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D2: Tuesday Raid team. Positions open!


auntyclimax

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Just read this online - explains a lot:

 

Spoiler

Once you’ve got the pollen buff up to 36x or higher, you’re ready to attack the hounds. When they start howling, each of the six Hounds heads to one of the six flower locations scattered around the outside of the room (so not the tree one or the rocks one). Assign each member of your team to a Hound, so that when you’re spotted, each one heads to their assigned location to attack their Hound, before running back to the safe room. That includes the two people using the gems — when the Hounds are triggered, anyone standing at ground level will get the damage buff, not just the people carrying spores. Make sure to spread out and attack all six Hounds at the same time.

 

With a solid Power level for your whole team and at least a 36x buff, you should be able to do significant damage on each of your hounds. The goal here should be to knock them down as close to dead as possible without killing them. Killing a Hound causes the rest of them to become “restless,” which will decrease the time you have in your further attempts to try to take the Hounds out.

 

In the words, you don’t want to just kill one at a time. You’ll want to try and kill at least a few at once because — remember — you only have a few tries, and each successive try is more difficult. Be sure to communicate if anyone’s damage-dealing potential is especially low, and plan to adapt to get more people shooting at those Hounds. Once you’ve done all the damage you can, run back to the golden “safe room” and follow the steps over again, until you’ve killed all the Hounds

 

Just looked at another guide and they say the same thing: damage each Hound as low as possible each turn, but don't kill them. Then, on the final turn, kill them all. Stops them becoming restless. 

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8 hours ago, Doctor Shark said:

Just read this online - explains a lot:

 

  Reveal hidden contents

Once you’ve got the pollen buff up to 36x or higher, you’re ready to attack the hounds. When they start howling, each of the six Hounds heads to one of the six flower locations scattered around the outside of the room (so not the tree one or the rocks one). Assign each member of your team to a Hound, so that when you’re spotted, each one heads to their assigned location to attack their Hound, before running back to the safe room. That includes the two people using the gems — when the Hounds are triggered, anyone standing at ground level will get the damage buff, not just the people carrying spores. Make sure to spread out and attack all six Hounds at the same time.

 

With a solid Power level for your whole team and at least a 36x buff, you should be able to do significant damage on each of your hounds. The goal here should be to knock them down as close to dead as possible without killing them. Killing a Hound causes the rest of them to become “restless,” which will decrease the time you have in your further attempts to try to take the Hounds out.

 

In the words, you don’t want to just kill one at a time. You’ll want to try and kill at least a few at once because — remember — you only have a few tries, and each successive try is more difficult. Be sure to communicate if anyone’s damage-dealing potential is especially low, and plan to adapt to get more people shooting at those Hounds. Once you’ve done all the damage you can, run back to the golden “safe room” and follow the steps over again, until you’ve killed all the Hounds

 

Just looked at another guide and they say the same thing: damage each Hound as low as possible each turn, but don't kill them. Then, on the final turn, kill them all. Stops them becoming restless. 

 

Lol, explains why those pesky dogs kept running away! :)

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8 hours ago, Captain LeChuck said:

Aye, that's exactly how we worked out how to do it in our raid team. If you're lucky with the flower placement, you can get a 48x buff easily. But 36 is enough. :)

 

We were getting between 12-24 stack and then killing them one at a time. Best we did was killing two - now we know why! :lol:

 

They were glitching all over the shoo, though. Seeing us from miles away, teleporting around and rubber banding all over the shop and so on. 

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