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3 hours ago, daifuco said:

Some people now are worried because the devkits apparently use nvidia maxwell chips rather than the pascal (newer) family.

I think some people are just adicted to get worried. Although in this case Nintendo really should do their best to make PS4 ports possible and easy.

There's minor differences between maxwell and Pascal. In many way Pascal is a die shrink of maxwell. It does have some tweaks here and there but it's not a huge chnage. SOme Japanesse journalists say that the system is based on "parker"/Pascal which makes lots of sense for portable environment due to the lower energy cost thanks to a smalled process being used (16nm versus 20nm for X1 maxwell).

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2 hours ago, JPickford said:

 

I don't want PS4 ports.

I want lots of ports, but not necessariry ports of modern games.

 

Valkyria Chronicles, the new X-COMs ,Rayman Origins,  Dark Souls, 

20 minutes ago, pulsemyne said:

There's minor differences between maxwell and Pascal. In many way Pascal is a die shrink of maxwell. It does have some tweaks here and there but it's not a huge chnage. SOme Japanesse journalists say that the system is based on "parker"/Pascal which makes lots of sense for portable environment due to the lower energy cost thanks to a smalled process being used (16nm versus 20nm for X1 maxwell).

 

Thanks for clarifying it. I also think there shouldnt be a problem updating the final hardware to Pascal. I hope it is Pascal. Why would nvidia want to put old hardware on a new product with their name on it?

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50 minutes ago, daifuco said:

Why would nvidia want to put old hardware on a new product with their name on it?

 

You clearly haven't bought many of Nvidia's (or to be fair, AMD) GFX cards over the years then *cough*

 

 

23 hours ago, pulsemyne said:

Rumour is retail units of the Switch will have four gigs of RAM. Now this may not sound too great but it's very nice for a handheld and the machine won't have to deal with the truly terrible bloat of console OS amounts which drag their ram from 8 gigs down to about 5 or less. So it's a sensilbe amount (obviously considering the power draw extra memory would have) and is a big step up from the WiiU's 2 gigs of which only 1 gig was usable in game. 

Overall I'd say the system is looking to be about 3-4 times the WiiU's power as a portable which is pretty damn impressive.  

 

Considering the split on the Wii U and how memory was allocated on the 3DS, is the NS going to be such a massive leap forward in terms of actual proportional memory available to games? If they don't plan to have a responsive OS or allow other apps to be easily available at the touch of a button, then I suppose it won't suffer from the same 'bloat' as the other home consoles do by design.

 

 

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2 hours ago, mushashi said:

 

You clearly haven't bought many of Nvidia's (or to be fair, AMD) GFX cards over the years then *cough*

 

 

 

Considering the split on the Wii U and how memory was allocated on the 3DS, is the NS going to be such a massive leap forward in terms of actual proportional memory available to games? If they don't plan to have a responsive OS or allow other apps to be easily available at the touch of a button, then I suppose it won't suffer from the same 'bloat' as the other home consoles do by design.

 

 

Yeah I'm guess there would be features missing but I don't think we will have a WiiU launch situation where the OS was really bloody slow. If they do go for android in some form then it should be responsive. Also I think they learned with the WiiU that they need to get the OS right. It's pretty good now speed wise even though it's using just one of three CPU cores (and they are not good speed wise).

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20 hours ago, pulsemyne said:

Yeah I'm guess there would be features missing but I don't think we will have a WiiU launch situation where the OS was really bloody slow. If they do go for android in some form then it should be responsive. Also I think they learned with the WiiU that they need to get the OS right. It's pretty good now speed wise even though it's using just one of three CPU cores (and they are not good speed wise).

 

Based on my experiences with Android, I think you really need 2GB of RAM for it to be useful for multitasking, it's crap with 512MB and barely tolerable with 1GB imo, and that's with the stock Google version, it's even shittier with the bloatware variants used by some phone companies, which I find a bit odd, considering Linux runs great on a x86 PC with that amount or less, even classic Windows NT variants run great on 1GB.

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1 hour ago, mushashi said:

 

Based on my experiences with Android, I think you really need 2GB of RAM for it to be useful for multitasking, it's crap with 512MB and barely tolerable with 1GB imo, and that's with the stock Google version, it's even shittier with the bloatware variants used by some phone companies, which I find a bit odd, considering Linux runs great on a x86 PC with that amount or less, even classic Windows NT variants run great on 1GB.

It was said early on that they were going to use some custom version of android. Nvidia should have more than enough experience with android to help in that regard. I wonder how well it runs on a shield?

Seems fine and that's will less memory than the switch apparently has.

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http://www.eurogamer.net/articles/2016-11-01-nintendo-to-end-wii-u-production-this-week

 

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Nintendo will end Wii U production this Friday, multiple sources have confirmed to Eurogamer.


At the last official count, as of 30th September, Nintendo had shipped 13.36m Wii U consoles. The Wii U's final tally will likely now be only slightly more. For comparisons sake, GameCube sold 21m. N64 sold 32m. Wii sold 101m.

