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The Sega Dreamcast appreciation thread


Elseb
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Catching up with the latest Atomiswave conversions, we've now got:

 

Dolphin Blue

Faster Than Speed

King of Fighters Neowave 

Maximum Speed

Fist Of The North Star

Demolish Fist

 

Faster Than Speed is a night-time street racer against an opponent, with checkpoints, underground sections with pseudo exploratory elements. Not really my thing but man is it shiny, silly and slick.

 

KOF Neowave is another huge-rostered team-battle Vs fighter. I'm out of my depth with it but again it's great to have another visually arresting, gorgeously animated fight fest. I forget how much amazing art gets pumped into these games, probably because it's a genre I've not really been into since the actual Dreamcast era.

 

Maximum Speed is a Daytona-esque track racer been with a few combinations of car types and simple courses. Unlike Daytona however it plays really well on a standard pad. The settings on the initial release I played might be a touch forgiving as I've managed to win my races with relative ease. 

 

Fist Of The North Star is wild. I'm aware this got ported to the PS2 and is something of a legendary game..and it's pretty apparent why. It's breathtaking in its speed, feel, sound design, presentation..it's a game I know I'm going to come back to a lot and I can't wait to play through it with another human. It's really seriously awesome. 

 

With Demolish Fist I was expecting another one-on-one fighter, perhaps with an original cast of characters, maybe of the lower budget variety (all going purely on its name)..but it not that at all. It's a unique take on the 3D arcade brawler with four substantially different player characters, waves of enemies, pick ups, weapons, combo options, nimble moves which allow for effective crowd control even whilst being swarmed from all sides..it's great. The camera hangs back fixed yet floating and let's you do your thing, for better or worse; I found myself overwhelmed a few times and masked by enemies - but not in an unfair way despite the arcade difficulty. Being tied together with story sequences and and being a lengthy playthrough (each stage having numerous sections and a proper boss encounter) it seems like a real gem.

 

Dolphin Blue is outrageously good. I've been hearing about the brilliance of this game for years and it lives up to the hype of being a post-apocolyptic waterworld Metal Slug 2.5D on steroids. Unfortunately it's the one initially released Atomiswave conversion which is broken, with only the first two levels being playable before a section on level three endlessly loops without enemies spawning. But it packs so much goodness into those early levels it's still well worth having the GDI at hand. With some luck - perhaps after the other conversions are completed and more knowledge is gained about what could be going wrong - it'll be fixed.

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1 hour ago, Ketchup said:

So how have all these ports been able to be done? Is an atomiswave basically just a dreamcast?

 

Yeah, it's the same hardware though instead of taking GD-ROMs it takes cartridges, has slightly fewer button inputs per player, and writes SRAM files for saving purposes instead of writing to a VMU.

 

It was erroneously thought of as being somewhat souped up Dreamcast hardware (similar to Naomi) but turns out it's identical in terms of key components.

 

This twitter thread summarises it

well:

 

 

 

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2 hours ago, dumpster said:

Sorry, just to be clear, can I download these Atomiswave games and play them on a real Dreamcast from a CD?  Also  can these be played on Redream?

 

Some of them have been converted to CDI which can be burned onto CD using IMGburn and played (provided you haven't got a very late gen console revision) - but only those.

 

They're all being released as GDI files which require either GDEMU or MODE ODE solutions, or alternate methods (like a Serial-to-SD dongle).

 

The plan is for them all to be eventually converted to Dreamcast, confirmed to be as bug-free as possible and then 'officially' have burnable, optimised CDI versions released alongside the 'finished' GDI originals.

 

This is the main hub for the project:

 

https://www.dreamcast-talk.com/forum/viewforum.php?f=5

 

Looks like Metal Slug 6, Samurai Shodown 6 and King of Fighters 11 are available as CDI at the moment. You can grab these here:

 

https://www.dreamcast-talk.com/forum/viewtopic.php?f=5&t=13612

 

Probably worth noting this post by the main dev in the thread linked above about burning the current CDIs though:

 

"friends be patient, at the moment there is no point in creating a CDI
current ports contain bugs and / or deficiencies
there is no point in wasting discs, the games will be improved
If you are anxious to try it, but you do not want to remove the GDROM or modify the console, then I recommend purchasing an SD adapter for the serial port, especially since you can play most homebrew games without burning them to disk"

 

I read something about Redream needing to be updated by its dev, so your mileage may vary with that. Demul seems to be the emu of choice (and currently required as part of the process of adjusting dip switch settings) but I don't personally have experience with using either emulator (or a Serial-to-SD adaptor).

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On 22/11/2020 at 07:56, klargon said:

I guess it might make more sense to just emulate the original Atmomiswave hardware and play the original rom rather than playing a port on a Dreamcast emulator.

 

Indeed, this is what some people are missing.

 

It's extremely cool that they're able to be played on DC, but there is already an Atomiswave emulator. Some people are double-dipping emulators, which is weird, but so long as people are having fun, who am I to judge?

