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The Legend of Zelda: Breath of the Wild


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58 minutes ago, TheShend said:

 

Never seen him.

 

First he’s south west of Kakariko (find the Guardian, jump off the cliff and go back on yourself iirc), then he’s by a couple of the stables, then he settles at the Forbidden Forest or whatever it’s called.

 

400 seeds! You need slots, mang.

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2 hours ago, Shoes said:

Entered my 190th hour. Still discovering things, places :wub:

 

Not even been to the castle yet because I don't care about the story at all. Please patch-in an Odyssey-style camera, Nintendo.

 

Do you care about sweet loot and epic music? Get yo ass in that castle, mang.

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BotW obviously take a huge amount of aesthetic inspiration from Mononoke, but that guy is really stretching it with thematic inspiration. Princess Mononoke is about how all sides in a conflict have understandable motives, BotW is about the time a sinister, evil cloud took over a castle and four mechs.

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What what? Roots Manuva foreshadowing BOTW by a full sixteen years?!

 

Check out the video for Witness. Not only is it one of the greatest hip hop videos of all time, especially hip hop videos containing egg and spoon races, but quite clearly at 1'24 he says 'I summon up the power of BANANA CLAN!'

 

 

I can't see this as anything other than a coded reference to Yiga Clan. What's up? The red running gear is also a dead give-away.

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  • 2 weeks later...

Funny that should be posted. I played this tonight for the first time since completing it April last year. I'm not really feeling the game anymore and at this point it just feels like a time killer where I meander looking all the well hidden stuff. That said, videos like that which show off the mechanical manipulation of the game are why I continue to hold the game in high regard even though it's far past the peak of enjoyment for me.

BOTW gets criticised for not having enough variety but the trade off is clearly in how well defined every part of the game is. It's a game that gives you a small number of tools but a wide range of ways in which to interact with them which is how it has been able to click so heavily with people who enjoy unconventional play. In a sense this design allows people to enjoy the game regardless of skill level. Skilled players may be more conventional and therefore less creative, I consider myself to be like that which is why I've been surprised so often when watching videos of the game. Their methods aren't as efficient but the creativity involved clearly enhances their engagement and make for more memorable play experiences.

 

TL;DR it's a good game.

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Still have this but after the initial 10 hours or so I spent on it back in February just couldn't get into it. Not sure why. Think I was enjoying it until I met Impa and then had to start working towards killing the guardians.

 

I love the world that has been created but for some reason it just feels empty and dare I say it souless? It is hard describe but feels a bit like a GTA city.. full of things but very repetitve. I think its a bold move by Nintendo and I think in general its a good direction to go in because it frees it from the shackles of what has gone before but at the same time the charm of what has gone before - the maticulously crafted storytelling by the creators is lost and you are left to make your own stories. You are given a Zelda world as your playground and it is for you to follow your own path through to defeating the evil. I guess in essense Zelda has grown up and become a true RPG.

 

I think rather than give up on this I will give it one last try to see it it can grip me and approach it as a fresh game without casting an eye back to what Zelda was.

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This has basically died for me.

 

Got into a forced stealth section somewhere in the desert and that meant the end of everything. I frickin hate stealth-sections in games that are not made for stealth and are anything but intuitive. I loved the initial wonder of the world, but I just can't really get into the game itself it seems. Luckily there's plenty of other stuff for the Switch available, but I think this game is overstretched.

 

I've had the same issue with other open world games btw, I've only ever completed Skyrim and RDR with mad dashes through the main story, but I've never ever completed a GTA for instance. Hollow Knight has basically rekindled the love for smaller focused affairs (even though HK is huge by Metroidvania standards). It also reaffirmed why I love Link's Awakening and why it's still The Best Zelda.

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52 minutes ago, Cyhwuhx said:

Got into a forced stealth section

 

Use the bananas and it's dead easy. Over in like 4 minutes (if that). And it's the only bit like it in the entire game. Well worth it, the boss that follows is ace.

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16 hours ago, Cyhwuhx said:

Got into a forced stealth section

 

What the other two said.

 

I got really frustrated with this section really quickly, so watched a quick Youtube video in how to beat it very fast... Well worth it, the boss is great and it really is the only stealth section in the game.  

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16 hours ago, Cyhwuhx said:

This has basically died for me.

 

Got into a forced stealth section somewhere in the desert and that meant the end of everything. I frickin hate stealth-sections in games that are not made for stealth and are anything but intuitive. I loved the initial wonder of the world, but I just can't really get into the game itself it seems. Luckily there's plenty of other stuff for the Switch available, but I think this game is overstretched.

 

I've had the same issue with other open world games btw, I've only ever completed Skyrim and RDR with mad dashes through the main story, but I've never ever completed a GTA for instance. Hollow Knight has basically rekindled the love for smaller focused affairs (even though HK is huge by Metroidvania standards). It also reaffirmed why I love Link's Awakening and why it's still The Best Zelda.

 

It even tells you to drop the bananas.  Drop bananas, climb up, run over the top of the rooms, find secret exit to boss.  Fight very fun boss.  Fin.

