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Just Cause 3


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Game Information

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Set in the sun-drenched Mediterranean island republic of Medici, a land crumbling under the ruthless rule of General Di Ravello, you take control of series’ hero Rico Rodriguez, a man on a mission to liberate his homeland and the people of Medici…by any means necessary. With over 400 square miles of complete freedom from sky to seabed and a huge arsenal of weaponry, gadgets and vehicles, prepare to unleash chaos in the most creative and explosive ways you can imagine.

PC/XB1/PS4 - release date 1st December 2015

https://justcause.com/

Trailers

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Screenshots

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That'd suit it if they do a good job of it.

It was only a matter of time for some developer/publisher to try out F2P on consoles with an established title but I do worry this will set a trend if successful. Hopefully with leaked screenshots released we might get some confirmation/news from SquareEnix/Avalanche on Just Cause 3.

Avalanche are certainly busy with also making the Mad Max game.

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As with all of these things, it's majorly dependent on implementation but as someone who still plays the odd bit of JC2 this makes me pretty uneasy. Cars being one of the things which you're buying (rather than it being purely visual stuff) is a very bad sign.

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The following tweets from Christofer Sundberg. Hopefully a reveal soon will tell us more about the game.

We currently have ONE F2P game and it's been out since 2009. I hope that helps you guys getting some sleep. Doesn't change my opinion though

&

Thank you everyone for your patience. Enjoy the silence for a couple of days now. You have nothing to worry about. Promise. :)

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Does that mean it's not F2P? Some actual clarity would be nice.

I think it will be like AC Unity/The Crew full retail game with microtransactions for gamers who want to fast track the progress.

Only time will tell with Mad Max (2015 release) & JC3 they certainly are busy.

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I think it will be like AC Unity/The Crew full retail game with microtransactions for gamers who want to fast track the progress.

That model can fuck itself even harder than every other "free" or "micro" payment game. If they've made JC a game where you pay them £50 then pay more they can forget having my money. Hopefully they'll choke to death on a bag full of dicks.

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That model can fuck itself even harder than every other "free" or "micro" payment game. If they've made JC a game where you pay them £50 then pay more they can forget having my money. Hopefully they'll choke to death on a bag full of dicks.

Quite a few games (certainly the Ubisoft games, Forza etc) seem to be using this method to test the waters on microtransactions. The mobile in-app purchases model was always going to make it to consoles at some point.

I'm with you that I hate them but I know it's inevitable. Just a case of wait and see how they are implemented in each game before deciding to purchase or not.

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My plan is to literally never buy a game with them in, regardless of how much I want it. That's been pretty easy so far, as all the testing they've been doing is in driving and other genres I don't care about. But yeah, you try to charge more after charging full price, whilst also breaking the progression and balance in your game for a few extra dollars and I'm out. Even if you're making a sequel to one of the most enjoyable games ever :(

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Could the leaked images not just be showing the in game currency being used?

Yes and no, its the "Buy More" option that rings alarm bells. If the crystals/diamonds are ingame currency then what do you use to buy more of them? Even if it's another ingame resource that possibly points to a model that's similar to most freemium/free to play titles.

Best to wait and see as always though, who knows how old that shot is and what sort of models they've experimented with.

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Could the leaked images not just be showing the in game currency being used?

Could be, we won't really know until it's announced. Which will likely be E3 2015 unless any end of year gaming award events like VGX?

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Title change:

When will you make Just Cause 3?"

Weve lost count of the times weve been asked that question in the last few years. No matter if weve issued a press release about building a new studio, sponsored some event or posted photos of food to our personal Instagram accounts the most frequent topic of conversation has somehow always been Rico and his huge sandbox world filled with crazy emergent gameplay.

Well, were beyond excited to finally unveil Just Cause 3 to the world! In a massive 12 page blowout, Game Informer are sharing their impressions after hours of exclusive hands-on time with the game. Rico is also gracing their cover, where hes leaping from a building while firing his grapple mid-air, surrounded by helicopters and fighter jets. Its an artists rendition, but the scenario could just as easily have been created in-game the chaotic diorama is exactly what Just Cause is all about.

Following last week's rumours and speculation, we also wanted to take the opportunity to address a few misconceptions. Those leaked screenshots were taken from an ancient version of Just Cause 3. Like most games, this one went through an exploratory phase where we looked at different control schemes, different technologies, different business models. Those leaked screenshots show aspects of that process, and in no way reflect the game we are making today.

To be perfectly clear: Just Cause 3 will be available in 2015 for PlayStation 4, Xbox One and Windows PC. It will be distributed as a retail box and digital download. It is not a Free To Play game. It does not feature in-game micro transactions.

Does that mean we'll release the game and call it quits? Nope. Beyond launch, we are likely to look into DLC packs and items as part of our ambition to support Just Cause 3 and its players for many years to come, but until that time were completely focused on making the best Just Cause game we possibly can. Rest assured it will be a huge, fully packed and extremely rewarding experience right out of the gate.

