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Deus Ex: Mankind Divided


Pob

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Protip: hacking minigames are largely pointless when trying to access a company network because once you're physically next to a random goober's PC you can usually find their password either on a post-it nearby or taped underneath the keyboard.

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Trailer was pretty cool. But how many times did they have to hint at wings behind Jensen? Look at the video thumbnail. The shot of him sinking in the water.

OK guys, we get it, he's the angelic good guy.

Who brutally fucking murders everyone.

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Gives me time to buy it on PC and play through it AGAIN. Never did have a go at the DLC mind.

Is it much of a visual upgrade? Hard to tell. Looks like it's sticking very rigidly to the same visual style, but they've toned down the piss filter. If they go for scale rather than detail I'm okay with that. In HR the switches between cutscenes and gameplay were very abrupt, looks like they've fixed that at least.

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It really doesn't look as good graphically as I was expecting. Looks like the same engine.

There's a lot more detail to it - far more incidental elements, much higher quality textures and postprocessing effects. It's not astonishing tech, much as Human Revolution was built on a reasonably basic engine, but it is a pretty big step up from HR; it's just that its improvements are hidden by the fact that HR had an extremely well designed visual style which made good use of the limitations of its engine, making use of clean lines and relatively flat shading, which has the downside of also hiding any technical improvements.

What I'm curious about is whether the scale of the environments as seen in the cut-scenes will be reflected in broader areas to explore, or if we'll still have the relatively simple level design of HR. The in-game shots certainly didn't show signs of anything other than corridors, but then those are the kinds of shots that work well in trailers; I'm not taking the focus on shoot outs to mean they've removed the stealth aspects. I mean, they'd better not have gotten rid of the stealth, else I'll be showing them a bloody human revolution :angry:

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There's a lot more detail to it - far more incidental elements, much higher quality textures and postprocessing effects. It's not astonishing tech, much as Human Revolution was built on a reasonably basic engine, but it is a pretty big step up from HR; it's just that its improvements are hidden by the fact that HR had an extremely well designed visual style which made good use of the limitations of its engine, making use of clean lines and relatively flat shading, which has the downside of also hiding any technical improvements.

Yeah, I can see that. But what I said is that it's still not as good looking as i'd expected. It looks better and good, naturally, but i'm not blown away.

Anyway, i'm sure it'll be fine.

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Oh yeah, that's completely reasonable. I just don't mind too much as the original didn't blow me away visually either, so as much as it's a shame that this continues the trend, I'm not left too disappointed. That and I'd just watched the Star Fox trailer, so it would have had to have tried considerably harder to disappoint me by comparison. Perhaps by using the Invisible War engine.

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I mean, they'd better not have gotten rid of the stealth, else I'll be showing them a bloody human revolution :angry:

The recent Edge article addressed this - the trailer's not that representative of the gameplay; you can stealth it out.

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Gives me time to buy it on PC and play through it AGAIN. Never did have a go at the DLC mind.

Is it much of a visual upgrade? Hard to tell. Looks like it's sticking very rigidly to the same visual style, but they've toned down the piss filter. If they go for scale rather than detail I'm okay with that. In HR the switches between cutscenes and gameplay were very abrupt, looks like they've fixed that at least.

As sexy as the engine vid is, I want scale. Bigger areas alla original Deus Ex

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As sexy as the engine vid is, I want scale. Bigger areas alla original Deus Ex

Yup. That was the thing that kind of disappointed with with Human Revolution. Design and art style was great...just never felt as if I was in a city at all. Just felt like being on a set. Understandable with the relatively low budget they worked on for it, so hopefully this'll up the game somewhat.

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image_deus_ex_mankind_divided-28687-3207

Yeah I don't get "bad graphics"

Looks lovely. But I'm scared it's going to be as static as last time. I'm really hoping there's some good destruction / physics when stuff goes violent. After seeing Uncharted 4, I want that in every game!

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