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Mario 64 had a perfect ratio of exploration to gymnastics. Galaxy was too light on the exploration and I really didn't like the on-rails between-planet flying bits either. Mario should be about precision and, for the experienced player, flair. In Mario 64 I used to indulge in triple jumps, back flips, the works, because the levels allowed for it. In galaxy I kept being funnelled about the place. Pah.

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7 hours ago, VN1X said:

Forgive the man's speech impediment but he does make some good points! (and made me realise how 'advanced' Mario 64 was in a lot of areas compared to the newer games)

 

 

 

Just watched this and man; 3D World is such a beautiful game.

 

I'm far more interested in a new Mario game than I am for Zelda at the moment. A hybrid of an exploratory hub with a few big stages containing multiple objectives alongside more tightly designed 3D World/Land (or Mario 64 Bowser stage/Sunshine voids) would be ideal. If they bring in a creative challenge mode like New Super Mario Bros U did that'd be wonderful.

 

I'd definitely like the versatile moveset. Super Mario 64's Mario is the most satisfying to control, probably the most satisfying character to control in any videogame at all, even. There's great pleasure in just running around in tight circles that few other games manage. Pressing B to dive forward from the peak of a triple-jump then again on the ground to flip back to a full-pace run was fast and fluid and made it entertaining to get around, even over flat planes. 

 

I'm not sold on the need for more story. Change it up from another stale kidnap, sure, but I don't want any cutscenes breaking up the gameplay. I wanna get in and jump around with minimum interruption. I'll happily chat away to NPCs if they're as well written as the Paper Mario games always are, though.

 

Anyway I'm really excited.

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7 hours ago, nakamura said:

Super Mario 64 is a total masterpiece and still unsurpassed in the field of 3D platforming.

I have never experienced a game since that seemed so absurdly far ahead of anything else that existed before it. It as like it was gifted to us from an advanced alien civilisation, or something.

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1 hour ago, joffocakes said:

I'm not sold on the need for more story. Change it up from another stale kidnap, sure, but I don't want any cutscenes breaking up the gameplay. I wanna get in and jump around with minimum interruption. I'll happily chat away to NPCs if they're as well written as the Paper Mario games always are, though.

 

Princess Peach gets kidnapped by Bowser, and ends up locked in a dungeon with a lonely Boo.  The boo just wants a friend, but Peach is scared and yells at it.  The boo gets angry and possesses Peach, breaks out of the dungeon and decides it's going to be in charge.  So it kidnaps Bowser, and kicks the koopalings out of the castle.  They go and find Mario, explain the situation, and Mario has to essentially save Bowser and stop a possessed Peach from destroying the world.

 

And the Koopalings allow you to get various new abilities on certain stages.

 

It breaks the conventions a little bit.. it's overdue for a change, like Zelda was.  And Breath of the Wild now looks like it could potentially be one of the best Zelda games in the series.

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4 hours ago, Protocol Penguin said:

I have never experienced a game since that seemed so absurdly far ahead of anything else that existed before it. It as like it was gifted to us from an advanced alien civilisation, or something.

 

Spot on, I don't think Mario 64 ruined gaming for me as nothing has been able to give that same slack jawed eyes wide open impact since and of course I've played many games since that I've loved - it certinally changed gaming forever for me and I'm so grateful to have been there at the time!

 

VR hasn't quite had the same impact that maybe I thought it would do so basically it's down to the switch to save gaming!!

 

 

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5 hours ago, BruceBruce said:

 

Princess Peach gets kidnapped by Bowser, and ends up locked in a dungeon with a lonely Boo.  The boo just wants a friend, but Peach is scared and yells at it.  The boo gets angry and possesses Peach, breaks out of the dungeon and decides it's going to be in charge.  So it kidnaps Bowser, and kicks the koopalings out of the castle.  They go and find Mario, explain the situation, and Mario has to essentially save Bowser and stop a possessed Peach from destroying the world.

 

And the Koopalings allow you to get various new abilities on certain stages.

 

It breaks the conventions a little bit.. it's overdue for a change, like Zelda was.  And Breath of the Wild now looks like it could potentially be one of the best Zelda games in the series.

 

Peach is indeed kidnapped by Bowser and possessed by a Boo.

 

Mario in the meanwhile moves through the kingdom, but the combination of eating mushrooms and killing critters slowly corrupts his soul. His clothing slowly becomes grey and worn, his skin goes pale and he gets bags under his eyes and a haunted look on his face. Every stage he loses more weight. Every time he destroys a mini-boss, he gains a new and more brutal finishing move.

 

What Mario doesn't know is that his killing directly drains life and joy from the world so every next level the Mushroom Kingdom is losing more colour, flowers and trees become gnarled like claws. By the time he reaches the end, the whole place has become an apocalyptic wasteland. The music morphs from the typical twee Mario music to slow, dark doom metal.

 

When he meets Bowser for the final fight it's impossible to see who the good and bad guy is, they have almost become the same. After brutally finishing off Bowser, Mario looks for Peach. What he finds is a possessed husk, cold and beautiful but only death is inside. To free her soul, he must thrust his bowieknife deep in her heart and then cut her throat. Her blood is now the only colour in the world.

 

His grisly job done, he is now a shadow of a man. The final cutscene shows Mario, shoulders slumped, walking off in the desert. A man who wants to forget. A man who wants to be forgotten.

 

Fin.

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6 hours ago, clippa said:

Come on Vn1x, we're better than that.

Apparently you're not though. I have no issue with gamexplain (or the way people talk in general) but rllmuk has bitched and whined before when I posted one of their vids. Bit childish. See also Etalyx's vid reactions.

 

Rllmuk has a hard time dealing with that stuff apparently and HAS to point out the obvious, ad infinitum. So I mentioned it myself in hopes of actually discussing the contents of the video for once.

 

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9 hours ago, Protocol Penguin said:

I have never experienced a game since that seemed so absurdly far ahead of anything else that existed before it. It as like it was gifted to us from an advanced alien civilisation, or something.

What I love about it is that after the short introduction, it lets you get on with it. 

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14 minutes ago, spanky debrest said:

To join the chorus of nitpicking, I need to point out that the graphic missed the true final form and best revision of the Game Boy: The mother fucking 2DS.

 

11 minutes ago, Super Craig said:

Nope. The 2DS is just another 3DS.

 

I thought the point was that (unlike the 3DS, which gets regular firmware updates to close the holes), all 2DSes can be softmodded relatively easily to allow Game Boy emulation.

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7 minutes ago, beenabadbunny said:

 

 

I thought the point was that (unlike the 3DS, which gets regular firmware updates to close the holes), all 2DSes can be softmodded relatively easily to allow Game Boy emulation.

 

They get the same updates. Not that it'd matter anyway. It's just a 3DS without a 3D screen.

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