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BoxBoy! series - Switch demo out now!


Keyboard Koala
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More stuff opens up when you finish, too. And there are time attack and score attack stages to unlock. Some of the level design in the later stages is properly fiendish - still got a few crowns to mop up from the main stages.

Love the way introduces a new idea, develops it, throws in a twist and then moves onto the next one before you get bored. Lovely game.

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I thought you had to collect the crowns in order to finish the level. So I got them all :)

There's only 2 or 3 that are slightly out of the way though, so it wasn't hard.

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the crowns in the stages after the credits i found pretty hard to get so still loads of those to collect, and maybe 1 or 2 missing from the earlier levels. done all the main levels and score/time attack ones too now. great game, loads of content for the price.

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I've one final stage to do (after unlocking all the extra stages) buy have yet to find a single crown hard to get! The vast majority are just there, in our way anyway, and many are a clue as to how to solve a puzzle.

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Bought this last night. I'm 4 worlds through and loving the gameplay so far. But what the fuck is with this Ms. Boxboy character? She randomly appeared out of nowhere, looking exactly like the main character except with a bow and eyelashes, she seems to do nothing but wordlessly follow me around the worldmap, and when I go to do a level she literally sleeps by the door like a dog until I get back.

edit: ok for some reason it seems a bit less creepy now that there are multiple characters following me around. It would be fun if I could play as them.

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Lovely game, this. I picked it up last night for a quick go, just to see what it was like, and ended up doing the first seven worlds. Been pretty simple so far, but I expect it'll get harder. Probably finish it off tonight. :)

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  • 3 weeks later...
BoxBoy! director Yasuhiro Mukae on how the game came about:

Ever since the idea phase, BOX BOY! was centered around the idea of creating boxes in order to make your way through puzzle landscapes. We were able to proceed with development without this core gameplay concept changing much at all, from the very beginning.
One major change that did occur was how the game is structured overall. At first, we created rather large stages that you could really sit down and spend a great deal of time playing. We later reconsidered this, restricting the amount of content per stage and changing the structure so you could complete each stage more quickly. We also added story elements in a move to encourage players to enjoy the game all the way through to the end.
Certainly, as you say, the Kirby series is HAL Laboratory’s main development focus, but we actually have several other projects proceeding along in parallel (not that I can give details on them right now, of course). We also have a few experimental projects in the works with smaller teams, so there certainly isn’t any rule that we must be involved with Kirby projects. Like I discussed in the first question, BoxBoy! got its start as an experimental project along those lines.
I was involved in the development of Kirby: Triple Deluxe, but I was also working on the BoxBoy! experiment at the same time. Handling both projects simultaneously presented some big challenges, but creating a game with a new character like Qbby made me feel happier than I’ve ever felt before.
Once Kirby: Triple Deluxe development wrapped up, I was able to devote myself fully to BoxBoy. This happened right when it went from an experiment to an official development project, and full-on development began at that point. Some of the Kirby: Triple Deluxe team also joined the BoxBoy! project right about then.
As I wrote earlier, our development efforts may be chiefly devoted to Kirby, but there’s no hard-and-fast rule that everything has to be related to Kirby titles. I’m getting the chance to be involved a lot more often with non-Kirby things, such as this BoxBoy! project—though, again, I can’t give details quite yet.
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  • 8 months later...

Sequel announced - BoxBoy! One More Box (prel. title):

In the second game of the BoxBoy! series, players once again control Qbby, who can unleash boxes just like in the first entry. You’ll need to head to the goal while passing through obstacles. Qbby is powered up in this title though, as he can now dish out two boxes at a time. Nintendo says that the stages are also undauntedly powered up, and await Qbby with new gimmicks.
Medals collected in the different levels provide costumes, musics, and comics. Those with save data from the first BoxBoy! can also use costumes from that game.
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  • 5 months later...
1 hour ago, ryodi said:

This is currently £2.24 on the eShop as a promotion because they've announced a sequel at E3 today.

 

That's an excellent price. Although they did announce the sequel back in January.

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  • 5 months later...

4EAA4361-BD7E-40F8-833F-1956E34AAC68.jpg

 

Quote

A third and possibly final entry in the Boxboy series has been announced for 3DS.

 

Kirby developer HAL Laboratory revealed Goodbye! Boxboy! last night, along with a special amiibo.

