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Nintendo Switch


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35 minutes ago, the_debaser said:

Just ordered the pro controller too after hearing easy allies impressions of it. 

 

Just added up my spend so far and it is about £650 

 

console £280

zelda £60

1-2 switch £40

arms £50

mk8.1 £50

pro controller £60

extra joy cons £70

accessory set £17

controller strap x4 £20

 

Zelda is only £50 at Argos.

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1 hour ago, neoELITE said:

I pre-ordered 1 2 Switch but apparently, from coverage, it is shit. Cancelled.

 

Got

Switch

Zelda - I felt like crying watching the trailer, it was so, so good.

 

That's it.

 

I am hoping the two joy-cons are enough.

 

One thing my kids are pissed off about is there will be no more Mario Chase. We've done that for about 50 hours. Why on earth didn't they do more with that?

But how could you play Mario Chase? It was designed around the Wii U (I guess based on the Pacman GameCube/GBA concept) where one player was on the Wii U pad, the rest played on the big screen - who couldn't see where the person on the Wii U pad was.

 

That physically can't work on the Switch - unless everyone had a Switch and your kids might be happy, but shelling out £280 a Switch each for you and your kids might make you cry a little! 

 

Thats one of the reasons why Iblike the Switch, there's going to be a reason for keeping the Wii U - even if it's for playing Nintendoland, Kirby or Xenoblade X.

 

Oh and I'm really surprised that Xenoblade 2 has got so little love on here. A new Zelda, Mario AND Xenoblade before Christmas? Wow! Monolith must have been busy, what with them helping on Zelda too...

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I just thought of something about the potential of using cartridges.  Storing game updates directly onto the cartridges themselves.  I wonder if Nintendo has this planned for some games?

 

The cartridges themselves are supposed to be somewhere between 32gb and 64gb (probably 32gb).  But games like Breath of the Wild only take up about 13.4gb of space.  Is it possible they've set aside more read/write space on these cartridges to not only store saves, but eventually game updates as well? 

 

This would alleviate the pain of only having 32gb of system flash memory. 

 

Do you think they thought of this when planning the move to cartridges?

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7 minutes ago, Paulando said:

Wouldn't the carts need to have writeable memory rather than a ROM, which is potentially more expensive to produce and could be accidentally wiped somehow, deleting the game from it? Probably not worth it.

 

Partitioning the drive should alleviate that difficulty.  I mean.. the carts are going to have SOME writable memory anyway.  Game saves are going to be stored on them. So it makes sense to allow future game updates to be stored as well.

 

For instance, you have a non-modifiable sector where you store the game itself.  Then you have two remaining sectors.  One for save games and one for patches.  If the patch goes awry, it could ruin the sector it is on but leave the two remaining unaffected.  The solution being to wipe the patch sector and reupdate.  This would ensure that patches don't wipe your saves in the process.

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2 minutes ago, Paulando said:

Wouldn't the carts need to have writeable memory rather than a ROM, which is potentially more expensive to produce and could be accidentally wiped somehow, deleting the game from it? Probably not worth it.

 

What I remember from the DS announcement is that Nintendo's game cards are now based on a technology derived from flash memory, because there's loads of companies that can supply them and it drives down cost. So perhaps there's scope for the remaining space being actual flash storage?

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2 player games are so important for this machine.. the eshop needs to be full of cheap multiplayer games. The kind of stuff where to take your switch to a friends house and play some games together over drinks at the table.  Fifa is really important here as well. It's this stuff that will sell the console.

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7 minutes ago, scottcr said:

2 player games are so important for this machine.. the eshop needs to be full of cheap multiplayer games. The kind of stuff where to take your switch to a friends house and play some games together over drinks at the table.  Fifa is really important here as well. It's this stuff that will see the console.

My thoughts exactly. 

 

If Nintendo were smart they'd coax all of those Steam indies into releasing on the Switch as well. Chariot, Nidhogg (2), Last Fight, Windjammers, Worms, Gang Beasts, etc would be all be perfect on this.

 

In any case, I will buy the fuck out of that physical release of BoI. :omg:

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Oh shit, Gang Beasts would be hilarious on Switch, particularly with motion controls thrown into the mix.

 

Would never happen, seeing as even the PC version shows no signs of ever actually, you know, being finished, but I can dream.

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Just now, robotattack said:

 

It's supposedly a Spring 2017 release. GameSpot and Videogamesplus have it listed as a launch title. I haven't bothered checking any other sites. It's a physical and digital release in the US; digital only everywhere else.

Fucking hellllllllll.

 

Guess I'll be importing that. 

 

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26 minutes ago, BruceBruce said:

 

Partitioning the drive should alleviate that difficulty.  I mean.. the carts are going to have SOME writable memory anyway.  Game saves are going to be stored on them. So it makes sense to allow future game updates to be stored as well.

i assume they use the internal flash memory for game saves rather than the cartridge, otherwise they'd have to implement a complementary system when saving from downloaded rather than physical games.

 

Also Nintendo hasn't really a history of updating/patching games.

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