Jump to content
IGNORED

Nintendo Switch


Not Thread Owner

Recommended Posts

2 hours ago, SpagMasterSwift said:

I like the bit at 0.19 where they all look so pleased with their new handheld...

 

Screen Shot 2017-01-26 at 17.09.19.png

Seeing that makes me realise how enormous it is. I'm never going to have the elbow room to play that on the tube.

 

I'm going to have to get myself fired

Link to comment
Share on other sites

Lord knows I would go to a LAN event dedicated only to MK8. 
 
:omg:

Hopefully there will be plenty of events/gatherings like with Streetpass! It's a pity they've dropped that feature, used to love bumping into people(the wifi hotspots ruined it a bit for me) and seeing the street pass light lit up. Would be good if something similar was built in.
Link to comment
Share on other sites

https://mynintendonews.com/2017/01/25/best-buy-canada-says-skyrim-for-nintendo-switch-is-the-special-edition/

 

According to a Best Buy Canada listing for Skyrim on the Switch, the game is Special Edition with mod support.  Now, this could be a simple copy/paste from the PS4/XB1 versions, we have no clue.  The page has since been taken down entirely since reporting on it.

 

If so, could explain why the Switch trailer for Skyrim had the Special Edition graphics.  (Or that's just laziness/not wanting to show what the actual version looks like yet.)

Link to comment
Share on other sites

9 hours ago, deKay said:

 

Should.

 

Some of the numbers further up suggest that in portable mode it's less powerful than a Wii U.

But that doesn't make sense - have Nintendo not already stated that there's no forced reduction in "power"* when in portable mode, the only thing that is affected is the battery life - which is why Zelda is at 2.5 hours, but other games can be up to 6? So how can it be less powerful than the Wii U when there's no downgrade in power between docked or portable? (Plus have people not said games can actually look better on portable mode due to the screen?)

 

*There's forced reduction in resolution, which 720p is still better than the Wii U game pad on off screen mode.

Link to comment
Share on other sites

I'm afraid that's the opposite of the case - Nintendo have been open about the system's reduced performance in portable mode; from Eurogamer last December:

Quote

As many have speculated, the new Nintendo hardware does indeed feature two performance configurations - and the console is categorically not as capable in mobile form, compared to its prowess when docked and attached to an HDTV. And we can confirm that there is no second GPU or additional hardware in the dock itself regardless of the intriguing patents that Nintendo has filed suggesting that there might be. With battery life and power throughput no longer an issue, the docked Switch simply allows the GPU to run much faster. And to put it simply, there is a night and day difference here.

 

Where Switch remains consistent is in CPU power - the cores run at 1020MHz regardless of whether the machine is docked or undocked. This ensures that running game logic won't be compromised while gaming on the go: the game simulation itself will remain entirely consistent. The machine's embedded memory controller runs at 1600MHz while docked (on par with a standard Tegra X1), but the default power mode undocked sees this drop to 1331MHz. However, developers can opt to retain full memory bandwidth in their titles should they choose to do so.

 

As things stand, CPU clocks are halved compared to the standard Tegra X1, but it's the GPU aspect of the equation that will prove more controversial. Even while docked, Switch doesn't run at Tegra X1's full potential. Clock-speeds are locked here at 768MHz, considerably lower than the 1GHz found in Shield Android TV, but the big surprise from our perspective was the extent to which Nintendo has down-clocked the GPU to hit its thermal and battery life targets. That's not a typo: it really is 307.2MHz - meaning that in portable mode, Switch runs at exactly 40 per cent of the clock-speed of the fully docked device. And yes, the table below does indeed confirm that developers can choose to hobble Switch performance when plugged into match the handheld profile should they so choose.

 

Now, the fact that many games will be running at a lower resolution in handheld mode will help (I hope most developers will avoid targeting 720p docked, as if they do so there would have to be some serious sacrifices for the handheld mode of said games), but that's still something developers are going to have to work around.

Link to comment
Share on other sites

2 hours ago, Wiper said:

I'm afraid that's the opposite of the case - Nintendo have been open about the system's reduced performance in portable mode; from Eurogamer last December:

 

Now, the fact that many games will be running at a lower resolution in handheld mode will help (I hope most developers will avoid targeting 720p docked, as if they do so there would have to be some serious sacrifices for the handheld mode of said games), but that's still something developers are going to have to work around.

I don't think they have been open. That was a leak from God knows how long ago.

 

The Switch is a lot more powerful than the WiiU. The WiiU didn't have a dedicated Gamepad only setting. The Switch does. That's it really.

 

So it's wrong to say the Switch is less powerful undocked. Better to think of it as far far more efficient. And, yeah, it could run GTA V in its sleep mode.

 

So let's take the negativity down 10 or 15 percent.

Link to comment
Share on other sites

The old fashioned way is muttering "oh for fuck's sake" as, having finally synced your controller to the console, you find yourself having to go through a convoluted log in process to play.

 

And then your controller runs flat.

Link to comment
Share on other sites

35 minutes ago, Wiper said:

The old fashioned way is muttering "oh for fuck's sake" as, having finally synced your controller to the console, you find yourself having to go through a convoluted log in process to play.

 

And then your controller runs flat.

Never do a convoluted log while playing games. It just gives the wife another reason for you not to "waste your life on those bloody stupid things, you pathetic, shit smelling man-child"

Link to comment
Share on other sites

Ballbags. I'm after Zelda but everywhere is sold out of pre-orders. How is that even possible? Have they made less copies of Zelda then Switch consoles?

I'm going digital this time, but one cart would have been nice to have at least. I don't really fancy a 2hr download immediately after setting up either, plus however long a system update might take whilst their network is getting hammered.

 

The chances of the eShop being up and running by launch are pretty much guaranteed, right? How else are people going to get the advertised DL-only stuff, otherwise.

Link to comment
Share on other sites

6 hours ago, clippa said:

 

Doritos and mountain dew are the corner stone of any self respecting gamers diet. Surely the main selling point of the switch is to make the passing of those convoluted logs more pleasurable.

Doritos are great (especially with salsa dip), but Mountain Dew is probably one of the rankest sodas I've ever had the misfortune to sample .

Link to comment
Share on other sites

1 hour ago, dataDave said:

The chances of the eShop being up and running by launch are pretty much guaranteed, right? How else are people going to get the advertised DL-only stuff, otherwise.

 

Nope. Servers will be getting hammered come launch day so it could take ages to download.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.