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The Legend of Zelda: Breath of the Wild


revlob
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It was probably the weakest section of the game, but the Yiga’s ninja chat was spot on.

 

Quote

Beware fool! The eye of the Yiga.

 

:D

 

Sounds like something you’d hear sampled at the end of a Wu-Tang track!

 

Also, in the grand scheme of things, it probably took me 15 to 20 minutes max, out of a 235 hour play through. I feel you can’t really complain about such a short slightly dodgy section when the rest of the experience was hundreds of hours of the best thing you’ve ever played.

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22 minutes ago, scottcr said:

 

It even tells you to drop the bananas.  Drop bananas, climb up, run over the top of the rooms, find secret exit to boss.  Fight very fun boss.  Fin.

 

I know. But my hatred for stealth literally knows no bounds. I even effing hate the minor stealth bit in OOT's castle garden. Waiting as a game mechanic is something I actively hate and it always gets in the way of the actual game.

 

There's only one thing worse and that's "Chance of Stealth" (waiting and let's roll a die to see if you are seen or not) as introduced in Splinter Cell. I still want to search the designer behind that decision and speak very sternly to him/her. For several hours. With a raised voice. And spittle.

 

So yeah, not touching this. Maybe I can ask a friend to play that section for me and get on with the rest. But god, it's such a shit section. As @sir stiff_one mentioned the realisation that you have no alternative is the maddening part. So much for "an open world".

 

Spoiler

God, I hate stealth.

 

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19 minutes ago, Calashnikov said:

Also, in the grand scheme of things, it probably took me 15 to 20 minutes max, out of a 235 hour play through. I feel you can’t really complain about such a short slightly dodgy section when the rest of the experience was hundreds of hours of the best thing you’ve ever played.

 

Spot on.  Once you beat this section you can forget it ever happened - and if you're struggling with it I see no shame in watching a tutorial in order to get it done as fast as possible.

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Sure, but as you said, it's basically mandatory to get through the game. In itself it wouldn't have been as much of a problem, save for the fact that it basically switched my mind off towards the game. Every time I'm like "Oh yeah, I still haven't completed BotW," I remember the stealth section when I retrace my steps, and I've booted up anything other than BotW already. At this point it's more a Pavlovian thing.

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28 minutes ago, Cyhwuhx said:

 

I know. But my hatred for stealth literally knows no bounds. I even effing hate the minor stealth bit in OOT's castle garden. Waiting as a game mechanic is something I actively hate and it always gets in the way of the actual game.

 

There's only one thing worse and that's "Chance of Stealth" (waiting and let's roll a die to see if you are seen or not) as introduced in Splinter Cell. I still want to search the designer behind that decision and speak very sternly to him/her. For several hours. With a raised voice. And spittle.

 

So yeah, not touching this. Maybe I can ask a friend to play that section for me and get on with the rest. But god, it's such a shit section. As @sir stiff_one mentioned the realisation that you have no alternative is the maddening part. So much for "an open world".

 

  Reveal hidden contents

God, I hate stealth.

 

 

all that is fair enough - but to abandon the game entirely because of one section that literaly takes about 5 minutes and has one of the games best bosses is a shame.  Especially when you can decide to do almost anything else at that point.

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Listen apologist fuckos, you miss the point. I LOVE the game. I came BACK to the game, but for a while, that section was responsible for me not touching the game because the thought of it made me sad and was off putting. 

Imagine you go to your favourite restaurant all the time. Like you've been a hundred times and it's the best restaurant ever. Then one day you have to eat a fucking, I don't know, a shitty dick. A raw Alligator bumhole. A clump of dung beetles encased in birdshit. Come on guys, it won't last long and it's like one thing in and amongst a wealth of other only good experiences, you can't really complain, just pop it in your ...mouth, go on, well ok you can just ignore it but you'll have to do it eventually, just chew it up 20 minutes max and swallow it down. Stop complaining.

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19 minutes ago, scottcr said:

 

all that is fair enough - but to abandon the game entirely because of one section that literaly takes about 5 minutes and has one of the games best bosses is a shame.  Especially when you can decide to do almost anything else at that point.

Its funny, this is like every time you get stuck in a Metroid and Cyhwuhx comes along, pretty much calls you an idiot for not getting it before explaining why you shouldn't be feeling the way you are in a really condescending way.  See also the Hollow Knight thread.

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3 hours ago, hughes said:

Turn left, climb ladder, drop from ceiling, climb second ladder, banana lure, drop from ceiling walk forward. 

 

Also, can you get to that boss from the overworld? It looks like you can but I'm not sure if he'd spawn.

 

Yes you can go there, but nothing happens in that area unless you go through the stupid way.

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6 hours ago, Cyhwuhx said:

the realisation that you have no alternative is the maddening part. So much for "an open world".

You can finish the game without doing it. 

 

The alternative is to leave it. :)

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As I remember it, the main problem in that stupid stealth section is the steps you run up behind the first stationary doorway guard are very dark, and you can climb to the top of the wall without realising you can also move to the side to get to the next section. So as a consequence you think that's a dead end and spend an hour farting around trying to work out where the hell you are supposed to be going in the main area in front of that guard, and getting into fifty unwinnable fights with the guards.

