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Final Fantasy VII Remake


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I get a sense the combat system will be really good fun once you figure out how to properly make it work. Juggling characters and lobbing potions and spells about the place, switching up regular attacks for strong ones, dodging and blocking and stuff. I bludgeoned my way through the demo, but I got a decent sense of this so-called ‘normal’ mode of combat to let me know it’ll be really great fun once it becomes second nature.

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12 minutes ago, Hanzo the Razor said:

Just started playing the demo. When Wedge appeared my wife said "He sounds like Badger from Breaking Bad". After a quick Google it turns out it is him!

 

Unfortunately imo. Recognized him instantly; as I really disliked the character in Breaking Bad, and seems he's just as annoying in FF VII.

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5 hours ago, Hanzo the Razor said:

Just started playing the demo. When Wedge appeared my wife said "He sounds like Badger from Breaking Bad". After a quick Google it turns out it is him!

Yeah, I had to stop and check that too. If only Biggs was Skinny pete.

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8 hours ago, gospvg said:


In the demo can you switch out the difficulty via settings? Or is it only the option at the start? Good shout on the Persona auto mode I forgot about that!

 

Even though its an option at the start, it states that Classic mode make the battle difficulty the same as easy. Hope there will be more options on the main game as I had forgotten about the Persona 5 auto stuff too and I used that loads in Mementos for the tedious random stuff that I knew I was going to smash.

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8 hours ago, Hanzo the Razor said:

Just started playing the demo. When Wedge appeared my wife said "He sounds like Badger from Breaking Bad". After a quick Google it turns out it is him!

 

This exact scenario happened with us too. Excellent.

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"You got a fuckin TUFT of Phoenix Down."

 

That's the best gaming moment of the year already.

 

It's absolutely spectacular. I can't believe I'm actually playing this.

 

LOVELESS 

 

TITLE SEQUENCE FANFARE

 

JESSIE 

 

THE FRIGGING MUSIC

 

STAY AWAY FROM MY BINS

 

I'm really really happy. 

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Something about the items being called “a potion” and “a bottle of ether” when you pick them up makes me imagine Cloud and co huffing inhalants to continue their mass hallucination that they have magic powers.

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15 minutes ago, cohen205 said:

 

Did you also think that about Noctis and the gang when playing 15? Oh, and in Final Fantasy 1,2,3,4,5,6,7,8,9,10,11,12,13,14 and all the spin offs?


It’s just “an ether”. “You got an ether”, not “you got a bottle of ether”. I dunno, it just put it out of its usual context for me. “An ether” restores MP, “a bottle of ether” is what you use in the lab.

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That was the perfect teaser for me. Not especially long but enough to see how they're going to approach this thing and I am absolutely thrilled with it. As I said a few months ago, I love the goofy/cheesy/earnest tone because it absolutely captures the spirit of the original. If they'd aimed for naturalistic dialogue it would have been a disaster. This is spot on - Barret, Wedge and all.

 

The visual tone and palette and the goddamn music are everything I'd dreamed about over the last decade or however long this has been mooted. That opening sequence brought tears to my eyes. I'd obviously seen it already the other week but with the shutters down, headphones on and the house to myself, I was choking up and then laughing because I was just so happy. Looking over Midgar as the titles appear and the cymbals crash into the glorious fanfare, I was shaking my head in disbelief. This is a dream. I know that probably seems like insane hyperbole to anyone who doesn't adore this game but it means an awful lot to me and my brothers and a couple of my best mates.

 

As for the combat itself, it was far better than I expected up to this point and I found it really satisfying. I grasped the concepts pretty quickly which surprised me because I don't really play many JRPGs and I never really got my head around FFXV for the ten or so hours I played. I understand that the dynamic camera might be confusing but fundamentally, you don't especially need to use it. You're blocking or attacking depending on what the enemy is doing, and then using abilities and spells to pressure, stagger and punish. I liked the different weapon styles, too. That added something more dynamic to the combat. I also liked the use of the environment for cover. As I say, I didn't expect much but I really enjoyed the fighting throughout and I'm looking forward to more of that.