Boxboy! and sequel Boxboxboy! are digital download games available on the 3DS eshop.

 

For this third game, a special physical edition of the trilogy will be available with the amiibo included.

The figurine of cuboid character Qbby will unlock new secrets. A soundtrack is also included in the trilogy package.

 

The puzzle platforming series stars little characters made of squares and has a niche but loyal following. 

 

There's no word yet of a European launch, but Nintendo has form in bringing over other such Japanese oddities with amiibo (such as Chibi-Robo).

 

http://www.eurogamer.net/articles/2016-12-06-kirby-studio-announces-third-boxboy-game-exclusive-amiibo

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  • 3 months later...

In 2015’s BOXBOY!, Qbby arrived on the scene and forced both puzzle and platformer fans to start thinking outside the box. In BOXBOXBOY! the following year, he upped the ante with new powers and more complex puzzles. Now Qbby is back to square up to his biggest challenge yet in BYE-BYE BOXBOY!, which launches on Nintendo eShop for Nintendo 3DS family systems on 23rd March 2017. The perfect introduction to Qbby and his quirky, minimalist world is out today on Nintendo eShop in the form of the BOXBOY! series demo, which lets players tackle a package of levels from both previous titles, in addition to a selection from BYE-BYE BOXBOY!.

 

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Developed by HAL Laboratory, creators of the Kirby series, the BOXBOY! trilogy of puzzle-platformers sees players control Qbby, a simple yet surprisingly expressive square-shaped character, as he makes his way through a multitude of 2D side-scrolling levels. While he may look like a somewhat unassuming hero, Qbby packs a rather special power into that small frame of his – the ability to create a string of boxes out of thin air. By learning to harness that power and use it in a variety of ingenious ways, players will be able to solve the numerous puzzles that lie ahead.

With more than 180 brain-teasing levels to tackle and four planets to explore, BYE-BYE BOXBOY! is Qbby’s biggest adventure yet. On each planet he will encounter a Qbaby – a small lifeform similar in appearance to Qbby himself. These Qbabies are in need of guidance, and by helping them to safety, Qbby will be rewarded with the power to create all-new box-types. Blow walls to smithereens with a bombox, soar into the air with a box rocket, teleport with a warp box or dispatch a remote box to reach far-flung corners, as you grapple with the puzzling new possibilities on offer.

For true brainboxes, Qbby can also tackle five unlockable Challenge Worlds. Each of these imposes its own specific gameplay restriction that changes the rules in new ways. Can players get through a level without throwing boxes, or where falling too far is game over? How about helping Qbby to the goal without the ability to jump?

For the first time in the series, BYE-BYE BOXBOY! also features amiibo functionality. Players can use Kirby Collection amiibo figures to unlock additional costumes and dress Qbby up as Kirby, Meta Knight, Waddle Dee or King Dedede. The Kirby, Meta Knight and King Dedede amiibo from the Super Smash Bros. Collection will also unlock the respective costumes for those characters.

Furthermore, players with save data from BOXBOY! on their Nintendo 3DS system can transfer an additional 10 costumes, and those with save data from BOXBOXBOY! can transfer an additional eight. The costumes from BOXBOY! include the Rabbit, which allows Qbby to jump higher, and the Wizard, which allows him to create an extra box, with a grand total of 37 costumes available. As a special bonus, players with game data from both of the previous titles will unlock both a Qucy costume and the option to play the game in a distinctive visual style reminiscent of the original Game Boy.

 

Join Qbby as he harnesses the power of special new boxes in his largest adventure yet, when BYE-BYE BOXBOY! comes to Nintendo eShop for Nintendo 3DS family systems on 23rd March 2017, priced at £4.49 / €4.99. A BOXBOY! series demo, containing a selection of levels from BOXBOY!, BOXBOXBOY! and BYE-BYE BOXBOY! is also available for free download from today.

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  • 1 year later...

H.a.n.d; a company that has worked on games such as Kingdom Hearts: 358/2 Days and the Chocobo series, earlier today announced Gabbuchi for the Switch. The 2D action puzzle game has players controlling a curious box-shaped creature and collecting heart cookies in various stages. It will be the first self-published title from h.a.n.d. and might look strangely familiar to fans of the underappreciated BoxBoy! series. Have a look at the trailer:

 

 

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