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1 hour ago, Stanley said:

You're not playing dumb you just are.

I started this off with a simple question. One you never answered. Your only retort was to start insulting me. Good work Stanley.

 

Look, I've got nothing against you and I've got nothing against VR, so how's about stop getting so touchy and just explain to me?

 

Your little VR war is already lost if this is the attitude of the believers.

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1 hour ago, Jon said:

I started this off with a simple question. One you never answered. Your only retort was to start insulting me. Good work Stanley.

 

Look, I've got nothing against you and I've got nothing against VR, so how's about stop getting so touchy and just explain to me?

 

Your little VR war is already lost if this is the attitude of the believers.

Explain what? Jesus Christ.

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26 minutes ago, Stanley said:

Explain what? Jesus Christ.

 

The ignored question was "How is VR on mobile going to make it mainstream?" given all the non-inclusive headgear stuff that it's just assumed everyone being a-ok with despite even people like me, who should be well into stuff like this, not giving even a cursory glance at something like Google Cardboard just to try it out. Your posit was along the lines of making the assumption that it just will, hence the query from Jon.

 

It's hardly biblical stuff, although probably ultimately fuck all to do with the NX unless Nintendo truly are mental.

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If VR succeeds at all it won't be on expensive headsets, or perhaps games generally, but in the mobile space.

 

Why? Because it negates the need to buy extra hardware other than the headset to hold the phone. Which costs buttons, or comes free.

 

Also because it frees you to use it wherever you like, which I believe is the part Jon struggles to understand. 

 

Hopefully that makes everything crystal clear for anyone hanging on during this scintillating debate.

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8 hours ago, Jon said:

What's built into Android, VR? What does that even mean? 

 

I've tried Google Cardboard and all it does is split the screen in half to show two images. It's massively underwhelming. Why would that need to be built in at OS level?

https://developers.google.com/vr/daydream/overview

 

Means exactly what I wrote, VR API is now part of Android. It's a tad more to it than cardboard.

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2 hours ago, Nobuo's Organ said:

(Have they stopped talking about VR yet?)

Not sure why VR is being talked about in this thread, as Nintendo won't touch it with a barge pole with the NX. It's not their own idea based on affordable technology, so they will let all the others produce expensive addons and refine the tech and affordability before they jump in.

 

So, NX then. I'm really hoping that there is some form of back compatibility with the Wii U stuff, even if it's just downloadable. I had to miss out on the Wii U due to money and life issues, but there are about 10 first party games I would really love to play. I can't see the price of the console coming down in the near future due to the cost of it's production, and will be horribly sad to have missed out on a whole generation of Nintendo games. And I know I may be asking for the moon on a stick here, but it would be nice. 

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I'm pretty sure there have been rumours / leaks that certain titles are being ported from Wii U to NX. I think it might have been Mario Maker & Splatoon I read about.

 

Being Nintendo, the absolute best they will offer I imagine is a reduced upgrade price to the NX version if you already own the Wii U version digitally.

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2 hours ago, KriessG said:

I'm pretty sure there have been rumours / leaks that certain titles are being ported from Wii U to NX. I think it might have been Mario Maker & Splatoon I read about.

 

Being Nintendo, the absolute best they will offer I imagine is a reduced upgrade price to the NX version if you already own the Wii U version digitally.

 

To be fair, Nintendo are the only console maker to have proper backwards compatibility for the last few generations, and even better previous form for handhelds.

 

So fingers crossed it's not that much of a longshot.

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The Wii U sold so badly that they basically get a free shot at selling all its best exclusives again on the NX. I wonder if there's going to be cross play...

 

I'm still clinging to the incredibly slim hope that the NX is a shared software standard thing and new games for the NX console will be available digitally for the Wii U, at least for a while.

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As a few have said, the fact is Nintendo have always been good at BC, and am sure they will want more money from the games of the Wii U. Fingers crossed. 

 

At the moment I only have a PS3, tons of games still to finish, and am not yearning for a Bone or PS4, but am genuinely excited about the NX reveal. Always been a big Nintendo fanboy though.

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8 hours ago, Stanley said:

If VR succeeds at all it won't be on expensive headsets, or perhaps games generally, but in the mobile space.

 

Why? Because it negates the need to buy extra hardware other than the headset to hold the phone. Which costs buttons, or comes free.

 

Also because it frees you to use it wherever you like, which I believe is the part Jon struggles to understand. 