 

I really really can't wait for this now. 

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4 minutes ago, Stanshall said:

That was the perfect teaser for me. Not especially long but enough to see how they're going to approach this thing and I am absolutely thrilled with it. As I said a few months ago, I love the goofy/cheesy/earnest tone because it absolutely captures the spirit of the original. If they'd aimed for naturalistic dialogue it would have been a disaster. This is spot on - Barret, Wedge and all.

 

The visual tone and palette and the goddamn music are everything I'd dreamed about over the last decade or however long this has been mooted. That opening sequence brought tears to my eyes. I'd obviously seen it already the other week but with the shutters down, headphones on and the house to myself, I was choking up and then laughing because I was just so happy. Looking over Midgar as the titles appear and the cymbals crash into the glorious fanfare, I was shaking my head in disbelief. This is a dream. I know that probably seems like insane hyperbole to anyone who doesn't adore this game but it means an awful lot to me and my brothers and a couple of my best mates.

 

As for the combat itself, it was far better than I expected up to this point and I found it really satisfying. I grasped the concepts pretty quickly which surprised me because I don't really play many JRPGs and I never really got my head around FFXV for the ten or so hours I played. I understand that the dynamic camera might be confusing but fundamentally, you don't especially need to use it. You're blocking or attacking depending on what the enemy is doing, and then using abilities and spells to pressure, stagger and punish. I liked the different weapon styles, too. That added something more dynamic to the combat. I also liked the use of the environment for cover. As I say, I didn't expect much but I really enjoyed the fighting throughout and I'm looking forward to more of that.

 

I really really can't wait for this now. 

 

Join the club, my friend. That intro pulled at every heart string.

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8 minutes ago, Alex W. said:


It’s just “an ether”. “You got an ether”, not “you got a bottle of ether”. I dunno, it just put it out of its usual context for me. “An ether” restores MP, “a bottle of ether” is what you use in the lab.

 

Just cancelled my pre-order because of this. Fucking disgusting.

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I've just played the demo and am mostly impressed by what they've achieved, but then I don't place the original as high up my list of games as most other people (im an FFIX fanboy), I stuck with the normal combat, which was fine, though it ramped up when you fight the Scorpion and you could see how they intend for it to work, didn't like how they handled the stuff about its tail laser but also can't think of a way they could do that differently without putting in a defend command to issue to Barret (there were times when it was to attack but the only way to build your ATB quickly is to do so, leaving no other choice). My main gripe is the music, especially in the Mako Reactor, the original track always made me feel uneasy and weirded out, here it's just background noise.

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27 minutes ago, wev said:

My main gripe is the music, especially in the Mako Reactor, the original track always made me feel uneasy and weirded out, here it's just background noise.

This articulates well something I couldn't put my finger on. The original music was just bleepy midi but the melodies were so clear.

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Played it. \o/

 

Cons first:

 

 - Not every track of every game needs an overbearing orchestral soundtrack. The original PSone soundfont gave the soundtrack a unique atmosphere and identity that not even FFVIII or FFIX shared.

 - I found myself getting a little... not overwhelmed, but I would be a bit too busy to notice my HP going down.

 - Jessie's pointy metal breastplate :lol:

 

Pros:

 

Everything else, pretty much! Aside from the "distraction" I felt, the battle system is much better than FFXV's, a really good marriage of command-style and Kingdom Hearts-esque combat. I'll get used to it! I used all the commands available in that one demo, whereas in the hours of FFXV I played I don't think I used magic once.

 

Also, them graphics though. Was everything in the demo totally in-engine? Aerith's skin tone in particular during that close-up was so detailed that I'm genuinely not sure if they pulled some FMV trickery - this was on an original non-pro PS4, too. You could've told me it was on the PS5 or SX and I'd have believed you.

 

Also, clarification please:

 

The reactor was mostly left intact by the bomb, bar the equipment it was planted with, and Shinra fooked the building completely, presumably as a PR thing, right?

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1 hour ago, Bojangle said:

 

Just cancelled my pre-order because of this. Fucking disgusting.


