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Just Cause 3


gospvg
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I've blown up liberated quite a bit of the map now, while alternating it with story missions & something occurred to me about what clearing the map actually means in terms of the main story.

Since you have all these bases & towns everywhere that are now controlled by rebels, shouldn't that make main story missions a little easier? Say you have a mission that involves going to or past a certain location that you've already cleared, shouldn't you then have ready-made backup that will help turn the tide?

I ask this because the only time I've ever really seen this happen was one time I was escorting a vehicle for some mission or other (I forget whether it was a main story mission or not) & since i'd already cleared the area the General's voices came under sustained fire from rebels at a checkpoint, thus making it a lot easier for me to complete the mission, as they were already being pinned down & thinned out by my allies.

This made me think that maybe the game should have been built this way? If you've put in all the time & effort converting all the island to your side, maybe it should have had more of an impact when it came to later-game skirmishes with the enemy. Unless that would make it too easy?

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Since installing the patch load times are much better in offline. Didn't really notice a difference when in online mode.

Some of the later bases are absolutely rock solid, doing a lot more desperate grappling out of danger at the moment. Unlocking some cool weapons though, such as the Fire Leech. Octo-boom!

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I think you just wait for the reticle to turn red, then when you fire the Leech will home in on the main and nearby targets.

Got nine areas left to liberate, but found the soap box car so might be a while racing down a mountain. The rebel cause will have to wait.

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I think you just wait for the reticle to turn red, then when you fire the Leech will home in on the main and nearby targets.

Got nine areas left to liberate, but found the soap box car so might be a while racing down a mountain. The rebel cause will have to wait.

Yes, you hold down the fire button & move the reticle over your targets, & then release to fire (or switch to another weapon to cancel). The missiles will then divide up to hit the targets (as long as they can reach them) & I think this divides the damage of the weapon too.

I saw the Boxcar too, but was chasing down an armoured transport at the time so I let it be. Is this something that you can't take to a garage & can only find in the world like the

Rubber Ducky Jetski?

Which I also haven't found, but am assured is there somewhere?

I have found 3 other little Easter Eggs though. All on the main island & I thought were nice touches.

The Wreckage of the

Mile High Club from Just Cause 2.

The Crater containing

Thor's Hammer.

And the deep crevice where

Mr Snowman resides.

I think i'm missing something with that last one though. Rico makes a comment which makes me think this appeared in a previous game?

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the open nature of this is really what I find so liberating - I turned on and played for 45m the other day and all I wanted to do (for some odd reason) was try and complete my collection of garaged boats. haven't got a clue why, just wanted to do that and not shoot stuff up.

contrast that to the Tomb Raider demo I've just played, it seems a nice game but being made to walk down the set path just feels so restrictive.

I think this is by far the best open world game I've played, the term playground or sandbox is used a lot, but so few games really are that.

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Re the last one - I had to check but yeah it did :)

The boxcar is only on that mountain as far as I know, boy can that thing rattle along once it trundles out of its parking space! Haven't found too much else, but this one is awesome:

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I'm in partial agreement with Jeff (Giant Bomb) saying the mods shouldn't be held back the way they are, but do quite like that each challenge relates to a certain type of mod. At least that way you can go after the ones you want, but still sucks if the desired mod relates to one of the less fun challenges.

Got 8 provinces to liberate, including a couple of major bases. Finally have cause to actually use the roads though after unlocking...



The F1 car :omg:

With nitrous active, it's quick, Stew. Like lightning out of a dish.

Edit: All provinces liberated! Think I've got a couple of main story missions to go, but also feel an urge to track down the rest of the audio tapes (got 54 so far, so not too many to go). Also an excuse to stay with the island a little bit longer, traversing by wing suit should be an option in all open world games, it's glorious.

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I'm still in love with this - sat down for a little go yesterday and ended up playing for 4h - always getting distracted by something new.

