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Final Fantasy VII Remake


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I gave up on this after a few hours when it first appeared on PS+, and only reinstalled it when the PS5 update came out to see what it looked like.

What a plonker I've been, missing out on this all this time.

 

Mind you, this way I played and finished it in super slick 60 fps mode so I guess it was worth waiting for.

 

I bought and completed the original back in all its three disc glory on PS1 and this does it justice and then some.

Is the DLC worth buying?

 

I know the story is changed somewhat and I must admit, I did have to read a "what the fuck happened at the end" guide to make sense of things as it's been 20+ years since I last played it.

 

Are they actually working on more parts to this or is that it?

 

edit - I'm playing the PS5 version which was the free upgrade to the PS4 version that originally came with PS+

Is the expansion pack the only add-on I can buy? If so, what's intergrade?

 

 

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On 24/12/2021 at 13:06, SozzlyJoe said:

 

Narrator: He was not able to see the improvements

 

I mean, I shouldn't underplay the boost to 60fps, obviously. But I'd have been miffed if I paid full whack for it instead of playing the PS4 version!

 

Found another improvement..

 

For those playing the PS5 version, don't forget to use the activity cards to resume, it loads back into the game in seconds. Awesome! (Moot if you are using rest mode, but if not, it's easy to forget)

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Just hit Wall Market (and its gym) and seeing that this is a major highlight I think I'll just skip the rest. It's just so linear and the world is so constricting. It's quite telling that the relatively(!) open Wall Market is still pretty closed compared to other RPGs (ES, Witcher). Plus, the filler material has become too annoying for me to carry on.

It's certainly a nice, decent game though. Just one that isn't up there with the genre's best.

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2 minutes ago, El Spatula said:

I'm loving these more constrained linear games at the moment to be honest. I'm bloody loving this. 

 

I can't be arsed with open world games at the moment. Most of them just annoy me.

 

I think I might be cool with this too, if it weren't for the filler material and stupid quests. The combination of the two is just too much for me though.

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47 minutes ago, alex3d said:

It's just so linear and the world is so constricting.

 

In Remake's defence, the original game was just as linear in the moments that the remake recreates.

 

I mean, the majority of FFVII was pretty restrictive unless you count things like "freedom to choose which Huge Materia to get first". Even when you have a world map nothing moves forward until you visit the next plot-critical event.

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17 minutes ago, Qazimod said:

 

In Remake's defence, the original game was just as linear in the moments that the remake recreates.

 

I mean, the majority of FFVII was pretty restrictive unless you count things like "freedom to choose which Huge Materia to get first". Even when you have a world map nothing moves forward until you visit the next plot-critical event.

 

Sure. Maybe you can't even blame the developers for it. It's just that the RPG world has moved on quite a bit and some bits of FF7 are hard to stomach, especially in a Remake.

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It’s a story driven game though and not a world driven game.  Maybe there’s something in whether/how the RPG space is split more clearly into subgenres and the communication thereof, given the obvious expansion of the space and related diversification in audience segmentation.

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4 hours ago, alex3d said:

 

Sure. Maybe you can't even blame the developers for it. It's just that the RPG world has moved on quite a bit and some bits of FF7 are hard to stomach, especially in a Remake.

 

It’s not an RPG though, it’s a JRPG.

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Yeah JRPGs have barely moved on at all and sometimes that's fine. A lot of RPGs that are well loved are essentially massive fetch quests.

 

Skyrim is the king of boring quests and is adored for example. 

 

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Also, Remake already toys with fast-travel, and the original's world was pretty lifeless even when you could go everywhere. Unless an event is taking place, each location is home to a bit of NPC dialogue and some shops (you can already feel that a bit if you're at the end of Remake and warping around with fast-travel.) But that's kind of standard for old-school JRPGs.

 

I guess if they keep the old-school approach it will make development of those bits straightforward, but it's not like you needed to be hopping around the world during the first hours of FFVII.

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18 hours ago, Triple A said:

It’s a story driven game though and not a world driven game.  

 

I think this is a big revelation, it's not REALLY an open world game. Unlike say.... oh let's go with a GTA5 or Far Cry.  Where the point is the world and you might progress some of what passes for a story when you feel like it.

 

FF is more a Monkey Island with a different control scheme in terms of how it progresses than is a Fallout or Skyrim.

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