I think Alex was suggesting it’s fucking brilliant that it’s now called a bottle of ether. I didn’t even notice that it was brilliant until his post about all the characters huffing chemicals.

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9 minutes ago, Calashnikov said:


I think Alex was suggesting it’s fucking brilliant that it’s now called a bottle of ether. I didn’t even notice that it was brilliant until his post about all the characters huffing chemicals.


I have to assume that Bojangle is also not particularly bent out of shape about this excellent bit of wording.

 

Keep Final Fantasy Weird.

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So Having not finished the Demo, (got home from work way later than planned) I have  played up to the part Barret is playable. I have to say visually stunning, I cannot get over the details from the posters on the wall to the soda machines. Combat for Cloud was a bit nuts at first I thought it was very button spammy to begin with however I found my groove very quickly. Barret's combat didn't leave me with much to think about (namely as I only killed a couple of machines) but the camera threw me off a little bit when trying to lock onto something that Barret could see but I could not.

 

I will play again and finish it tonight and wrap up my final thoughts but so far I am more than impressed.

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1 hour ago, RJ Badman said:

Played it. \o/

 

Cons first:

 

 - Not every track of every game needs an overbearing orchestral soundtrack. The original PSone soundfont gave the soundtrack a unique atmosphere and identity that not even FFVIII or FFIX shared.

 - I found myself getting a little... not overwhelmed, but I would be a bit too busy to notice my HP going down.

 - Jessie's pointy metal breastplate :lol:

 

Pros:

 

Everything else, pretty much! Aside from the "distraction" I felt, the battle system is much better than FFXV's, a really good marriage of command-style and Kingdom Hearts-esque combat. I'll get used to it! I used all the commands available in that one demo, whereas in the hours of FFXV I played I don't think I used magic once.

 

Also, them graphics though. Was everything in the demo totally in-engine? Aerith's skin tone in particular during that close-up was so detailed that I'm genuinely not sure if they pulled some FMV trickery - this was on an original non-pro PS4, too. You could've told me it was on the PS5 or SX and I'd have believed you.

 

Also, clarification please:

 

 

  Hide contents

The reactor was mostly left intact by the bomb, bar the equipment it was planted with, and Shinra fooked the building completely, presumably as a PR thing, right?

 

 

Spoiler

Yes, Avalanche's bomb didn't really do much, but then all the robots fucked shit up at the command of President Shinra, presumably so they can then blame the terrorists and enforce a heavy military response.

 

My question is, did this happen in the original, or in that was it Avalanche's bomb that did the damage? I mean, I'm pretty sure there was no cut scene directly showing this (although it's been years since I played it and time is not kind to memory), but was it implied at all?

 

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This 9/11 truther stuff does seem a bit peculiar, not just because it makes Avalanche look totally incompetent, but...

Spoiler

...ShinRa blames Avalanche later for the collapse of the plate, so they'll just be repeating the plot at that point? Although we've seen clips of Jessie and Biggs parachuting, so god knows what might happen. We've already seen extra characters so I'm totally anticipating huge plot changes. Things gon' get controversial.

 

19 minutes ago, Ran said:

It is a change yes to make the terrorist action look more sympathetic/heroic (less like an act of terrorism)

Ah, so the bomb was always meant to be tiny? That makes sense, but it looked like a total dud to me. It went off like a party popper.

 

I'm annoyed at myself for reading about the shortcuts (L1+ face buttons) beforehand, but utterly forgetting to use them. It must make using potions a lot less of a hassle.

 

 

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39 minutes ago, Ran said:

It is a change yes to make the terrorist action look more sympathetic/heroic (less like an act of terrorism)

Sounds probable. It'll definitely make people want to be triggered and jump on the outrage bandwagon, how liberals/leftists/feminists (surely they must be involved with this whole malarky somehow!) are censoring my/your/our videogames. I can already picture all those narcissistic video thumbnails on Youtube how Square RUINED the remake by allowing WOMEN to work on it and CENSORING the game. YOU WILL NOT BELIEVE THIS (I ALMOST DIED) - FEMALE NPC FAIL - WORST REMAKE EVER!!??

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