We can't wait to see your reactions to what we've created. Just Cause 3 truly represents the next generation of chaotic sandbox fun. But just like real sandboxes, ours doesn't really come to life until it's populated by crazy kids refusing to let go of the red barrel as it's shooting across the sky about to explode in a sea of fire, and... Wait, where are we going with this again?

Enjoy!

Christofer Sundberg

Co-founder and Chief Creative Officer of Avalanche Studios

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Hooray! That's more like it. Can't wait to be honest. Avalanche's engine is probably one of the most rock solid I've seen in an open world game. I assume they're using an updated version for JC3? I would like to see them focus a bit more on breathing life into cities though.

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Loved JC2 just for the sheer messing around and the tropical landscapes and mountains, plus the sheer size. It always felt like a massive open world with good height about it, mainly I think due to the parachute movement. Like Monkeyboy said, the cities need work, as they always felt empty and devoid of character, but I think the best part was always the countryside elements to me.

Look forward to this!

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Someone on GAF posted some info from the Game Informer article:

Former developers who worked on Ratchet, Infamous, AC, FC, Burnout all worked on this game.

Full fly over map of the world showed oceans, huge land masses containing cities, islands, mountains (one with a giant skull on the side).

There was a huge fortified base which the player found a small cave on a river nearby that allowed for a secret underground passage into the base.

One structure had a huge bridge connecting two towers, you are able to blow up the bridge.

New engine allows for much more verticality of the terrain.

Story takes place in the Mediterranean, a fake city where Rico grew up. An evil dictator has taken over and you need to stop him. Not much connection to the last two games, a few references and former characters appear.

Same balance of being fun and silly with the story. Will focus more on Rico but it wont be a heavy story game, more focused on the sandbox play.

Game world is the same size as JC2.

First mission is to free a small town. Controls are much more responsive. No longer need pinpoint aiming to attach the grapple. Parachute controls are more responsive.

No more messing up in reeling in a guy or you pulling a guy, now it for sure works as you intend. You can shoot at a guy mid reel.

Towns have tons of propaganda to destroy. You cannot throw C4 but now you have infinite C4.

Guns feel much more powerful, have weight to them. Controls are better so player was flying around and shooting with ease.

Damage makes the screen lose color except enemies will get brighter. No health packs, health regen. No dodge roll right now, they say they didn't like it. Crouch is gone, they dont ever want the player to be in one place.

Heat grows the more damage you do but you dont have to run away. You can kill the guard calling in reinforcements and stop further waves from coming in, ending the heat growth.

There was a police station that was destructible, he trows a grenade and creates a new doorway. Inside he sees a red barrel, they no longer have a health bar instead you see damage in real time, bullet holes and flames. He found a panel that opened the gate for rebels to come in. He used that distraction to rain down red barrels onto the swat team.

Attaching to a helicopter allows you to instantly take out the pilot and take over, no QTE. Or you can hang from the bottom. Even plant C4 on the helicoper and let go, then blow it up. They took control and gunned the rest of the base.

A checklist on the left side of the screen shows everything you have destroyed and what objects are left to clear the area.

New remote teather retracting allows you to attach the tether to any object and have it retract. So a giant statue was pulled down by attaching the tether to the floor and retracting. The statue crumbles in different ways each time, the head stays in tact just in case you want to use it as a giant wrecking ball.

This new mechanic allows you to slingshot enemies without needed a moving object. You can attach a guard to a wall, retract and cut mid retraction to sling shot them. Things get crazier since you can have 3 maybe more tethers going at once. Stuff liking making a bus a battering ram is possible.

Liberated towns allow you to decrease heat, bring vehicles to the shop so it becomes a rebel drop. Drops no longer cost money, it is all free but has a cooldown timer.

It is possible to upgrade every vehicle with any of the upgrades you find. As the game goes on you will get army grade vehicles.

They tried a racing challenge, a car sits waiting at the start line but you can call in your vehicle if you want. Cars feel arcadey but handle much better. That is why they brought in Burnout veterans. Your friends best time shows up and in the final game you can race against their ghost.

Wingsuit challenges is like pilotwings, there are rings to pass through, some harder ones offer bonuses. Restarting a challenge is far faster. You can activate the wingsuit with the press of a button just like the parachute. Best to use when going from high to low altitude.

The final mission of the demo was a big base where the player has SAM missiles and helicopters firing at him. There was an infinite chaingun that you can now move and shoot with. You can blow up the SAM sites with C4 or now reprogram them to fire on the enemy helicopters.

He died shooting at a radar dish from a mounted turret, now you respawn right outside the enemy base. He needed a cannon to take out the dish but it was in a place where he could not aim at it so he pulled the cannon with the tether to a new location.

No multiplayer but they will support the mod community.
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Title & 1st post updated.

I've never played JC1 or 2 but did watch my son on quite a few occassions. He enjoyed them a lot & said it's a cross between Far Cry & Saints Row. Gorgeous visuals & great fun.

2015 is going to be an amazing year for gaming, I just pray these games are released with no issues (DriveClub/AC Unity).

If it's not ready for god sake delay it, I don't want to pay money to play a broken game.

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