I started out clearing out some new heavily defended Bavarium quarry areas in the main island (they are a quite tough and spread out) - this then gave me the idea that I had to get a giant rock truck added to my rebel drop list, which required driving one down a narrow mountain pass for several km (wish the options let you go to miles).

The patch has improved load times on PS4 enough for me to go for lots of challenges now to unlock mods, then I threw in a few story missions too.

The truly open ended structure of this just suits how I want to play games now perfectly.

I know its not featuring on many game of the year lists but other than Rocket League, nothing else comes close to this for me this year.

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I got proper vexed with this the other night. So much so I'm unsure if I'll go back to it. I've cleared all the areas by taking out all the settlements of all types. I had great fun doing this and also going round collecting all the secret bits and bobs. All I have left to do is pretty much all of the challenges (don't think much of them, tbh) and whatever story missions are left.

I'm at 'Watcher On The Wall' in the story missions and it's a right cunt imo. You have to defend two inexplicably unguarded (by anyone even approaching usefull), and stupidly placed right out in the open, rebel drop containers. You get a wave of infantry pile in, then two waves of four choppers come in to damage them, then you get at least two waves of jets scream in firing rockets at them. Fuck knows if you get any more as I can never manage to defend the containers enough. Whatever few shitty rebels you have with you are dead in seconds, or just not interested in firing back.

I've tried defending them with a chopper, but the enemy cause my chopper too much damage way too quickly to make this idea viable. I've tried using the flack cannons on top of the wall, but their range is not that great so whilst they're usefull for the choppers, they're shit for the jets and can't aim low enough for the ground attackers. I've also tried dragging them down to the ground with the zipline and putting them in front of the containers, but usually find a vehicle parks itself directly in front of you while you are trying to shoot at stuff, which then blows up there and leaves a smouldering wreck right in front of the damn gun blocking you from hitting anything else.

I really do detest the way this game needs you to play to complete the story missions when it's so wonderful and letting you do what you want to clear bases and settlements.

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I got proper vexed with this the other night. So much so I'm unsure if I'll go back to it. I've cleared all the areas by taking out all the settlements of all types. I had great fun doing this and also going round collecting all the secret bits and bobs. All I have left to do is pretty much all of the challenges (don't think much of them, tbh) and whatever story missions are left.

I'm at 'Watcher On The Wall' in the story missions and it's a right cunt imo. You have to defend two inexplicably unguarded (by anyone even approaching usefull), and stupidly placed right out in the open, rebel drop containers. You get a wave of infantry pile in, then two waves of four choppers come in to damage them, then you get at least two waves of jets scream in firing rockets at them. Fuck knows if you get any more as I can never manage to defend the containers enough. Whatever few shitty rebels you have with you are dead in seconds, or just not interested in firing back.

I've tried defending them with a chopper, but the enemy cause my chopper too much damage way too quickly to make this idea viable. I've tried using the flack cannons on top of the wall, but their range is not that great so whilst they're usefull for the choppers, they're shit for the jets and can't aim low enough for the ground attackers. I've also tried dragging them down to the ground with the zipline and putting them in front of the containers, but usually find a vehicle parks itself directly in front of you while you are trying to shoot at stuff, which then blows up there and leaves a smouldering wreck right in front of the damn gun blocking you from hitting anything else.

I really do detest the way this game needs you to play to complete the story missions when it's so wonderful and letting you do what you want to clear bases and settlements.

Yeah, took about a dozen goes to get that mission. After a few restarts at the start of the jet section I realised the check-point had left the crates with too much damage and the jets were taking them out on their first pass. Completely restarted and hijacked a tank until the jets arrived. You can nail the jets with the flak cannons if you bombard their flight paths. Alternatively, the jets pass low enough that you can grapple onto one of them and take one out that way, or use it to take out the other jet / jets.

However, if you can get the fire leech, reckon that would make short work of the jets by firing a few homing grenades from atop the wall.

Jet!

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