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The Sega Dreamcast appreciation thread


Elseb
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  • 1 month later...
59 minutes ago, Parappa said:

According to Eurogamer the DC Mini is possibly on the way! 

 

https://www.eurogamer.net/articles/2020-10-08-sega-teases-dreamcast-mini


what if it was a “SEGA mini”, with highlights of everything?

 

emulated mechanical games

SG1000

mkIII/master system 

megadrive/cd/32x

saturn

dreamcast 

system 16/32

model 1/2/3

STV

NAOMI

CHOHIRO?

LINDBURG

the other one!

 

?

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17 minutes ago, SeanR said:


what if it was a “SEGA mini”, with highlights of everything?

 

emulated mechanical games

SG1000

mkIII/master system 

megadrive/cd/32x

saturn

dreamcast 

system 16/32

model 1/2/3

STV

NAOMI

CHOHIRO?

LINDBURG

the other one!

 

?

image.png.f7046458770cd751a3a9e496a7da387e.png

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  • 2 weeks later...
  • 2 weeks later...
5 hours ago, StoooTube said:

How do these Atomiswave games compare to their MVS siblings? 

 

I couldn't really say.

 

I've only had a bash on Metal Slug 6 so far and it seems to look and play considerably better than on the PS2 Metal Slug Anthology. 

 

I'm not really a huge fan of some SNK fighters from the peak of the MVS era but understand that some of these post-MVS games are great - especially outside of emulation.

 

This kinda feels like when Triforce arcade games (such as the Namco Mario Karts) were converted to run on GameCubes an Wiis. 

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On 09/11/2020 at 14:43, StoooTube said:

How do these Atomiswave games compare to their MVS siblings? 


KoF 11 is my favourite KOF game of the lot, including 12-14. It has the usual bullshit boss at the end however. Graphics wise the Atomiswave is capable of effortlessly passing the MVS. Metal Slug 6 is great, better in my opinion than the late releases on the MVS. Sam Sho 6 is stupidly expensive on the Atomiswave, I ended up with a bootleg. I’m not a huge fan of the series, and I personally still think Sam Sho 2 is the best of the bunch. Neo Geo Battle Coliseum is pretty good if you like fighters.

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On 09/11/2020 at 20:56, spanky debrest said:

 

I couldn't really say.

 

I've only had a bash on Metal Slug 6 so far and it seems to look and play considerably better than on the PS2 Metal Slug Anthology. 

 

I'm not really a huge fan of some SNK fighters from the peak of the MVS era but understand that some of these post-MVS games are great - especially outside of emulation.

 

This kinda feels like when Triforce arcade games (such as the Namco Mario Karts) were converted to run on GameCubes an Wiis. 

 

What DC do you run this on? How's it modded? Cheers

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2 hours ago, Spoonman said:

 

What DC do you run this on? How's it modded? Cheers

 

Japanese DC with a GDEMU clone as a drive replacement.

 

Using GDEMU/MODE/Solid state media delivery seems the way to go for these as the original games were cartridge-based, although I have noticed a .CDi version built for burning to and running from CD already being a thing for King of Fighters 11.

 

I tested out Samurai Shodown 6 last night and was seriously impressed. 

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So now with five Atomiswave conversions available (Knights of Valour IV being the latest one) and all of them having been tested I have a few thoughts:

 

These games have exceptional 2D pixel art. Really stunning. Every single one of them.

 

Even Knights of Valour with its meshing of 2D sprites over dynamic 3D backgrounds; it doesn't come across a weird mishmash, rather something that feels more like a 1930s Disney or Fleischer studios animation (but at 60fps) and plays like a cross between Golden Axe Revenge of Death Adder and Guardian Heroes. It's a full blooded, 8 playable character laden, many multiple branching story brawling beast. 

 

My experience with classic SNK fighting games is pretty limited outside of a few early Neo Geo games and exceptions like Garou Mark of the Wolves, and I wasn't expecting the visuals found in the two Dreamcast Capcom Vs SNK or Guilty Gear games to be topped - but the little I've experienced in KOFXI seems to set a new standard. It's really fun to play too (at least at the difficulty the version I grabbed is set at). The graphic design flourishes are as relentless as they are luscious. 

 

Neogeo Battle Coliseum seems to be of a similar (really high) quality to KOFXI, but I've yet to have a proper session with it. I did however greatly appreciate a few visual gags referencing other SNK properties, particularly Metal Slug, and got the sense that this game is every bit the celebration of a parent company's legacy than other games might have tried to pull off in previous generations. 

 

Anyway I think it goes without saying that if you use a GDEMU you absolutely must try these essentially brand new perfectly playing conversions of (mostly) lost arcade gems that date from well after Dreamcast hardware was retired. They're uniformly magnificent.

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