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Street Fighter V Champion Edition - 14th February 2020

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'Boom! That's how to start a fight and finish it quickly!'

 

'Two minutes! I'll finish you in two minutes!'

 

They're my favourites so far. Worst is anything Birdie says, bloody hell. Veers between cockney, Yorkshire and Merseyside so in my SFV he's the only one to speak fluent Japanese.

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I like FANG's obsession with the number two being reflected in his array of two hitting normals. Took me a bit too long to, erm, put two and two together on that one.

 

I'm not even sorry.

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Camel, Dhalsim is markedly different. It's going to take a lot of getting used to both playing as and fighting against him. Fortunately two of the best Dhalsims in the world (FChamp and Arturo) have stuck with him in 5, so you won't be short of inspiration. 

 

His standing medium kick doesn't angle upwards as it has in every other game, he doesn't have the back roundhouse knee of doom, he doesn't have jump fierce sniper and he doesn't have yoga fire without spending an ex meter. He also doesn't have yoga blast, which was arguably his most vital survival tool in SFIV. 

 

For a character who has seen few changes to his normals and specials since sf2 it's pretty drastic. 

 

Like Zangief though, it seems he has the ability to achieve most of the same things, you just don't go about it as you're used to. 

 

Standing fierce might be an even bigger commitment than it was in 4, but the trade off is that he ducks down super low to do it so it never trades with fireballs and just beats them clean instead, plus it has to be blocked low! 

 

His middle kick and roundhouse don't arc upwards any more.  Instead they control the horizontal angles that yoga fire used to, and his new upwards arcing fireball covers  the skies instead. For a meter his ex yoga fire is the same as it was in SFIV as well, but the change means he can't hang in a fireball war by throwing fireballs back unless he spends meter. which is a massive, extremely jarring change to the character. 

 

He has back + medium punch anti air, which almost identical to how it was in SFIV, and he has a new back + fierce upward angled yoga sniper that covers  an angle somewhere between the now absent ex yoga blast and knee of doom but isn't quite as good as either of them. The trade off there is that it crush counters and allows for follow up tings when it counter hits their jump in. He also has crouching medium punch as a mid to long range anti air that covers a spot he's never had before. It's pretty good. 

 

Oh, and he has chainable low jabs, which is massive for a character who needs panic buttons more than anybody else. V reversals are massive for Dhalsim as well. Think how different his SFIV career could have been with two extra escape opportunities per round. 

 

His mobility, offense, damage and mix up tools are noticeably much improved, makes sense as he seems to be more of a hit and run trickster than a defending a spot on screen/fighting tooth and nail to survive type. 

 

He's got the three slides, the drills aren't as bad as they were in 4, he has extra air options in yoga gale (yoga flame in the air) and his v skill hover. His v skill also allows him to take to the air from the ground without jumping or doing an instant air teleport. That's pretty big for a character who has always had a completely useless jump. 

 

In place of sniper he can overhead with jump back jab and a at least one of his other air normals (I think medium kick but not sure) and with combinations of super (yoga catastrophe but more like Oro's green ball super from 3s) and v trigger (white life sapping flame carpet that is genuinely terrifying to sit in for any length of time), his new fireballs, v skill and teleports he has the potential for absolutely disgusting mix ups. 

 

He looks to be as tricky to use well as ever but not nearly as much of a pushover as he was in sf4. 

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Finally had a free moment today to get the stick down from the loft and have a crack, went in with no practise or knowledge of any of the changes, 3 casual fights I won one, close win second then slaughtered with a  double perfec in the third oops!

the idea of ranked at this point terrifies me

image.jpeg

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Is the [80001] error due to rage-quitters? Seems every time i beat someone with 5x my LP, I don't get any reward, and its not listed in the history of your profile. :(

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I think so, sadly. Capcom have to do something ASAP now that server stability seems a lot better. The weekend will be the test I suppose.

 

Quantity over quality?

 

Interesting read on gamesradar about the perceived value of games in 2016, using SFV as the main example. I think I'm in the minority in that, as someone wanting to take his SF seriously this time (he says), I think SFV offers just the right amount of content for me not to feel overwhelmed. Yes there could have been an arcade mode I guess, but survival substitutes nicely. Coming into USFIV fresh for the PS4 last year was a harrowing experience. Who's good? What's a FADC? Am I supposed to be able to complete all the Ibuki challenges? With SFV I've been able to get a feel for all the characters in story and survival, have a few good fights online where a lot of people are beginners - it's a great introduction to the series as it stands.

