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15 hours ago, ann coulter said:

The special compendium edition of Octopath Traveler is £31.99 on Argos, with a map, pop up book and some tatty coin. (They're selling the standard game for £44.49 so don't blame me if they don't honour it!) I had to add something else to my order that was in stock to get the order to process and then delivery was four quid, so it works out a bit more than £31.99 in total, but still!

 

Credit to the Cheap Arse Era thread on Resetera!

You should just be able to pay for the pre order with free delivery. That's how it's worked in the past for me.

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15 minutes ago, Stanley said:

You should just be able to pay for the pre order with free delivery. That's how it's worked in the past for me.

 

I was about to post to say that once in your basket there’s no option to proceed to checkout, but having just gone into the app to check my facts it now is allowing checkout, with free delivery!

 

Fly (to Argos), you fools!

 

Edit - status page on the website still says processing, so it may yet be cancelled. 

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7 hours ago, JPickford said:

Charging for online has always been a scam.  If you've paid full price for a game the cost of bandwidth/servers is trivial.   Hence MS & Sony having to bundle games to justify it.   Online is free on PC and that works fine.

 

A lot of dedicated servers on PC games are run and paid for by end users and not devs of the game. Developers are rinsing end users on pc games with micro transactions much like on consoles/phones so while you can play for free on PC you can’t argue that Steam/PC game devs are somehow giving it all for free so Nintendo should!

 

Lets be honest here, I’d rather not pay for a sub on any console let alone Nintendo but it would be stupid of Nintendo to not go the same route as others and at least as a paid for service we can demand more from them in terms of voice comms etc.

 

Maybe I stupid but it amazes me that I’m paying less for a console game now than when I had a snes, I suspect the costs have gone up a fair bit and yet I paid less for Zelda BOTW than Plok...... I don’t begrudge a fee for online but then I buy skins and dance moves in Fortnite regularly so confirmed stupid I guess!

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1 hour ago, ann coulter said:

Amazon is selling the same special edition for £95 so I'm not expecting our orders to be honoured. I'm not sure Argos will get enough copies to honour all these orders even if they wanted to. Soon find out, I guess.

 

Argos did honour their Call of Duty Infinite Warfare Legacy Edition price fuck up, selling it for just £20!! Best bargain ever, that was.

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57 minutes ago, Shimmyhill said:

 

A lot of dedicated servers on PC games are run and paid for by end users and not devs of the game. Developers are rinsing end users on pc games with micro transactions much like on consoles/phones so while you can play for free on PC you can’t argue that Steam/PC game devs are somehow giving it all for free so Nintendo should!

 

Lets be honest here, I’d rather not pay for a sub on any console let alone Nintendo but it would be stupid of Nintendo to not go the same route as others and at least as a paid for service we can demand more from them in terms of voice comms etc.

 

Maybe I stupid but it amazes me that I’m paying less for a console game now than when I had a snes, I suspect the costs have gone up a fair bit and yet I paid less for Zelda BOTW than Plok...... I don’t begrudge a fee for online but then I buy skins and dance moves in Fortnite regularly so confirmed stupid I guess!

 

The whole proposition from Nintendo is just so unimpressive, especially as they’ve had over a year to figure this online package out. All they’ve come up with is to charge you for something they were previously providing for free since the days of the Wii and sprinkling a load of shit nes games on top which no one will play. At least they should offer some N64 or GC games. Something. Anything. 

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10 minutes ago, DC LEMON said:

Has Nintendo even said paid online will lead to dedicated servers? The P2P ones in Splatoon 2 are becoming ever more painful as my ranked lobbies fill up with Japanese players.

 

Nope. I don't expect it to either.

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4 hours ago, Popo said:

 

I was about to post to say that once in your basket there’s no option to proceed to checkout, but having just gone into the app to check my facts it now is allowing checkout, with free delivery!

 

Fly (to Argos), you fools!

 

Edit - status page on the website still says processing, so it may yet be cancelled. 

 

Now changed to “in progress”, fingers crossed!

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4 hours ago, CovisGod said:

If someone wants to order an extra Octopath and it isn't cancelled I'll love you forever :D

 

Also can someone please explain to me the difference between these 2 SD cards other than obviously the price 

 

Screenshot_20180513-132230_Chrome.jpg

Jesus - the storage these days.  I've still got some 256 memory sticks from years ago..  That's 256mb!!!!

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38 minutes ago, Keyboard Koala said:

 

 

I'll obviously be getting this but I really would much much prefer some Cave action over Ikaruga (or Radiant Silvergun) which I find quite fiddly and not massively exciting. It's like the least flow shmup going. 

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Can we talk about online multiplayer for old Nintendo games? On the face of it, quite an exciting prospect given how many great local multiplayer games they have. If this eventually comes to SNES games (Super Mario Kart), then we have a winner.

 

I suspect that they are doing 'emulator level' multiplayer support so that they don't need to recode / recompile the games. This is like the old ZSNES emulator feature where one computer is the main player and the other computer is the second joypad. If this is the case, then sadly we don't get features like online leaderboards, because this would require a code change to the game.

 

How well does this kind of multiplayer work? Is it laggy? My conspiracy is that they have tried to get this working for SNES / N64 / GC but they can't get it working at an acceptable performance level. So they have decided to release it only for NES games where the lag doesn't really matter. 

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All it says on Nintendo's website is this:

 

Quote

With online play added to every classic game, you can compete (or cooperate) online with friends, share your screen, or pass the controller, depending on the game. With the Nintendo Switch Online smartphone app, you can also voice chat during your play sessions.

https://www.nintendo.com/switch/online-service/nes/

 

No mention of leaderboards.

 

For me that would certainly elevate the likes of Balloon Fight, without it it's kind of pointless adding in other online features. It's a score game.

 

Surely it's technically possible to pull the score data out.

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I don't think they will touch the code for any game. It will be ancient code and it would require retesting. I can't see that happening, but would love to be proved wrong. Can you 'pull the score out' without changing the game code?

 

Ballon fight has proper local multiplayer, so there is a point there...

 

For games without local multiplayer (e.g. Zelda), they are going with 'pass the pad'. Both players see the game and you can switch who is controlling it.

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6 minutes ago, Beezer said:

I don't think they will touch the code for any game. It will be ancient code and it would require retesting. I can't see that happening, but would love to be proved wrong. Can you 'pull the score out' without changing the game code?

 

On the Switch already, Blazing Star has leaderboards outside the (emulated) game, so it's certainly possible to do that sort of thing.

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