuna so that I think I'll get that but otherwise...

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