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16 hours ago, Cyhwuhx said:

This has basically died for me.

 

Got into a forced stealth section somewhere in the desert and that meant the end of everything. I frickin hate stealth-sections in games that are not made for stealth and are anything but intuitive. I loved the initial wonder of the world, but I just can't really get into the game itself it seems. Luckily there's plenty of other stuff for the Switch available, but I think this game is overstretched.

 

I've had the same issue with other open world games btw, I've only ever completed Skyrim and RDR with mad dashes through the main story, but I've never ever completed a GTA for instance. Hollow Knight has basically rekindled the love for smaller focused affairs (even though HK is huge by Metroidvania standards). It also reaffirmed why I love Link's Awakening and why it's still The Best Zelda.

I DETESTED this section. Forced stealth! FUCK AWAY! BEGONE!

I even tried getting so hench that I could destroy the really big dudes. Now you CAN, but it's basically impossible. I stayed up in a crevice hitting triple bomb arrows on one and I would have run out of all arrows after just a couple of them, and they probably respawn.

Anyway, forced myself through it after avoiding it for weeks, months even. Thanks Nintendo. Glad it's over.

 

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It was probably the weakest section of the game, but the Yiga’s ninja chat was spot on.

 

Quote

Beware fool! The eye of the Yiga.

 

:D

 

Sounds like something you’d hear sampled at the end of a Wu-Tang track!

 

Also, in the grand scheme of things, it probably took me 15 to 20 minutes max, out of a 235 hour play through. I feel you can’t really complain about such a short slightly dodgy section when the rest of the experience was hundreds of hours of the best thing you’ve ever played.

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22 minutes ago, scottcr said:

 

It even tells you to drop the bananas.  Drop bananas, climb up, run over the top of the rooms, find secret exit to boss.  Fight very fun boss.  Fin.

 

I know. But my hatred for stealth literally knows no bounds. I even effing hate the minor stealth bit in OOT's castle garden. Waiting as a game mechanic is something I actively hate and it always gets in the way of the actual game.

 

There's only one thing worse and that's "Chance of Stealth" (waiting and let's roll a die to see if you are seen or not) as introduced in Splinter Cell. I still want to search the designer behind that decision and speak very sternly to him/her. For several hours. With a raised voice. And spittle.

 

So yeah, not touching this. Maybe I can ask a friend to play that section for me and get on with the rest. But god, it's such a shit section. As @sir stiff_one mentioned the realisation that you have no alternative is the maddening part. So much for "an open world".

 

Spoiler

God, I hate stealth.

 

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19 minutes ago, Calashnikov said:

Also, in the grand scheme of things, it probably took me 15 to 20 minutes max, out of a 235 hour play through. I feel you can’t really complain about such a short slightly dodgy section when the rest of the experience was hundreds of hours of the best thing you’ve ever played.

 

Spot on.  Once you beat this section you can forget it ever happened - and if you're struggling with it I see no shame in watching a tutorial in order to get it done as fast as possible.

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Sure, but as you said, it's basically mandatory to get through the game. In itself it wouldn't have been as much of a problem, save for the fact that it basically switched my mind off towards the game. Every time I'm like "Oh yeah, I still haven't completed BotW," I remember the stealth section when I retrace my steps, and I've booted up anything other than BotW already. At this point it's more a Pavlovian thing.

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28 minutes ago, Cyhwuhx said:

 

I know. But my hatred for stealth literally knows no bounds. I even effing hate the minor stealth bit in OOT's castle garden. Waiting as a game mechanic is something I actively hate and it always gets in the way of the actual game.

 

There's only one thing worse and that's "Chance of Stealth" (waiting and let's roll a die to see if you are seen or not) as introduced in Splinter Cell. I still want to search the designer behind that decision and speak very sternly to him/her. For several hours. With a raised voice. And spittle.

 

So yeah, not touching this. Maybe I can ask a friend to play that section for me and get on with the rest. But god, it's such a shit section. As @sir stiff_one mentioned the realisation that you have no alternative is the maddening part. So much for "an open world".

 

  Reveal hidden contents

God, I hate stealth.

 

 

all that is fair enough - but to abandon the game entirely because of one section that literaly takes about 5 minutes and has one of the games best bosses is a shame.  Especially when you can decide to do almost anything else at that point.

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Listen apologist fuckos, you miss the point. I LOVE the game. I came BACK to the game, but for a while, that section was responsible for me not touching the game because the thought of it made me sad and was off putting. 

Imagine you go to your favourite restaurant all the time. Like you've been a hundred times and it's the best restaurant ever. Then one day you have to eat a fucking, I don't know, a shitty dick. A raw Alligator bumhole. A clump of dung beetles encased in birdshit. Come on guys, it won't last long and it's like one thing in and amongst a wealth of other only good experiences, you can't really complain, just pop it in your ...mouth, go on, well ok you can just ignore it but you'll have to do it eventually, just chew it up 20 minutes max and swallow it down. Stop complaining.

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