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17 hours ago, MattyP said:

 

Had the same experience with Zelda... I was going digital only... then £60?! Ended up getting a physical cart for £39 online (which I can re-sell if I want to).

 

I appreciate that Nintendo have to keep to the RRP to keep inline with retailers at but still.... the other problem I have with spending something like £60 on digital products is if they take the game out of the back catalogue so you can no longer download it... Don't mind for £5-10 games... but £60?

 

Generally even if they withdraw a title from sale you can still download it.  There's several on GOG and Steam where licencing agreements have expired (Some old Colin McRae games for example) that I can still download.

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3 minutes ago, Dudley said:

 

Generally even if they withdraw a title from sale you can still download it.  There's several on GOG and Steam where licencing agreements have expired (Some old Colin McRae games for example) that I can still download.

 

:) Indeed... Thats my point though GoG and Steam work well... my experiences this far with Nintendo have made me more cautious... all my Wii virtual console games I bought are now gone forever it seems... :(

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DOOM is fucking awesome.

 

Having recently finished Zelda and Mario (and wanting to wait a bit before starting Zelda's Master Mode) it's become the perfect antithesis to relaxing evenings spent enjoying colourful platforming worlds. Like a kind of palate cleanser made of real human tears. It's stupid hard, it's initially confusing as hell, and it's relentlessly mean and full of over the top testosterone.

 

And it's glorious.

 

I love the upgrade system, I love that it penalises you for choosing not to run around like a lunatic, I love the soundtrack, and I love all the little easter eggs and nods to the original PC games. The multiplayer is the most fun I've had since Quake III. It's taken a good chunk of hours to feel comfortable with the controls, so I can understand why people might give up before really getting into the meat of the game, but once you're versed in chainsaw attacks and switching weapons and throwing grenades, and you have all that built in as muscle memory, it becomes so much fun.

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1 hour ago, David Heath said:

DOOM is fucking awesome.

 

Having recently finished Zelda and Mario (and wanting to wait a bit before starting Zelda's Master Mode) it's become the perfect antithesis to relaxing evenings spent enjoying colourful platforming worlds. Like a kind of palate cleanser made of real human tears. It's stupid hard, it's initially confusing as hell, and it's relentlessly mean and full of over the top testosterone.

 

And it's glorious.

 

I love the upgrade system, I love that it penalises you for choosing not to run around like a lunatic, I love the soundtrack, and I love all the little easter eggs and nods to the original PC games. The multiplayer is the most fun I've had since Quake III. It's taken a good chunk of hours to feel comfortable with the controls, so I can understand why people might give up before really getting into the meat of the game, but once you're versed in chainsaw attacks and switching weapons and throwing grenades, and you have all that built in as muscle memory, it becomes so much fun.

 

Doom on the go continues to amaze me.

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23 minutes ago, scottcr said:

Doom on the go continues to amaze me.

 

I honestly think a lot of people saw some of the reviews, and the hyperbole around the resolution, and believe it's a mess. But it's really, really not. It's looks great still - and like absolute witchcraft when in your hands.

 

No idea how it sold (hopefully OK), but I think a demo would do it the world of good actually...

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I'd happily get Doom for the Switch if it wasn't three times the price of the PS4 version. Same for Skyrim (maybe twice the price for Skyrim is a fairer comparison). I think Nintendo are in danger of alienating customers looking to buy third party titles if they're not careful, especially now that the first party games have dried up a bit. The only real reason to choose Switch 3rd party games over PS4/XB1 is the portability, but I don't think that's enough to justify the comparative increase in price, especially when the Switch version will be at a lower resolution most of the time.

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I would rather have Doom on Switch too but a tenner on PSN is just too much of a difference. So Sony's cut of my purchase is much smaller, but it's still larger than the nothing Nintendo gets from me as a result. I guess Nintendo must have data showing it works out better for them having fewer purchases at higher prices, that there are enough people willing to pay significantly more for portability. Unless it's the major third parties pushing for higher prices on Nintendo's systems because they think they can, or a bit of both.

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5 minutes ago, Jamie John said:

I'd happily get Doom for the Switch if it wasn't three times the price of the PS4 version. Same for Skyrim (maybe twice the price for Skyrim is a fairer comparison). I think Nintendo are in danger of alienating customers looking to buy third party titles if they're not careful, especially now that the first party games have dried up a bit. The only real reason to choose Switch 3rd party games over PS4/XB1 is the portability, but I don't think that's enough to justify the comparative increase in price, especially when the Switch version will be at a lower resolution most of the time.

Most Switch ports cost the same or less than the game did when they came out on PS4 or XBox. Which given the work involved seems fair.

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3 hours ago, rgraves said:

All that said, I do think digital pricing needs to be looked at - you are right in that you'd think it should be cheaper given the savings made in terms of delivery. But, I also appreciate (assume?) there are probably some legal issues/rules around pricing parity that I don't know enough about.

