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Final Fantasy VII Remake - March 2020

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I wonder how they'll handle the overworld when it gets to the later sequels/episodes/whatever-they'll-probably-never-come-out. The sensible thing to do would be to stick to the original implementation but god, I bet they'll end up trying to make it a 1-1 representation of the world, give you a vehicle from the off, lift it wholesale from FF15.

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1 hour ago, jonny_rat said:

I wonder how they'll handle the overworld when it gets to the later sequels/episodes/whatever-they'll-probably-never-come-out.

 

Badly.

 

Quote

The sensible thing to do would be to stick to the original implementation but god, I bet they'll end up trying to make it a 1-1 representation of the world, give you a vehicle from the off, lift it wholesale from FF15.

 

I doubt there will be an overworld at all, I can't see how it would fit in with the episodic nature of the release.

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I think this looks great but I hate how Square have modelled their male characters since Advent Children.

It’s a horrid style.

 

Soldiers don’t look like members of a J-Pop boyband. 

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Looks even more stunning than the last trailer, but am I the only one who hates the voice acting?

 

Edit: according to previous comments I'm not alone. Garret is particularly poor, although honestly in the original game its the kind of cliched Mr T voice I'd imagined for him. The rest of the voices are so bland and generic American. Guess I've been spoiled by Xenoblade 2 which had refreshing regional accents, although they were a bit hit and miss they were a breath of fresh air.

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3 hours ago, dug said:

It looks spectacular but I have the feeling it's going to consist of set piece after set piece, with very little in the way of exploration. We'll see though. I'm still very much in.

 

There’s not really any exploration in Midgar, just places you can stop and talk to a few people. I think the issue is that old JRPGs use a lot of obfuscation to give the impression of a larger environment. Things like world maps have fallen out of favour as graphics have advanced to look more realistic, as they break the immersion with realistic characters. But budget, time and manpower wise, we’re not remotely capable of creating a world that’s as big as the one FFVII implied, which is what I think a lot of people are imagining. Rather than developing more modern alternatives to these techniques, the industry generally either produces Disney ride experiences, where you walk through a long, pretty corridor where you can see lots of cool things but not go to them, or throws hundreds of artists at crafting a giant map then copy and paste the same mission all over it.

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I was surprised on a recent revisit how simplistic the world map really is. I remembered it as an exciting expanse to explore but it's little more than a space to grind out random battles while going from hub to hub.

I hope they retain the ability to revisit locations mostly at will but I'm not as bothered about a 3d map representation as I was.

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2 hours ago, Alan Stock said:

Looks even more stunning than the last trailer, but am I the only one who hates the voice acting?

 

Edit: according to previous comments I'm not alone. Garret is particularly poor, although honestly in the original its the kind of clinched Mr T voice I'd imagined for him. The rest of the voices are so bland and generic American. Guess I've been spoiled by Xenoblade 2 which had refreshing regional accents, although they were a bit hit and miss they were a breath of fresh air.

 

I really think that British voice acting in games seems to be miles better than American. After getting used to the likes of the Souls series and Bloodborne, along with Xenoblade and Dragon Quest VIII and XI, all with voice acting ranging from good to outstanding, when I hear American voice acting now, it seems bland and wooden in comparison.

 

Is that just bias on my part, or does anyone agree?

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As someone who's worked with a few voice acting studios both in america and UK, it depends on the studio you use. For some of them it's down to available casting talent, for others it's who's directing them. I'll admit the most consistent level of quality has been a uk studio though :)

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14 minutes ago, Jamie John said:

The American VA in the Naughty Dog games has always been pretty good. God of War was great, too, especially the son. "Boy!" I think his name was.

 

Ah yeah good point, I did like the voice acting in The Last of Us and God of War. So as @Wroth said, it's probably more down to the studio which is used, rather than nationality.

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I should point out I don't have anything against American voice acting, it's just when the voices are so bland like in this case. As mentioned above there are tons of games with great American voice acting.

 

Don't talk to me about the stairs. If I remember right there is another option to get up there which I didn't want to take, but half an hour later of running up stairs amidst random battles I couldn't take it any more. It also completely ruined the pacing of an otherwise gripping section of the game. I'm sure they'll keep it in but make it more exciting.

 

Talking of random battles, thank god they aren't in the remake. On my original playthrough about 5 hours in I ran from almost every random battle I came across because I found them so annoying and I just wanted to explore and get on with the story. Of course this came back to bite me whenever I reached a boss, where I'd have to go and scrape enough exp to survive. It really hurt me for the final bosses where I had to go off and level up for hours just to stand any kind of chance of winning. The loading times between battles, the unskippable victory animations, the ONLY ONE MUSIC TRACK FOR EVERY RANDOM BATTLE IN THE GAME. I'm still scarred to this day. I loved FFXII because they finally got rid of the random battles and actually made the combat fun. 

 

In FFVII the actual setup for combat was great, with all the materia and item setups. The summons were cool as well. But a lot of the battles against goons were just attack, attack, attack, heal, limit break when you got it and occasionally use a summon or specialist healing item. I hope they've added a bit more depth with the new system, previews of it sound good at least with positioning being important.

 

I never got into FFXIII and its active battle system because I found it way too tedious, but the Xenoblade games showed how you can have an active battle RPG system that is very interactive and deep. Hopefully Square has learned something from them.

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There weren't any random battles in the stairs were there? When I replayed it on the PS4 recently that bit was actually quite quick but it would've been 16.667% shorter of course, and I wasn't destroying my thumbs on the PS1 d-pad and X-button.

 

Mount Nibel, now that's the bit that taught me to hate JRPGs.

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There weren't any battles of any sort when you climbed the stairs - just climbing and dialogue.

 

(I actually quite like it because of Barrett's grumbling. :D )

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15 hours ago, Mr Combo Breaker said:

fuck that post a few pages back made it click that Phoenix Down is like a downy feather, not the opposite of Up. 22 years of confusion!

 

 

Dark Souls and Bloodborn would be so awful with American accents

 

While I think I came to know this recently - yes, agreed! In my head it was always spoken like ‘man down’ or ‘Black Hawk down’. :lol:

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Its a great tune but I had waaay too much free time as a kid and rinsed the whole game, every secret, every boss, got every character to level 99... so yeah it got a bit much! These days I'd just pop on Youtube, Spotify or a podcast, back then I had a CD player and about 5 CDs. It's still stuck in my head to this very day... Bah dah ba ba, bah dah ba ba, bah dah ba ba, bah dah ba b,a BADABADABAbah ba da ba, bah dah ba ba, ba dah ba ba, DOOO DOOO DOOO BEE DEE PEE DOO PEE DEE DOO WOO, DOO WOO DO DO DO dumdatedumdatedumdum, BUR DE BUR DE DU DUM, pom, pom, pom pom!

 

See, just like the videos above! :unsure:

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You're still issuing orders with the command menu when your ATB gauge fills, but usually you'd attack to build that gauge faster. Here, it sounds like the attacks to build the gauge are done automatically.

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Blocking and (in-battle) character movement is also done automatically in Classic Mode iirc, there's some video out there showing a camera cutout shot of the controller while it's being played (EDIT: found it, here you go, the classic mode stuff starts about 2/3rds through);

 

this vid from playstation access doesn't reference Classic Mode (as the video came out before the Sony TGS stage where classic mode was revealed), that said this vid does a nice job of explaining the systems etc. to a newcomer;

 

and some boss battle footage, ripped from TGS stream again;

 

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