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Why is this gen so rubbish?


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I find this such a weird post, because I think I'd disagree with every item in it. PC gaming came before consoles? This-gen consoles costing £500 and PCs cheaper than that? It's so weird.

Mainstream gaming was PC driven, whether that was Spectrum, Atari, Amiga. You had consoles but those followed those formats. As for £500, you can build a gaming rig for £500 no problem at all that will run 30fps games.

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Well you only have yourselves to blame for that. You didn't buy enough of Life is Strange, Titanfall and Dishonored.

I believe Dishonored sold very well actually. The sequel should be revealed at E3 this year. Titanfall 2 will no doubt happen as well.

That said, it's definitely true that some of the most interesting games last gen that gave tired old genres a kick up the arse didn't sell too well (Vanquish, Bulletstorm, you know the drill).

But hey, at least we got Bayonetta 2, which - like the equally brilliant Wonderful 101- also didn't sell. Fuck gamers.

It's not just budgets, it's gamers who keep buying FIFA, AC and CoD instead of something new.

As K pointed out, there is a fair bit of new IP on the way, even if for some reason you discount indies and downloadables, which are now more prevalent than they've ever been. Bloodborne technically is new IP, it's not called Blood Souls after all. Yes, it has Souls in its DNA, but then again, OP also listed Bioshock.

Splatoon will be out this month. A new Nintendo IP! Those don't come along too often!

We'll definitely see some new IP at E3 this year on top of those that are already announced (Quantum Break, Devil's Third, The Division, Until Dawn, Scalebound etc.)

That said, a game doesn't have to be a 'new release' to be exciting, as Mario Kart 8 and Wolfenstein The New Order proved last year.

Will the Witcher 3 have actually good combat? And I mean actually good as in Souls/action game good.

No. Definitely not that good. With a bit of luck, it'll be serviceable. I think for most people the main appeal will be exploring the open world itself. It's basically the difference between the Western design philosophy of massive open worlds with tons of content and a heavy focus on narrative versus the more mechanically driven games from Japan (From, Platinum, Nintendo).

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Apparently he can also derail threads with PC bollocks. Can anyone explain how, in a thread about the quality of games in the first 18 months of the new consoles lifetime, it became about sodding 'rigs'?

Don't complain, one of them will change the thread title again.

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Having said that, for the first two years of PS2 ownership the best games I played were Yakuza 2, Okami and FFXII.

Things can only get better.

You must have been a late adopter with the PS2 then as all those games came out significantly later in the machine's life.

The basic takeaway is wait until year 5 before buying a games console if you want to play memorable good games :P

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I find it much more surprising that this gen has sold loads of consoles and there have been a decent number of satisfying (if not ground-breaking) games. Given the general industry trends this was far from certain.

It's also been more enjoyable for me personally than the early years of last gen, but that was partly because Western games designers were eclipsing Japanese devs as the latter struggled to get to grips with the new tech, and that wasn't really to my tastes.

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Mainstream gaming was PC driven, whether that was Spectrum, Atari, Amiga. You had consoles but those followed those formats.

Er, NES says hello. Or the Atari 2600 for that matter.

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Well according to tefleon, for just £500, you can get a rig that'll play games at a blistering 30fps. Those console owners must be feeling pretty stupid right now.

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Well according to tefleon, for just £500, you can get a rig that'll play games at a blistering 30fps. Those console owners must be feeling pretty stupid right now.

He's doing something wrong then, because a £355 i3/750ti combo will beat the consoles.

A £500-£600 machine comes with a 970. You won't find many 970 owners complaining about this gen.

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Tefleon sounds like he lives in an interesting world.

On topic; I'm not really in the best position to comment: what with the Wii U being the only sort-of-next-gen console I own, I've a limited perspective. However, even with that it's seemed clear to me that the new consoles haven't had as dramatic an effect as the last gen; series making the jump from one generation to the next have seen less dramatic changes; the graphical improvements have seemed slighter; exciting new franchises have been slow in arriving.

