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Super Mario Maker


Uzi
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Little big planet's level editor was too complex. I remember sitting through loads of tutorials. By the time I was onto later ones I had forgotten earlier ones. Plus the game was ok but not wonderful.

The touch screen should mean Mario Maker is much easier to use. The editor in Mario v Donkey Kong DS was fine.

Day one purchase for me.

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this does look amazing, everything I ever wanted LBP to be but wasn't (i.e a decent 2d platformer and manageable tools)

what it will hinge on though is how they handle discoverability, Nintendo don't like online that much, and even less the idea of free speech, how will we get to learn where the great levels are or discover them, they can't curate the whole thing. I'm assuming that full online publishing and sharing is included, and it won't be like the original (and highly limited) Trials was on XBox360

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Can't wait for this, didn't realise the book was part of the standard package which is great. Means I won't need to keep my eyes peeled for preorders being sold out.

Unlocking the amiibo sprites through other peoples stages is nice too. The most popular level is going to be called something like 'unlock every amiibo' and consist entirely of a big flat stage full of question blocks full of special mushrooms. But there should be some amazing stuff too. It's basically going to be the game little big planet should have been.

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Online sharing looks like it builds on the system in Mario vs Donkey Kong Tipping Stars, so you can follow users, see friends levels, latest levels, popular levels etc. You can leave miiverse comments and also see where people have died in your levels. I think it also determines the difficulty of levels by how many times people die and you can filter by difficulty. Basically it looks like a good system.

I haven't seen any slopes, I imagine it would be difficult to convert them to blocks when changing to older tile sets. It would be a shame if you cant use them though.

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I'm already thinking up my own levels because unlike with LBP I feel confident in being able to make them. And the masterpieces of others should make this the best Mario 2D platformer.

Well, it will improve on the original SMB by being able to include elements from the sequels but might need DLC backgrounds to let the community create a true SM3/SMW beater.

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Imagine if Nintendo threw in the originals as a gift.

The fuckers have been reselling them to us again and again and again and again for 22 years now, if they give the lot away with this the universe will collapse in on itself.

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It looks like there is the 100 mario challenge with pre made levels and that is how you unlock some stuff too. 1:54 into the E3 trailer shows it a little.

Apparently it can be used to unlock the extra Amiibo characters if you don't have them as well, so you can get the whole game without additional stuff needed.

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I'm really looking forward to this. I also feel I can try out making stages without worrying too much about fucking it up. I tried to get into Little Big Planet but it felt bit too complex just to dabble in, and the fact the game has so many updates when you just want to pop it on to play few stages every now and then was not fun.

But yeah, looking forward to it.

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This would have been amazing even 10 years ago when I could have the time making nothing but levels all day every day :(

That, and when my love for Bros 3 and World didn't slowly fill with endless critic and old man grumpiness towards how Nintendo treat the plumber these days.

I do, of course, still love Bros 3 and World.

Will still make the raccoon levels I always wanted as a kid.

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I wasn't that interested in this to begin with, but those videos out of E3 have changed that. I was particularly impressed with how Nintendo seem to have put effort into making the creation process interesting, with those sound effects & animations that play as you mess around with the level editor, & the level ordering & curation seems to be pretty good too.

Watching one video where someone was designing a SMB Underground level also had me thinking: 'No you fool! Why are you putting those over there? It's obvious that that won't allow the room or time for Mario to get the proper jump momentum!"

I was then that I realised that I was going to get this game.

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Yeah, I think I'm in as well. This would have been the dream game for my 10-year-old self, but grizzled old me isn't confident that he has the time to devote to the creation process.

But it looks like so much fun

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I think this will be like LBP in that it will be a lot of fun to make your own levels, but very little fun to play other peoples. I mean, it'll just be endless Mario remixes that will seem as if they have been generated via a randomiser compared to the tightly designed levels of the originals. I hope they have a good system to let the cream rise to the top.

The editor looks pretty good though, intuitive.

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This could sound pretty awful, but I always struggle with motivation to finish user-generated single player levels. And the only reason I can come up with is the lack of achievements. Even though I'd class myself as someone who could hardly care less about achievements, I'm not sure it's actually the case. If a game doesn't have them it feels oddly hollow.

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