 

Or at least that's what happened to me. Once you get past that bit it's piss easy. Just boring.

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Finally picked this up and it beautiful to look at (even in handheld mode). 

 

I'm not sure if it is me and where I am in life, but I am finding it a tad overwhelming early on, which was never the case with other Legend of Zelda games. I think it may be because my gaming sessions are limited to 30 minutes a go right now, so I can't get properly stuck in. 

 

I am liking the tombs you come across though, they are fun to do. 

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Huh, odd. I remember failing that stealth section once or twice but it never made me want to throw my Switch out the window. That said I can see why others might though hehe. 

 

Anyway BotW still remains one of my favourite games to date and I like coming back to this thread every now and then to read new players' experiences. Personally every minute of this game was filled with non-stop wonder and glee for me, loved it! :)

 

Never did pick up any of the season pass stuff though. Did that turn out to be worthwhile at all? 

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19 minutes ago, bradigor said:

 

 

I'm not sure if it is me and where I am in life, but I am finding it a tad overwhelming early on, which was never the case with other Legend of Zelda games. I think it may be because my gaming sessions are limited to 30 minutes a go right now, so I can't get properly stuck in. 

I had the same experience too as I don’t get much chance to sit down for lengthy play sessions these days either (hopefully when my kids are a few years older we will all play together). I almost gave up on it. However, over the course of 10months this proved to be an amazing game and I am so glad I stuck with it. 

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7 minutes ago, VN1X said:

Huh, odd. I remember failing that stealth section once or twice but it never made me want to throw my Switch out the window. That said I can see why others might though hehe. 

I had to have a few goes at that stealth section and it was probably one of my least favourite parts of the game. I don’t mind stealth in games at all but the fact that you were essentially forced to play it stealthily was completely at odds with the feel of the game in general. I found it a bit jarring. 

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33 minutes ago, VN1X said:

Huh, odd. I remember failing that stealth section once or twice but it never made me want to throw my Switch out the window. That said I can see why others might though hehe. 

 

Anyway BotW still remains one of my favourite games to date and I like coming back to this thread every now and then to read new players' experiences. Personally every minute of this game was filled with non-stop wonder and glee for me, loved it! :)

 

Never did pick up any of the season pass stuff though. Did that turn out to be worthwhile at all? 

 

The second dcl was ace, wasn’t a huge fan of the first. 

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I bought this as a launch title. It was cool going away on business and taking it with me. I sank well over 100 hours and it’s the best open world game I’ve ever played. It puts the rest to shame. The lack of walls and barriers is extraordinary. Every time you push you find it confounds your expectations.

 

in spite of all that, it’s not my favourite Zelda, not even close. The story is lazy and forgettable, the game mechanics can be tiresome and feel like pointless grinding, all those weapons and potions and barely anything to distinguish them. 

 

The horse system doesn’t work at all, no need to pick one over another, or to dress them up unless you are extremely bored. No bond close to the previous games.

 

Worryingly after Skyward Sword this feels like another full on Zelda title that was shipped before it was fully ready.

 

in all honesty I much preferred A Link Between Worlds.

 

i desperately hope now they have that magnificent game engine a same-gen sequel is all about the content 

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I don't know how you'd weave a tight narrative around such an open and free experience.

 

My son played through this again after completing it over a year ago. Did all of the memories too this time. Is the DLC story worth the extra money?

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I don’t think it needed a tight narrative, the mechanics of finding the story out of sequence worked fine and I was utterly driven to find it all, but the content itself was very weak

 

There were plenty of hubs where you could have met compelling characters to link up narrative in the open world but again I can’t thjnk of a single one to match the best of the previous games

 

The bigger challenge is probably in the mechanics - how do you make progression meaningful given the sheer amount of time you can spend simply exploring? I must admit I wasn’t that taken with the camp combat, yes there were many many ways you COULD tackle them but I tended to take the shortest route as again it was kind of tedious

 

It’s an extraordinary achievement, the best game world ever made, the sequel really could be extraordinary 

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I liked the plot. It was a light wrapper around the gameplay, and finding a memory felt like a tangible reward the way a sword didn't.

 

The combat is fine, and you need to think of the swords like a gun in an FPS rather than a sword in an RPG for the most part. You use them and they die. You get another one. Occasionally you find something a bit rarer and more exciting. The problem is that it really plateaus mid game. Guardians are terrifying at the start, and it's worth raiding to get loot and stuff, but by mid game you are too strong for basically everything. Balancing that is hard, but throwing some more enemy types in the mix would have helped. Where are my Darknuts?

 

The idea that this is unfinished is the maddest thing I've ever heard. There is so much to do. The world is incredibly crafted. The "chemistry engine" is rock solid. It's just impossible to nail it all first go. If ever. LBW is to this what NSMB is to Odyssey. Its not the same game. 

 

For the sequel, I think they need to make it a bit *less* open in places. Gliding is too useful. There's value in restricting you a bit at times, and say forcing you to take a horse. 

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