And as far as I can guess, there are a couple of big reasons.

First is one that's been an issue for a while: The Growing Cost of Games. Or, to put it simply: the more powerful the system and the better looking the last set of games, the more expensive it is to push the boundaries. And this doesn't just apply to graphics; want to create a larger world, tighten up and/or add in more mechanics, add a wider variety of character types, or - worst of all - try something new? All the while maintaining the polish and quality players have learned to expect from AAA games? That's going to cost you.

Those costs demand sales to match, so don't expect too much innovation at the high end - the risks are too high if player's aren't interested - and don't expect too many games pushing boundaries of any kind - because as a publisher you can only afford to fund so many games with top-end graphics in a year, and even if you could you wouldn't want to saturate your already stretched market. So instead you focus on extending franchises, and just to make sure that the money is there, on releasing your games on both generation's consoles, so you have to make sure that most of your games are nice and scaleable.

So yeah, there's all that. And then there's issue number 2: the strength of the consoles. Last gen at release the 360 was, internally, a slightly high-end PC. This generation at release, the Bone and PS4 were, internally, slightly high-end PCs. Sounds like a similar situation, right?

Wrong. Firstly, the 360 had two major advantages over PCs of the time: it had a defined hardware set, so developers could target it specifically, and it was running a lightweight, efficient OS designed purely for games. The Bone and PS4 have the fixed hardware, but the second bit? Not so much. On top of that, the PCs in 2005 that were slightly high-end were a good couple of hundred pounds more than they cost now, and were a good few steps above the PCs of 2 years before; thanks to the extended last generation, the slightly high-end PCs of 2014 were pretty similar to the slightly high-end PCs of 2012.

All of that helps to make the new consoles, and the games coming out for them, feel that much less exciting than the last generation's; the incontrovertibly inferior Oblivion still felt like an exciting sequel to the bigger, more ambitious, better designed Morrowind thanks solely to the massive graphical step-up it represented. Far Cry 4, on the other hand, stands out as an obviously similar sequel to Far Cry 3, not least because it looks like a slightly snazzier Far Cry 3.

TLDR version: why has the new generation not spurred as obvious a boom in exciting new games as the last generation at this point in the life cycle? Because publishers can't afford to make as many games that push boundaries - technical or design-wise - and because the systems themselves aren't as significant a step up as the last generation's. That's it.

That, and we're all getting old and jaded and harder to impress.

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You can buy an Xbox One for £277 and a PS4 for £320.

Apparently he can also derail threads with PC bollocks. Can anyone explain how, in a thread about the quality of games in the first 18 months of the new consoles lifetime, it became about sodding 'rigs'?

I have a wii u - my next console will be a Steam box as, although the actual 'console' is more expensive, on Steam, you save a lot on the price of games.

I was looking at the Alienware machines but I'll wait for a Steam machine.

I'd get a PS4 if I had to choose.

We've got a lot of choice at the moment.

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See, this is what I thought at first, then I realised I would have been just as pissed off 20 years ago.

20 years ago (apparently) you would have played Bloodborne and never made this thread.

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TLDR version: why has the new generation not spurred as obvious a boom in exciting new games as the last generation at this point in the life cycle? Because publishers can't afford to make as many games that push boundaries - technical or design-wise - and because the systems themselves aren't as significant a step up as the last generation's. That's it.

Nah, all the young, inventive and creative talent is in mobile development or doing something on Steam. Why? Bigger markets with fewer barriers to entry.

Sony knows this. Look at how many indie devs they've courted for ports.

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Nah.

All the young, inventive and creative talent is in mobile development or doing something on Steam. Why? Bigger markets with fewer barriers to entry.

Sony know this. Look at how many indie pc devs they've courted for a port.

General generalisation is general. There's a lot of talent queueing up and willing to do anything to get a job in AAA, especially as specialists in a chosen field.

I'd agree that indie and mobile is definitely the go to place for developers with a more broad spectrum of talents/experiences though - there's not much room for that in AAA any more (or at least any real use for it).

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