Jump to content

Dirt Rally


Yoshimax
 Share

Recommended Posts

I assume this is the same on the PS but with PC VR there's an option to turn head bob on/off, I think it's supposed to mimic how your head/body would bounce up and down in real life as car is thrown around. I highly recommend you turn it off.

Link to comment
Share on other sites

2 hours ago, Sponge said:

I assume this is the same on the PS but with PC VR there's an option to turn head bob on/off, I think it's supposed to mimic how your head/body would bounce up and down in real life as car is thrown around. I highly recommend you turn it off.

 

Yeah, I think I saw something along those lines. Probably would help.

Link to comment
Share on other sites

2 hours ago, Harrisown said:

Having a nightmare with the vr tonight.

black screens, sound disappearing and when I took the headset off I realised the tv screen was going all funny like  a really really bad VHS tape banding effect.

Turn the VR off and its back to normal. Beta firmware eh.

 

you got dhcp turned on?

Link to comment
Share on other sites

28 minutes ago, Thread Astaire said:

 

you got dhcp turned on?

Yeah? Strangely I eyeballed that as a cause...

 

I played extensively tonight. I do wish there was better AA on the game but maybe that's just down to the shadow resolution.

Going downhill is quite a buzz though.

I do find the colour a bit strange too.

I dived into some Driveclub to see the difference and I would say Dirt looks much like Driveclub but the first 50% including the car internals is much clearer.

I also noticed a number of glitches. Funny frame rate issues on some tracks and a graphical glitch during replays.

Why is it you can't record videos of this game?

 

Link to comment
Share on other sites

played some more in PSVR tonight with a wheel this time, I like it, going over jumps and stuff is cool :D sickness front for me was ok except when looking sideways, or crashing - the reduced vision when crashing is probably helping me. it's strange driving from the in car view, probably going slower than normal because of that. turned the in-game steering wheel off because the bit of centre line jittering about was distracting me. head didn't seem to be bobbing about so maybe that setting is off by default. 

 

think i'm preferring the graphics to driveclub vr so far because all the stages i've tried have been in the daylight so quite easy to make out the road ahead, hope the night stages hold up. think when i tried driveclub it was mainly at night, need to try that again with some more well lit events.

Link to comment
Share on other sites

I can report the pills worked!!!

 

Had a long session without the spewk sensations.

Doing alright too.

 

 

I still get in hell of a mess if I leave the road/track!

Can never find the return to track button and sometimes the wheel is upside down when I restart, causes all manner of swearing.

 

Might have to try to find a setting to shorten the lock to lock distance (if there is one).

Link to comment
Share on other sites

13 hours ago, Space Monkey said:

I've been playing this and RBR a lot on the Vive, you should give the bumper cam view a try if it's available. I don't know why it should but the view feels very comfortable in VR once you get used to it.  Improves your times too.

 

cheers i'll give it a try. usually i'll use chase cam but so far i've been trying to stick to the in car view for VR as it seems like it should be more authentic. the car i've been driving has a wooden dash and a pencil holder. bonus.

 

played some more today - really enjoying it, did the first championship with the slow cars, looking at what to buy for the next one.

 

9 hours ago, Pug said:

 

Might have to try to find a setting to shorten the lock to lock distance (if there is one).

 

yeah you should be able to do this - i think there is an option in game (not 100% sure on this mind), and depending on what wheel you have you can probably do it on there too. i usually have mine set to 270 or 360.

Link to comment
Share on other sites

27 minutes ago, Sponge said:

Turn off the head bob (comfort setting). With that off the cockpit is stable to your head and it doesn't move around like that.

 

This. I found vr really odd in this game at first and it was due to this setting. With it turned off it's more like project cars where you feel like you're attached to the car, as you should.  The setting is on by default as it's supposed to help with motion sickness. It made me feel worse though as it was so unnatural. 

Link to comment
Share on other sites

Sticking the car to you head is madness.

I just tried it. When you drive you focused on the road, with the default setting turned off the road is bouncing about all over the place, it's awful!

Bumper cam is also madness in VR. In the normal game I never come out of it but in VR the environment map scrolling across a bonnet is really distracting.

Link to comment
Share on other sites

Just tried it in VR, but I'm not really decided on which mode is best. I prefer bonnetcam/bumpercam to the in-car view I think, as the latter feels pretty constrained, just like you're in the backseat looking through a very small front window. But maybe I can recalibrate for that. Graphically it looks a lot better than Driveclub as the lighting and contrast is so much more vivid. And I didn't feel too good after about 30 minutes of play, but that'll probably be fixed after some getting used to.

Link to comment
Share on other sites

2 hours ago, Harrisown said:

Sticking the car to you head is madness.

I just tried it. When you drive you focused on the road, with the default setting turned off the road is bouncing about all over the place, it's awful!

Bumper cam is also madness in VR. In the normal game I never come out of it but in VR the environment map scrolling across a bonnet is really distracting.

I'm not sure what you mean by this, but my head isn't stuck to the car, and I easily follow the road with, well, my head. Like I would do in a real car. But with the setting turned on my head floats around unnaturally as if my chair is mounted to great big soft springs which bounce and sway with every bump. It's very unnatural movement.

 

Take a look at the video I posted a page or two back, that's with the setting turned off. Is that what you mean by road bouncing about all over the place?

 

Edit: hang on, are you talking about bonnet/bumper cam in VR? If so, yes, that's madness.

Link to comment
Share on other sites

This thing is glorious, end of. I just want higher resolution dammit! The level of immersion is so many times higher than any other game I've played it's laughable. 

 

I really hope this makes codies a lot of money. We need more games of this quality to be made. One of my fears with VR is that it becomes a bit of an unsupported curio. I want it to take off big time so we get bigger and better quicker.

Link to comment
Share on other sites

In the settings you can configure the dpad (or any buttons) to adjust the in car view, so you can go nearer/further to the dash and up and down, also side to side if you want......

 

These buttons are not set as default, so just have a look at your controls and it is listed as unassigned VR head up, down etc...

 

Been playing pretty much all day, no sickness, but not yet had any VR sickness and i have played most VR games, just lucky. 

 

This is the standout game for me tho. With a wheel and Playseat it is just an amazing experience, bravo Codies, thanks very much.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.