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16 minutes ago, moosegrinder said:

 

There's so, SO much I don't understand about that game.

Well, it is a Nippon Ichi game! The loot never seems that good and I'm sure there's something I'm missing. But the moment to moment gameplay is mostly great. Sometimes it's a little difficult to find out where you're supposed to go.

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32 minutes ago, Lovelyman said:

Well, it is a Nippon Ichi game! The loot never seems that good and I'm sure there's something I'm missing. But the moment to moment gameplay is mostly great. Sometimes it's a little difficult to find out where you're supposed to go.

 

The sheer volume of it makes me think it's all about selling and smashing them together at the blacksmith. It's been a long time since I played it, I ought to get back to it.

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Most games are designed using 4k textures and stuff so they can update them further down the line, right? I imagine they could just release a switch pro patch for breath of the wild and odyssey to give shiny new visuals (and maybe HDR).

 

I say ‘just release a patch’ but I’m sure they’d just sell it full price as a new release.

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Big Pharma is my worst gaming purchase for many many years. I barely managed to even complete the initial tutorial.

 

'Move the cursor on the concentrating bar of the kills pain effect. It can be found on the bottom of the effect field.'

 

No you can open the ingredient menu that appears in the upper right corner but there's no way to move the cursor outside the main playfield into the ingredient menu.

 

Also the initial tutorial at no point mentions or explains thr pause, play, forward or fast forward buttons. These appear to do diddly squat even after I'd competed my assembly line. I spent ages looking for an on button or something to get it running and then randomly it all whirres into action. Muppets who converted it from PC need their P45s

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That game was good on pc when it came out years ago. I can't imagine it really working on switch but sounds like they've made no effort. 

 

 

I think the publisher of the PC version posts on here sometimes, looks like switch port has a different publisher too. 

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I was expecting to be taken back to the days of  theme hospital on PC or even theme park on the jaguar. This was just extremely painful to even get through the initial tutorial, have now got through the second and midway through the third but really don't feel like I'm getting anything like enough gameplay satisfaction to bother persevering any further with it and disappointed the issues with he game weren't highlighted more prominently in some of the online reviews I read.

 

I Havn't tried to see if touchscreen is supported as imagine that could improve the controls significantly.

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7 hours ago, mwaawm said:

I was expecting to be taken back to the days of  theme hospital on PC or even theme park on the jaguar. This was just extremely painful to even get through the initial tutorial, have now got through the second and midway through the third but really don't feel like I'm getting anything like enough gameplay satisfaction to bother persevering any further with it and disappointed the issues with he game weren't highlighted more prominently in some of the online reviews I read.

 

I Havn't tried to see if touchscreen is supported as imagine that could improve the controls significantly.

I haven’t played it yet but isn’t Two Point Hospital considered decent to scratch that Theme Hospital itch? 

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9 hours ago, Strafe said:

Most games are designed using 4k textures and stuff so they can update them further down the line, right? I imagine they could just release a switch pro patch for breath of the wild and odyssey to give shiny new visuals (and maybe HDR).

 

I say ‘just release a patch’ but I’m sure they’d just sell it full price as a new release.


I’d imagine many games are made with assets suitable for 4K in the past couple of years, but not all of them. And that’s today. BotW was initially in development for the WiiU so I’d be extremely surprised if they put in the time and effort to make textures for a 4K version “just in case”.

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1 hour ago, Alex W. said:


I’d imagine many games are made with assets suitable for 4K in the past couple of years, but not all of them. And that’s today. BotW was initially in development for the WiiU so I’d be extremely surprised if they put in the time and effort to make textures for a 4K version “just in case”.


Just in case? I think Nintendo, a company that makes successive, more powerful each time consoles and has a long history of releasing games on previous consoles for its current consoles for money, wouldn’t think of that as a ‘just in case’ scenario.

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I don’t think they’d spent millions on extra manpower and development hardware to make assets they wouldn’t even be able to test on a dev kit for the best part of a decade, no. Developers don’t project ten years in to the future, figure out what screen technology will be like then, develop the game to that specification on the assumption games hardware will actually be able to run at that resolution, then scale down for release.

 

Well, not console developers at least.

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38 minutes ago, Stoppy2000 said:

Surely BOTW would be improved just by a solid frame rate. Even in its current state it's still one of the best games ever made.

I would be very happy if they ironed that out and then just upscaled it - the problem with using higher resolution textures is that they take up valuable cartridge space or memory card etc. 

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