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15 minutes ago, Cyhwuhx said:

Look, it's a given that online and Nintendo only works in the most barebones way possible.

And yet the online experience with stuff like Splatoon and Mario Kart was about as good as it got last gen. There is a lot to be said for a free, stable, system that just works without any real bother. You might not be able to scream obscenities at randoms, but I don't think Nintendo not offering that is anything to do with their technical ability.

 

Yes there are things they could do better, of course there is, but I think on the whole they've not done anywhere near as badly as some folks like to make out.

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3 hours ago, rgraves said:

And yet the online experience with stuff like Splatoon and Mario Kart was about as good as it got last gen. There is a lot to be said for a free, stable, system that just works without any real bother. You might not be able to scream obscenities at randoms, but I don't think Nintendo not offering that is anything to do with their technical ability.

 

Yes there are things they could do better, of course there is, but I think on the whole they've not done anywhere near as badly as some folks like to make out.

 

It doesn't have to do with their technical ability. That's the entire point. They consciously keep things simplistic to the point that it's in the way, rather than adding to the experience. Because if you want to play against random people, in a muted way, with only a handful of reaction options, the online players could've been replaced with random NPCs from Animal Crossing instead for all the humanity they bring to the online table. (Actually, I'd love to be able to race Joey in MK.) In a way it's like trying to set-up a co-op session in Demon's Souls. Theoretically possible, but the game really, REALLY wants you to not do that.

 

Is that all online needs? Maybe. Personally, I find it to be incredibly introverted for something that's meant to connect people.

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1 hour ago, Cyhwuhx said:

Because if you want to play against random people, in a muted way, with only a handful of reaction options, the online players could've been replaced with random NPCs from Animal Crossing instead for all the humanity they bring to the online table.

But that's just not true is it - playing Splatoon (as an example) online is an experience much enhanced by the massive variations in skills, tactics, reactions etc - to say that not being able to shout/swear/talk to people online basically removes the fun and humanity from them is just not true (as much as I would love to swear at some of the Japanese roller monsters sometimes).

 

There is clearly plenty they can still do to improve and add to their service, not denying that at all - but I don't agree that just slavishly following the other two down the path of offering more and more options is clearly the right thing either. I'd rather they stay free for a start...

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Splatoon and Mario Kart have both done exactly what I wanted them to do each and every time I have played them online. Quick games against people with minimal waiting time between. And when I have wanted to play with friends, or even just specific people, I was able to.

What else is needed? What's missing? Why isn't this enough? 

Yes, I'd quite like achievements. But as I'm already keeping tabs on 3 different lots of those, it's not really a pressing issue. Miiverse is excellent, if a little time-consuming, and so I guess a more instantaneous version of that would be nice, if I'm asking for stuff that isn't really anything to do with playing games online. But if all you want is a system that connects you to other players, and all I want is a system that connects me to other players, then Nintendo already have one that is more than adequate.

 

 

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21 minutes ago, CheekyLee said:

Splatoon and Mario Kart have both done exactly what I wanted them to do each and every time I have played them online. Quick games against people with minimal waiting time between. And when I have wanted to play with friends, or even just specific people, I was able to.

What else is needed? What's missing? Why isn't this enough? 

Yes, I'd quite like achievements. But as I'm already keeping tabs on 3 different lots of those, it's not really a pressing issue. Miiverse is excellent, if a little time-consuming, and so I guess a more instantaneous version of that would be nice, if I'm asking for stuff that isn't really anything to do with playing games online. But if all you want is a system that connects you to other players, and all I want is a system that connects me to other players, then Nintendo already have one that is more than adequate.

 

 

 

It's free too. Let's hope it stays that way. 

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8 hours ago, monkeydog said:

I'd be perfectly happy if Nintendo did smaller downloadable only versions of some franchises.  Pilot wings, Wave race, Excitebike don't need padding to justify full price releases, so long as they then support a steady stream of new areas/tracks.

 

Unfortunately I'd think the opportunity cost would be too great, unless you were happy with them sub-contracting these games out, which they've basically already done enough times with their less blockbuster game series. Star Fox being a prime example, EAD haven't done the majority of the leg work since the N64 version, it's all been primarily mercs and the fan reception for every single Star Fox game since the last EAD one has been mixed I would think it fair to state.

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I bought Undercover for the wife's niece and nephew and was keen to have a go on it. It's well and truly a game for children, and that's fine, but I'm baffled by how anyone over the age of 13 can play it and get any serious enjoyment out of it.

 

 

But then again, lots of adults seem to manage to have fun with the largely mindless Lego Insert-Franchise-Here games, too.

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34 minutes ago, *chin* said:

[citation needed]

 

Any search I have done says that co-op is only online or via system link in the Saints Row games.

 

Hmm, I was almost certain I've played it.

 

Must have been 2 systems in the same house then.

 

I guess it depends how open you insist your open world is but Borderlands has split-screen co-op.

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2 hours ago, JPickford said:

Are there any open world games with same screen multiplayer?  Can't be easy to implement.  

I was thinking along the lines of a system (like in the earlier Lego games) where both players were kept close together and on the same screen, not split screen and allowing them to wander into different areas.

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1 minute ago, pelago said:

I was thinking along the lines of a system (like in the earlier Lego games) where both players were kept close together and on the same screen, not split screen and allowing them to wander into different areas.

 

How are people kept close together in those games?  Is there a tether or is it just the locations being quite small?

 

The problem here is the game is open world and you have driving etc.

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6 minutes ago, JPickford said:

 

How are people kept close together in those games?  Is there a tether or is it just the locations being quite small?

 

The problem here is the game is open world and you have driving etc.

 

Invisible tether in the first load of Lego games (Star Wars etc). The camera will zoom out to a certain point, after which one of the players will be 'pulled' along by the other one. It's very frustrating as it can lead to getting knocked off platforms into death chasms, dragged into the line of NPC fire, etc.

 

From Harry Potter 1-4 (IIRC) onwards, there's a dynamic split screen. If the player characters are close together they just both see the same screen, if they move too far apart it splits and rejoins as needed.

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12 minutes ago, JPickford said:

How are people kept close together in those games?  Is there a tether or is it just the locations being quite small?

 

The problem here is the game is open world and you have driving etc.

It was a tether. As the two players walked further apart the camera zoomed out a bit, but there was a limit as to how far it would zoom, and how far they could walk apart. If one person "pushed" against the edge of the screen while the other didn't touch the controls, the second person would get dragged along as far as I recall. If both pushed in opposite directions off the edges of the screen, neither moved. If one person entered a new area, the other one teleported to their side. I imagine the same would happen if one person entered a vehicle - not sure what the other player would do in the passenger seat, though!

 

Admittedly, it might be awkward from the story point of view, but that never stopped Halo where there was one Master Chief in story cut-scenes, and suddenly two of them when the co-op gameplay resumed.

 

To be honest, the tether system was sometimes frustrating if two players had different ideas about where to go, and later Lego games changed to a split screen system once they got far enough apart. Although that had its own issues, with the players being smaller on the screen, and losing track of each other.

 

But in any case, for me, it would be great to play in co-op, so I could help out my children for example.

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