 

Hopefully that makes everything crystal clear for anyone hanging on during this scintillating debate.

 

No, the part Jon struggled to understand was why you thought it being widely available on mobile devices was just automatically going to make it a winner. Even the above is wooly speculation, for a start to get a decent experience you're actually looking at something like GearVR which while a relatively cheap option doesn't cost buttons, and requires specific Samsung hardware, same for the Daydream at 70 quid plus a 600 quid Google Pixel (for now, but you're still likely to be looking at a 3-400 quid entry point all in). The cheap or free options are presumably something like Google Cardboard et al yet I've not made the effort nor do I know a single person outside of here who has, which is all anecdotal I know. Perhaps that'll change but I don't see a compelling reason that is going to get people in general into it any time soon, yes, great, they can use it anywhere they like (as long as they're carting their headset about and don't mind not knowing what goes on around them in a public space) but what would be the reasons to bother at the moment? What will keep them there and keep them using it? As Jon also mentioned there is a kind of precedent already set with 3D in the home, it was available to everyone (and practically pushed on anyone buying a new TV for a few years), it often came with free glasses but generally not enough to be fully inclusive without additional expense, and as a result who actually bothers to use it now? Again, completely anecdotal but I don't know anyone still doing so, they just didn't have the reason to carry on with it.

 

In a vain attempt to keep this tied into the topic, whether VR succeeds or not it's the above point of view that shows Nintendo wouldn't go anywhere near this sort of thing for NX. If Nintendo do try anything it's to attempt to get people involved and interacting and given they've always championed same-room inclusion with their games it's the polar opposite that VR offers. Still, perhaps they could do something mental but hopefully not in an on the cheap hamstrung sort of way.

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58 minutes ago, stefcha said:

 

No, the part Jon struggled to understand was why you thought it being widely available on mobile devices was just automatically going to make it a winner. Even the above is wooly speculation

Well yeah it might also die a death. 

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Mobile VR has the benefit of not needing any additional hardware, sure (apart from the headsets, which are under £100), but who wants to come home and put their phone into a headset? When you're on 30% battery and you might get interrupted with phone calls and messages and whatever else.

 

It's also in a space where most people don't want to pay 79p for a game or app, let alone anything more, so the software will continue to be awful. Mobile VR is basically a novelty at the moment, great for 5/10 minute demos and little else.

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2 hours ago, stefcha said:

 

As Jon also mentioned there is a kind of precedent already set with 3D in the home, it was available to everyone (and practically pushed on anyone buying a new TV for a few years), it often came with free glasses but generally not enough to be fully inclusive without additional expense, and as a result who actually bothers to use it now? Again, completely anecdotal but I don't know anyone still doing so, they just didn't have the reason to carry on with it.

 

 

I keep seeing this comparison trotted out and I just can't understand it. 3D TV was a gimmick to get people visiting cinemas and then to sell new tv's. VR is a different medium which is finally only now reaching the level of affordability and quality to reach our homes (The cost of entry is still high but it is coming down quickly). Since you're specifically referencing 3D TV I'm going with the fact that it was mainly used for 3D movies, some sports broadcasts along with some TV shows. The idea for VR isn't to replicate that or to be the next thing in TV, it's for whole new experiences, be them fully interactive or semi-passive experiences.

 

If anything we should be comparing this gen of VR right now to the days of black and white TVs, or early smart phones. It's obvious how much better, affordable and usable this tech can get over the next few years, and with the money being spent on it from the biggest of tech companies I'm pretty certain it'll get there at a decent pace.

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21 minutes ago, KriessG said:

I keep seeing this comparison trotted out and I just can't understand it.

 

The comparison was simply for the practical reasons explained, it's not about what VR itself is or isn't. 

 

And for those reasons I think the NX won't be or have anything to do with it, unless Nintendo are nuts.

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The problem with VR is not technical but more in a conceptual way. Getting lost into virtual world is just not considered healthy.

Yes, it is ok for a moment. But as a simple, not life changing experience.

Anything too deep is considered a waste of time/life.

I can see a point in that. I had to stop playing Forza Horizon 3 because I was beginning to feel a bit lost in life. Of course there were other factors, a knee injury, the change of season, but FH3 and its immersive, dopamine generating world was making me feel a bit down in real life.

 

I have changed to something more down to earth thing like Street Fighter V and it is helping me.

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