 

As for value for money, well I honestly think it's fine. I remember really wanting Dark Rift for the N64 back in 1997. All the reviews at the time (good old N64 Magazine!) were slating it for having an Arcade, a Versus, a Training, and that was it. But they all said it was great fun to play, with really colourful, balanced characters. 55%s all round. But that really appealed to me - a game where the focus was on the game and the mechanics and not on split-screen multiplayer or crap extra modes (please understand; if an N64 game launched without 4-player splitscreen back in the day it was pretty much automatically docked 30%, no matter the genre). And Dark Rift never sold for less than £50, which according to the Internet is about £85 today! The main difference is that Dark Rift could never be patched or updated and remained Dark Rift. I bet we won't be able to recognise SFV a year from now.

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Good news everyone! Mad Catz wireless PS3 SFIV fightpads work! So that's our weekend sorted.

 

I'm terrible of course. I've played about 10 online matches so far, and only won one (casual) which I presume was against someone who's never played a street fighter before, or possibly that person's grandma.

 

I've been accepting invitations for ranked and casual matches - is there a downside to playing lots of ranked matches in full expectation of losing every one? Like, does it make me even further from levelling up if I ever do start winning?

 

Anyway, if you want an easy win, fight me! My ID is DarrenKT.

 

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I will! To be fair, you might as well play ranked in the hope of winning as there are trophies tied to that mode and not to casual. But if that doesn't matter to you at all, there's no real difference.

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Gah!  I've just come off for the evening. I would have loved to have a couple of games with you @Let's measure!.  It sounds like we're aproaching the game in much the same way and at a similar level.  Another night maybe!

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I'm knocking about in training for a little while if anyone fancies a few rounds.  I'm shit! Come get some easy wins.

 

Starting to get a bit more consistent on this fight pad now.  Still not mad keen on it but I can at least bang out 60% of my dragon punch attempts rather than the none at all I was managing earlier.

 

Nate_Wind

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In the never ending adventures of me deciding who my main will be in SFV, I've gone from Birdie to Bison to Nash and now Laura. She will be my main for certain definitely sure 100%! I mean,  she represents Brazil, does electricity and her favourite colour is green! Perfect.

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35 minutes ago, Jolly said:

Gah!  I've just come off for the evening. I would have loved to have a couple of games with you @Let's measure!.  It sounds like we're aproaching the game in much the same way and at a similar level.  Another night maybe!

 

You're on! I've got you on PSN, feel free to message me/join in whenever. Only hitch is that I'm a teacher and with half-term finishing you probably won't see me again until Easter. I'll try to get on some weekends though!

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I FUCKING FINALLY WON A RANKED MATCH!

 

(It was probably an even worse beginner than me, but whatever - gimme dat fight money!)

 

Edit: huh won the one after that also.. yep, mean green Laura looks like a keeper. Shame that she doesn't bite people in the face or that she doesn't hop - but her v-skill is a reasonable alternative to the patented Blanka Hop(tm)

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19 hours ago, Spainkiller said:

Thank God for target combos, though. Easy to master, do decent damage, etc. Vega's target combo (HP, HP, v-skill) is especially satisfying, especially after a HP jump-in. Slashy-slash-slash.

 

His cr.HP is a fantastic anti-air, btw!

 

Stand heavy punch into mp Areola Edge or whatever its called is super easy, safe on block 90% of the time, and can combo into super for near half life.

 

Vegas stabby sounds just might be my favourite effect in the game SHINK!

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Yeah, but I'm not as consistent with those qcf motions yet in the heat of battle, partially due to not playing on a pad. So the target combo's the easiest and most reliable way to do lots of damage.

 

Can't wait to some day get my execution on point, because I can SEE what I have to do to win pretty much all the time; I just can't physically do it yet. Anyway, just managed to combo into my super from my V-trigger, which had me incredibly chuffed :) I'm actually winning most matches at the moment, but I'm only playing Casual Matches, so it doesn't count.

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23 minutes ago, shynra said:

Bummer, I have similar connection problems when I tried to fight spainkiller on Smash :/ seem to connect to random okay.... 

 

It showed you as only 1 bar to me :(

 

I was saved by the lag :D I'm so bad at this game.

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