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NieR: Automata


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SQUARE ENIX ANNOUNCES NEW TITLE IN THE NIER SERIES

All-Star Development Team Formed for NieR New Project

LOS ANGELES (June 16, 2015) SQUARE ENIX® today revealed NieR® New Project (temporary name), a new third-person action role-playing game (RPG) and follow-up to the 2010 cult hit NieR. Offering a fresh blend of action and RPG gameplay styles, NieR New Project is currently being developed in collaboration with PlatinumGames Inc. exclusively for the PlayStation®4 computer entertainment system.

The games all-star development team consists of producer Yosuke Saito (DRAGON QUEST® X / NieR), director YOKO TARO (Drakengard® / NieR), character designer Akihiko Yoshida from CyDesignation, Inc. (FINAL FANTASY® XIV / BRAVELY DEFAULT®), game designer Takahisa Taura from PlatinumGames Inc. (Metal Gear Rising: Revengeance), and composer Keiichi Okabe from MONACA, Inc. (TEKKEN / Drakengard / NieR). PlatinumGames Inc. will be amplifying the action-oriented combat and building a beautifully diverse visual experience that will fully harness the graphical power of the PlayStation®4 system.

More information regarding the game will be unveiled this Fall.

NieR New Project is now in development exclusively for the PlayStation®4 system and is not yet rated.

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Big character model.

Spoiler

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From the end of the trailer translates to Doll, Person, Machine.

:omg::omg::omg:

ImpressiveRewardingFoxterrier.gif

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Emphatically, yes. I was glad I played Gestalt on Xbox 360 as you're an old dude looking after his daughter, as opposed to a young dude looking after his sister.

It was the same on PS3 everywhere except Japan, so for the majority of members here I'd imagine the console version makes little difference.

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It was the same on PS3 everywhere except Japan, so for the majority of members here I'd imagine the console version makes little difference.

Oh right, cheers. I thought all the PS3 versions were Replicant; with the brother instead of the dad. I was sure I saw Replicant available in shops here on PS3.

Still, great game either version you get to play.

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Gamespot article



The two original character designs were geared towards different markets, based on feedback from Square Enix's North American and European counterparts. The new Nier will not take this dual-release approach, as the developers believe the time has passed for treating the western and Japanese markets so differently.

Taro did explain that the new Nier would feature three playable characters, two of which we have seen already; the white-haired girl who featured prominently in the trailer, and a small boy shown in a brief trailer shot standing on top of a building. The final character has yet to be revealed.

"Platinum is great at creating action games, and we've asked them to make things a little more simplified, slightly. At first I thought it was going to be a battle-heavy action game, but luckily for us, a lot of Platinum Games' staff members really respect Nier and took it to heart, and understand the project. "We're really fortunate in that they essentially took the battle system and the game design of the original Nier and added Platinum Games-type elements on top of it to make this hybrid if you will. It's not like it's a completely new game, they really have respect for the previous game."

"Please play on PlayStation 4," he said in response to a question about what Xbox players can expect.

new Nier project is more focused on creating an original story within the game world, and won't follow the narrative of the original. However, we can expect several Nier characters to make cameos.

The new Nier will, however, retain the tone of the original game and the Drakengard series. It will keep its mature subject matter and approach to dialogue and presentation, not shying away from hyper-violence and sexualization.

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Must be a very weird/unprecedented time for Platinum having four games in production at once. Good to see such a talented dev team in demand.

They are also apparently assisting Nintendo on another project, being efficient seems to help. This does of course indicate that their original dream of making their own original IP is kinda dead now, not quite as illustrious a run as Treasure managed after they split from Konami, and strangely enough, they had the same initial patron.

One of Miyamoto’s E3 2014 experiments, Project Guard—a Wii U game about protecting a base from invaders using security cameras and turrets—is still in the works and still tied to the Star Fox universe. (The photo above is from last year.) Hayashi is overseeing it, also with the help of Platinum. Miyamoto said it is meant to be played online and that Nintendo is still figuring out if or how to release it in conjunction with Star Fox Zero. Development of Giant Robo, another, less impressive E3 2014 experimental game is on hold.
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Taro did explain that the new Nier would feature three playable characters, two of which we have seen already; the white-haired girl who featured prominently in the trailer, and a small boy shown in a brief trailer shot standing on top of a building. The final character has yet to be revealed.

Fingers crossed for another old geezer a la Gestalt. ;)

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  • 3 months later...

SE are going to be showing off Nier at Paris Games Week on 29th October - the SE site above has been promising "more information Fall 2015" so hopefully we'll get some news :)

NieR® : New Project (nom temporaire) sur le salon PARIS GAMES WEEK

Offrant une magnifique expérience visuelle ainsi qu’un mélange rafraîchissant entre action et RPG, NieR New Project sera accueillie au Paris Games Week avec deux développeurs phares du jeu : le producteur Yosuke Saito (DRAGON QUEST X / NIER) et le Directeur YOKO TARO (Drakengard® / NIER) pour une présentation sur scène exclusive sur le stand SQUARE ENIX (Hall 1 B024) le 29 Octobre à 11h00. On vous y attend ! :)


https://www.facebook.com/SquareEnixFrance

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  • 2 weeks later...

New title!

NieR New Project, Square Enix’s upcoming Platinum Games-developed PlayStation 4 action game, is officially titled NieR Automata, the latest issue of Famitsu reveals.

The game is set on a devastated Earth and depicts the violent battle between machine life forms and the humans’ android unit, “Yorha.” Akihiko Yoshida did the character design. On an image board published in the magazine, a hero-looking “Yorha No. 2 Type B” character is shown equipped with a katana and great sword. With the “Pod” support system, long distance attacks are also possible.

NieR Automata director Yoko Taro also leads a stage play called YoRHa Ver 1.1, whose story sounds very similar to that of Automata‘s.

Here’s a brief synopsis of YoRHa:

“Yorha,” the distant future. Earth was invaded by machine life forms and humanity fled to the moon. On a defense base satellite orbiting the planet, Androids have been fighting the invadoers in place of humans.

During the 14th Drop Operation, the new-type android unit “Yorha” troop is attacked unexpectedly and only four remain (No. 2, No. 4, No. 16, and NO. 21).

The machine life forms charge at them, but they are saved by the older androids who survived on Earth, “Resistance.” The members of Yorha and Resistance join forces in a do-or-die battle against the machine life forms…


NieR Automata‘s staff includes:

Producer: Yosuke Saito
Director: Yoko Taro
Composer: Keiichi Okabe
Character Designer: Akihiko Yoshida
Designer: Yakahisa Taura

A release date for NieR Automata was not announced. More information is expected at Paris Games Week on October 28.



Gematsu

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