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2 hours ago, Spoonman said:

 

Indeed, this is what some people are missing.

 

It's extremely cool that they're able to be played on DC, but there is already an Atomiswave emulator. Some people are double-dipping emulators, which is weird, but so long as people are having fun, who am I to judge?

 

Playing these on DC is/will be far better than using any emulator or previous solution outside of actual Atomiswave hardware though, especially once the few games exhibiting the odd data-access bugs (and Dolphin Blue) are fixed...

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  • 4 weeks later...

Someone on the Dreamcast-talk forum dumped the files from a Katana dev kit that was apparently used by the developer Red Lemon.

 

https://www.dreamcast-talk.com/forum/viewtopic.php?f=5&t=13763&sid=c5367619f3903754bb09fbdfe85a1194

 

Apparently there's a playable build of the cancelled FPS Take the Bullet on there! :omg: I was really looking forward to that game back in 2000, as it represented the best hope of getting an spy-themed FPS on the Dreamcast after it became clear EA weren't going to port The World is Not Enough. (Apparently the game was going to use the DC's lightgun - I wonder if there's a way to test that in this build?)

 

8kUX9Q0.png

 

 

But the thing we have footage of is this cel-shaded Simpsons/insect prototype called Bug Squad! It says "Demo V1.0 toon render engine prepared for Fox Interactive - October 2000" so presumably it was intended to pitch the cel-shaded engine to try and get the licence to make a Simpsons game?

 

The graphics stand up pretty well, I think. They've even got the "guest director: Quentin Tarantino" episode of Itchy and Scratchy playing on the in-game TV!

 

https://kotaku.com/someone-found-a-weird-unreleased-simpsons-game-on-an-ol-1845919560

 

 

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  • 4 weeks later...
On 20/11/2020 at 03:02, spanky debrest said:

Catching up with the latest Atomiswave conversions, we've now got:

 

Dolphin Blue

Faster Than Speed

King of Fighters Neowave 

Maximum Speed

Fist Of The North Star

Demolish Fist

 

Faster Than Speed is a night-time street racer against an opponent, with checkpoints, underground sections with pseudo exploratory elements. Not really my thing but man is it shiny, silly and slick.

 

KOF Neowave is another huge-rostered team-battle Vs fighter. I'm out of my depth with it but again it's great to have another visually arresting, gorgeously animated fight fest. I forget how much amazing art gets pumped into these games, probably because it's a genre I've not really been into since the actual Dreamcast era.

 

Maximum Speed is a Daytona-esque track racer been with a few combinations of car types and simple courses. Unlike Daytona however it plays really well on a standard pad. The settings on the initial release I played might be a touch forgiving as I've managed to win my races with relative ease. 

 

Fist Of The North Star is wild. I'm aware this got ported to the PS2 and is something of a legendary game..and it's pretty apparent why. It's breathtaking in its speed, feel, sound design, presentation..it's a game I know I'm going to come back to a lot and I can't wait to play through it with another human. It's really seriously awesome. 

 

With Demolish Fist I was expecting another one-on-one fighter, perhaps with an original cast of characters, maybe of the lower budget variety (all going purely on its name)..but it not that at all. It's a unique take on the 3D arcade brawler with four substantially different player characters, waves of enemies, pick ups, weapons, combo options, nimble moves which allow for effective crowd control even whilst being swarmed from all sides..it's great. The camera hangs back fixed yet floating and let's you do your thing, for better or worse; I found myself overwhelmed a few times and masked by enemies - but not in an unfair way despite the arcade difficulty. Being tied together with story sequences and and being a lengthy playthrough (each stage having numerous sections and a proper boss encounter) it seems like a real gem.

 

Dolphin Blue is outrageously good. I've been hearing about the brilliance of this game for years and it lives up to the hype of being a post-apocolyptic waterworld Metal Slug 2.5D on steroids. Unfortunately it's the one initially released Atomiswave conversion which is broken, with only the first two levels being playable before a section on level three endlessly loops without enemies spawning. But it packs so much goodness into those early levels it's still well worth having the GDI at hand. With some luck - perhaps after the other conversions are completed and more knowledge is gained about what could be going wrong - it'll be fixed.


Where does one find these?

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1 hour ago, Goemon said:


Where does one find these?

 

They're all here:

 

https://www.dreamcast-talk.com/forum/viewforum.php?f=5

 

Each game has its own dedicated topic, with the most up-to-date build usually being found in the first post.

 

Recently Dolphin Blue got fully fixed, and several light gun games have been converted too (which I haven't tested yet). A couple of games also now allow access to the service menu via a button combo, so difficulty settings and whatnot can be adjusted easily.

 

A fast SD card - preferably one that's been defragmented - is recommended to avoid lockups with a couple of the more memory hungry games (such as Fist of the North Star and Metal Slug 6). 

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