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mechamonkey

Sea of Thieves - Forsaken Shores free major DLC 27.09.18

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56 minutes ago, Boothjan said:

Returning to this tonight after a rather busy few weeks - and I intend to spend all of tomorrow night exploring Devil's Roar!

I've not been on in a while either so really looking forward to diving back in, likely Thurs or Fri for me though.

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Spoiler

 

Happy Foresaken Shores day, pirates!!!

 

2d5.gif

 

I'm very excited - I'll be sending the kids off to bed as early as possible so I can get online. 

 

 

Disclaimer - read this post on Thursday morning!!

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Ahem *clears throat*

On 26/09/2018 at 09:45, Boothjan said:
  Reveal hidden contents

 

Happy Foresaken Shores day, pirates!!!

 

2d5.gif

 

I'm very excited - I'll be sending the kids off to bed as early as possible so I can get online. 

 

 

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Huzzah!!!

 

Thread title update needed perhaps?

 

I've been watching Black Sails this week so I'm totally in the mood for some pirating.  And I don't have my kids tonight so I can jump on earlier.

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Release notes! A lot of them.

 

  • Devil's Roar Map - Explore the newly emerged lands to the east, where both sea and land provide new hazards for unwary pirates!
  • Volcanoes - Exploding in a fiery inferno, volcanoes rain down hot rocks that damage players and ships. It has never been more important to think carefully about where you anchor!
  • Earthquakes - Tremors forcefully shake the ground and players in the vicinity. Sometimes these earthquakes are isolated, but they may also foreshadow a volcanic eruption…
  • Geysers - Geysers are active in The Forsaken Shores and can launch the player into the air... so watch where you step!
  • Lava Floor - Lava floor zones become active during a volcanic eruption and will cause damage over time if you stand on them. Keep moving!
  • Superheated Water - During a volcanic eruption, the waters around the island become superheated. Damage is not applied to ships, but pirates who opt to stand or swim in the superheated water will find themselves in dire need of a banana. Water in your hull can also become superheated, so have your bucket at the ready!
  • Rowboats - Find these new additions washed up on the islands. They can be pushed into the water and docked to your ship to be transported around the sea.
  • Seaposts - These have appeared across the Sea of Thieves, offering discounts on a selection of items that change over time
  • Commendations - Earn 23 standard Commendations during the first two weeks of Forsaken Shores. Additional commendations are coming as part of weeks three and four. All these Commendations are here to stay!
  • Bilge Rat Titles - Earn two unique Titles introduced during the first two weeks of Forsaken Shores. Equip them straight from the Vanity Chest! Will you be a Devil’s Cartographer or Master Devil's Voyager? Additional Titles are coming later in the Forsaken Shores campaign.
  • Bilge Rat Doubloons - There are 185 Bilge Rat Doubloons available for the Commendations during the first two weeks of Forsaken Shores. Additional Doubloons will be available from week three, alongside the additional Commendations. Each of the Forsaken Shores Commendations on the Bilge Rat progress screen shows the number of Bilge Rat Doubloons it awards.

Customisation Variety

  • Time-limited Items - The Forsaken Ashes weapons and ship liveries are available throughout the Forsaken Shores campaign. Visit Duke in any tavern and exchange your Doubloons while they are in stock!
  • Forsaken Ashes Clothing and Items - The Forsaken Ashes clothing and items are now stocked on Morrow's Peak Outpost. Only pirates who have dared to explore The Devil's Roar will be able to purchase these items. These are a permanent addition and can be purchased with gold.
  • Ocean Crawler Set - The Ocean Crawler clothing, items, weapons and ship liveries are now stocked in their respective shops on Morrow's Peak Outpost. These can also be purchased with gold.
  • Kraken Set - The Kraken clothing, items, weapons and ship liveries are now stocked in their respective shops on Morrow's Peak Outpost. Save some of your hard-earned gold for this impressive new set!
  • Huntress Figurehead - Now stocked by the Shipwright on Morrow's Peak Outpost. This figurehead was exclusively awarded to players around San Diego Comic-Con and Gamescom 2018, but is now available to all pirates in exchange for gold!

 

Barrel Improvements

 

After feedback shared with us about the changes made to Barrels and inventory management in Patch 1.2.4, we improved the stocking-up speed which will significantly reduce the number of button-presses required. We will continue to monitor feedback, and you can read Design Director Mike Chapman give further insight into what the future holds for these systems.

 

  • Barrel Take/Store All - Players can now take and store stacks of resources with a single button press.
  • Barrel Auto-Advance - When removing resources from barrels, if all items in a stack are removed, the next stack with remaining resources with automatically be selected.
  • Resource Capacity - When carrying the maximum number of a specific resource in your inventory, this resource will clearly be marked red in any barrels to indicate that you can't carry any more.
  • UI Close Delay - The short animation of UI closing has been disabled, so players resume control of their pirate immediately. This impacts the closing of all full-screen UI, from shops and barrels to settings and crew menus.

 

Updates

  • Bilge Rat Shop - The Bilge Rat shop now has tabs so that time-limited items appear on a separate page to the Letters of Recommendation and gold bags.
  • Maps in Barrels - Similar to messages in bottles, maps can now be found within barrels.
  • Map Radial - Voyage maps which have been purchased and voted upon will now appear in front of all the emergent message in a bottle/barrel maps, so the most important maps are always easiest to find.