 

There's a much more simple explanation. Nintendo don't view the distribution medium as the important bit, you're paying for the content and as they own the delivery mechanism, they can charge whatever price they feel is fair for their content, they can't enforce RRP on physical goods they've sold to a third-party retailer legally (the wholesale price they can control).

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2 minutes ago, deKay said:

 

Doom on the Switch when it came out was £50. On the PS4 it was also £50.

Was it? I thought it came out at £40. Never mind, then.

 

Skyrim is obviously an exception since it costs about the same on Switch as it did on PS3 back in the day, but it's hard for me to be too annoyed when it seems like actual magic for me to be playing it on a handheld.

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20 minutes ago, ann coulter said:

I would rather have Doom on Switch too but a tenner on PSN is just too much of a difference. So Sony's cut of my purchase is much smaller, but it's still larger than the nothing Nintendo gets from me as a result. I guess Nintendo must have data showing it works out better for them having fewer purchases at higher prices, that there are enough people willing to pay significantly more for portability. Unless it's the major third parties pushing for higher prices on Nintendo's systems because they think they can, or a bit of both.

 

Well guess PS4 is mature with around 75 million consoles out there so the profit per game doesn't have to be as high.... Ninty are still building the user base think they are up to around 15m consoles - so its still a fairly small market to sell into (compared to PS4/XBO/PC). Also Switch games must need a bit of optimisation time too to work well in both docked/undocked modes. Anyhow guess Ninty know what they are doing.... Also its good to have a portable and docked version of a game... previously if you had say a home Ninty system and a portable one you might have bought a similar game for each (Super Mario 3D for example). Great to take it with you and continuing to play where you left off.... convenience is king I guess....

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8 minutes ago, Spacehost said:

Was it? I thought it came out at £40. Never mind, then.

 

Skyrim is obviously an exception since it costs about the same on Switch as it did on PS3 back in the day, but it's hard for me to be too annoyed when it seems like actual magic for me to be playing it on a handheld.

 

Well, most places were selling it for £35-40, but it's price on the eShop (and so therefore the same at Game etc.) was £50.

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Also, if Nintendo want to charge £50 for Mario Odyssey until the end of time I am okay with that. Games do not magically stop being worth £50 just because they have been out for a while and we have a generation of gamers conditioned to annually/ semi-annually trade in the last Call of Duty/ FIFA/ AssCree to Game for £5 and then spend £50 on subtly different version of Call of Duty/ FIFA/ AssCree.

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2 minutes ago, Spacehost said:

Also, if Nintendo want to charge £50 for Mario Odyssey until the end of time I am okay with that. Games do not magically stop being worth £50 just because they have been out for a while and we have a generation of gamers conditioned to annually/ biannually trade in the last Call of Duty/ FIFA/ AssCree to Game for £5 and then spend £50 on subtly different version of Call of Duty/ FIFA/ AssCree.

 

Interesting. So you're happy for all Nintendo's forthcoming virtual console games to be £50 each, and for the NES and SNES Minis to cost, what, £1000?

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The PS4 version of Doom has already recouped its dev costs and the only people interested in it now are casual players who would never pay fullprice for it, a bit pointless comparing the launch price cost of the NS version to a version of the game which has done most of its revenue generation by now, there is only ever so much demand for most games being sold, making them significantly cheaper doesn't magically make them generate more actual profit, which is the sole reason to port games in the first place (also the reason publishers cite unhappiness with apparently big sales numbers for some games, not much use if you aren't making much per copy after spending loads making it)

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I've only got physical copies of games so far (I like the boxes) but can certainly see the appeal for going digital only. I love how easy it is to jump between Rocket League and Splatoon 2 so quickly  (when the Splatoon cart is in), but then if I want to play Mario Kart I have to go look for the cartridge and ain't nobody got time for that. 

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6 minutes ago, ann coulter said:

 

Interesting. So you're happy for all Nintendo's forthcoming virtual console games to be £50 each, and for the NES and SNES Minis to cost, what, £1000?

I'm saying Zelda: Breath of the Wild should not be subject to the same depreciation curve as Just Dance 2017 simply because they came out in the same week for the same console, in much the same way I'm happy to pay £10 for From Dusk Till Dawn on Blu-Ray but would require someone to pay me £10 to see Bio-Dome, despite them coming out the same weekend.

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Can someone tell me out of interest how much Super Mario Odyssey is on the South African eShop?

 

I ask because I’ve been into a few games stores here and the retail price for a physical copy is around 850rand, or ~£53.  Does this mean their eShop prices are less than physical? The opposite of our situation?

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4 minutes ago, sprite said:

Can someone tell me out of interest how much Super Mario Odyssey is on the South African eShop?

 

I ask because I’ve been into a few games stores here out of interest and the retail price for a physical copy is around 850rand, or ~£53.  Does this mean their eShop prices are less than physical? The opposite of our situation?

 

It's £39.60 / R669.

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