 

Nintendo's Japanese production line will shut down for the last time this week after the final deadline for orders passed yesterday, Eurogamer understands. Only a small number of further orders were placed.

 

 

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1 hour ago, pulsemyne said:

 

It was said early on that they were going to use some custom version of android. Nvidia should have more than enough experience with android to help in that regard. I wonder how well it runs on a shield?

 

Seems fine and that's will less memory than the switch apparently has.

 

But the rumours you refer to say it only gives the OS 800MB to use, the game has exclusive use of the other 3.2GB.

 

The reason modern game consoles define how much memory they get allocated is to allow devs to optimise for a known, set target. You don't have to worry about having some of your memory being suddenly required by another app if the user decides to run something else at the same time as your game, like the Xbox One and its multitasking design where the devs have set modes of access to hardware based on various usage scenarios, that's why they have to set aside 3GB for bloat, or on PC, where if you have stupid levels of RAM available, you can run even the most memory hungry games while doing about a bajillion other things too, might even be able to run Chrome at the same time if you're really lucky :P

 

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http://www.nintendolife.com/news/2016/11/rumour_nintendo_switch_will_launch_on_17th_march_in_europe

 

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Take this with a pinch of salt, but now Laura Dale - who from our own conversations seems to have some solid sources, and has previously published some articles on Switch via LetsPlayVideoGames - has revealed that she hears the Switch will launch in Europe on 17th March.

 

As if they'd miss out on Mar10 by a week.

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Stolen from NeoGAF:

a9e1b5ac82.png

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With the design and the unique abilites of the Switch, Nintendo should revolutionize again the way we play. Ultra-accessible, this console will offer to all of us the liberty and pleasure to share our game experience and to play anywhere and at any time. The Ubisoft teams who are creating games for the Switch are inspired by all these new possibilities, and I'm very happy that we can continue to make big things with Nintendo. In addition to Just Dance 2017, I'm thinking especially about a game that will surprise you a lot !

BG&E2? That surely wouldn't be a surprise now - it's been speculated and teased all over the place.

 

And some good (plus some worrying) stuff from Capcom as well:

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During the latest financial briefing, Capcom’s CEO Kenzo Tsujimoto has touched upon the company’s Nintendo Switch support. During the Q&A session, Tsujimoto stated that multiplatform development will be possible for the new Nintendo console, but that’s not what Capcom would like to do, as they seek to offer something that will differ from PlayStation 4 and Xbox One titles. Tsujimoto also added that the company is currently in an internal review phase regarding content and features that might be offered in Switch titles, so there are no additional details on the matter as of now.

It's good that multi-platform development is on and hopefully easy, but I don't like this idea that everything has to be different again. It doesn't - just develop the best game, don't get caught up trying to shoe-horn in features and control options that don't make sense just because you can. Use the bits that are needed and leave out the bits that aren't.

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wow, what a surprise.

 

It's pretty obvious all the DLC characters will be in Smash Switch. Hopefully all the dlc including stages as well. 

 

I'd like to see a few more characters - inklings are an obvious one but i would expect to see a few third party characters (rayman? shovel knight?) too.

 

Also, please give more options for multiplayer online play. Also, a decent stage maker like mario maker. And finally, automatically save your preferences so you don't need to change it EVERY time you load the game up.

 

edit: oh and a proper offline tournament mode.

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On 04/11/2016 at 09:38, rgraves said:

And some good (plus some worrying) stuff from Capcom as well:

It's good that multi-platform development is on and hopefully easy, but I don't like this idea that everything has to be different again. It doesn't - just develop the best game, don't get caught up trying to shoe-horn in features and control options that don't make sense just because you can. Use the bits that are needed and leave out the bits that aren't.

 

I'm just hoping that they mean instead of devoting loads of time to multi-platform development they are going to pour all of their efforts into Monster Hunter Switch (with weapons that switch mode!)

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The way to make a Switch port of DLC-filled Smash irresistible is to include all the 3DS exclusive stuff in the package. It would be an effective demonstration of collating their home console/handheld efforts, too. 

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14 hours ago, Rob Rule said:

The way to make a Switch port of DLC-filled Smash irresistible is to include all the 3DS exclusive stuff in the package. It would be an effective demonstration of collating their home console/handheld efforts, too. 

 

Smash run was amazing! Shame it was so painful to play the 3DS version for extended periods.

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UK specialist gaming retail chain GAME has been informed of the Nintendo Switch’s wholesale price to retailers, and is planning on selling their basic SKU of the system in stores for £199.99.



It is important to note this is not a Nintendo set RRP, as in the UK manufacturers are not allowed to set RRP prices for consoles. However, it is safe to assume this gives us a solid indication of the price the system will sell at nationwide.

We have also learned that a separate SKU featuring more internal storage and a packed in game is planned to sell at £249.99. We have heard rumours as to what this pack in game is, but we currently have only one source on this information so we are unwilling to talk about that pack in title at this time.

Both our sources have told us that additional Switch Pro Controllers are expected to sell at launch for £39.99 at GAME.

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