 

Performance Improvements

  • Multiple memory improvements.
  • Multiple server and client crashes have been resolved. 
  • We are constantly reviewing the performance and stability of each patch and providing performance optimisations and stability improvements.

 

Fixed Issues

  • Gold Skeletons are now appropriately rusted by buckets of water.
  • Players levels of reputation with each trading company are now correctly displayed on the reputation screen.
  • NPC dialogue will no longer get stuck on-screen when players are attacked by skeletons.
  • Barrel names on the ships are now correctly localised.
  • The animation for reloading the pistol will now appear consistently.
  • It is no longer possible to drop a chest between the deck and the side of the Galleon at the front, making it impossible to pick up.
  • Players holding a Chest of a Thousand Grogs will no longer become permanently drunk, even after dropping the chest.
  • The Lowly Merchant Watch no longer appears closed when you show it to other players.
  • Previewing items in the clothing shops on Outposts in The Shores of Plenty will now correctly display the item you have selected.
  • Items you store in the first slot of a barrel which you previously looted will no longer be invisible.
  • The decals that appear after digging no longer appear to have lines running through them.
  • "Back" and "Discard" tool-tips are no longer missing from the voyages inventory.
  • It is no longer possible to clip into the mountain/rocks on Ancient Spire Outpost.
  • Looking up with an item equipped will no longer cause your hand to appear invisible.
  • Light emitted onto the sea from a lantern no longer causes a 'pixelated' effect.

 

Known Issues

  • Oars can appear to disconnect from the Rowboat along with the player, only visible in third-person.
  • Mermaid Statues have been temporarily disabled due to performance issues.
  • Improvements to this are being investigated, and the intention is to re-enable these as soon as possible.*
  • Merchant Alliance crates on board a ship that sinks will not float to the surface and cannot be picked up. 
  • We have identified the issue and we are working on a fix.
  • Walking on a Rowboat can appear jittery.
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possibly late.
Just watched a bit of Gothalion streaming, he's literally rage quit as he doesnt know where to go...
Only watched about 10 mins, not going to  spoil any more for myself.

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Yes indeed.  I spent most of the evening on it and finally explored Devil's Roar.  It's absolutely superb, as are a lot of the other updates they've released this week.

 

The Good

  • Devil's Roar is very, very different to what we're used to.  It absolutely feels alive, and they've nailed what I assume they were trying to recreate - a world filled with natural dangers that is a challenge to explore and to pillage
  • A lot of very good treasure is out there - the values of the chests and skulls seems slightly higher than before
  • The thrill of racing back to your boat whilst carrying a chest as the geysers go off more frequently, the ground starts rumbling and skeletons are chasing after you is a dynamic we've not seen in the game yet
  • When volcanoes erupt, all hell breaks loose.  Graphically it's stunning - especially if it's dusk when they erupt.  And then it becomes very treacherous.  You can't swim for very long as it depletes your health due to the heat, you can be killed instantly if volcanic rock falls on your head - but it can also help you if you're in the middle of fighting skellies and they get wiped out by a rogue rock!
  • Even when the islands aren't erupting, the geysers can still shoot you up into the air when you don't expect it.  Which again can help you if you're carrying a chest.  
  • Row boats are a brilliant addition.  They feel great to use, they're easy to dock and I can see a lot of fun being had with them as people think of ingenious ways to play!
  • The take all/store all functions in barrels has (for me) completely solved the previous issues (not that I thought it was a massive deal anyway).  Searching through barrels is now much quicker - and you can find treasure maps inside them too.  A welcome addition.
  • Exploring the new world is going to massively improve team work.  There's so much more to look out for - especially when it's lava time.  The skeleton crews brought the best out of the community and I think this will too.
  • Ridiculously easy commendations for this one which is a good thing as I've not got a single one of the cursed cannonball ones yet! 

The Bad

  • I was kind of hoping this update would be kinder to solo players but my advice here is forget it - unless you're very lucky and you avoid the eruptions, you HAVE to have crewmates to help you.  I started off on my own and soon regretted it because once the lava falls, your ship is toast unless you move out of range.  It's impossible to bail hot water (which harms you!) out of the hull, patch the numerous holes the rocks make AND sail it out of range on your own.  A 2 man crew might just do it but if you're anchored close to an island and the volcanoes erupt, you're going to get a battering.  Stack up with wooden planks!!
  • Same issue as the skeleton ships - shit crews mean a shit experience.  I had to leave a couple of servers due to stupid people who wouldn't patch or bail when we were getting bombarded with volcanic rocks - deciding that exploring was more important.

Overall it's a superb update - it's a pretty large area, and with the new dynamics, row boats etc it's quite a significant improvement. The fact it's free is a bonus - I've played so many other games which charge for considerably less content.

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Oh I forgot something - there are no merchant traders in the Devil's Roar at the moment, so if you find any crates or stuff like that, you'll need to sail back to the original outposts to sell them.  I'm assuming this is because the merchant stands in the DR (which are just empty) are preparing for the merchant quests that are incoming in a future update.

 

Also, there are now seaposts scattered around the entire map.  They're basically just pontoons affixed to a rock which have a few supplies and a merchant selling a couple of random items.  Handy if you're low on supplies.

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Saw you online last night @mechamonkeybut you were in a party so couldn't join - thoughts?

 

After further play, my only real gripe is that the islands erupt slightly too often and for too long!!  It seems that getting a time window for safe exploration is bloody difficult.  I suppose it adds to the danger but it certainly means voyages take a lot longer.

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