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The Legend of Zelda: Breath of the Wild


revlob
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4 hours ago, Stanley said:

Or you could complete lots of shrines and then increase your health and stamina, again making combat easier. Or you could choose to ignore the different outfits just relying on certain buffs you get from cooking to protect you from the elements, which actually makes the game harder. It's all about choice. Why should someone who isn't that  confident in combat not be allowed to prepare for battle by mastering the cooking and potions instead? 

 

So I don't think it's flawed, which is to suggest it's broken in some way. In fact a lot of the fun for me was trying to push things as far as I could trying to break its systems. I couldn't because they're robust as hell, but it's fun trying. 

 

The beauty of the game is that it's one big physics and chemistry set for you to just do what you feel like. It's constantly challenging you to try different things and more often than not they work.

I see it as the same as character builds in other games (not just video games). You find your strengths or preferred traits and pkay the game that way.   Instead if the all out warrior class, someone may choose to be the equivalent of a crafty potions master etc. Crucially it allows you to easily switch throughout the game as you see fit which is often not possible in other games reliant on character builds. 

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And I’ve nothing against ‘leet level’ games. I was number 2 in the world on one level of Bangaio HD once, a game played by about 150 people worldwide. 

 

Nothing at all stops people imposing their own rules to make the game harder, I just can’t imagine why anyone would want a game like this to not include systems that cater for less able play styles.

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I'm not saying I want it to become dark souls or anything. I just found the cooking had a negative impact on the combat particularly. Maybe I'm a very lazy gamer, but I just took the approach of not caring too much about perfecting the combat because there was so much tolerance in the health regeneration. That seemed a shame to me. Yeah I could have avoided the cooking, like I'm doing in my second play through, but I was just playing the game how it was intended to be played.

 

Anyway, the game is otherwise extremely good and I enjoyed it very much. 9/10.

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19 minutes ago, Hylian said:

I'm not saying I want it to become dark souls or anything. I just found the cooking had a negative impact on the combat particularly. Maybe I'm a very lazy gamer, but I just took the approach of not caring too much about perfecting the combat because there was so much tolerance in the health regeneration. That seemed a shame to me. Yeah I could have avoided the cooking, like I'm doing in my second play through, but I was just playing the game how it was intended to be played.

 

Anyway, the game is otherwise extremely good and I enjoyed it very much. 9/10.

Ironically it's a lot like Dark Souls in that you can make the game easier for yourself, in Dark Souls by levelling up your character and your weapons. I like that style of play. Don't force set difficulty levels, offer everyone the same experience but let them choose how they want to play.

 

There is no intended way of playing BOTW, it's upto each player individually. You said that you were lazy and spammed meals for health regen, but I don't think that's particularly lazy as you had to source and cook the ingredients up knowing which recipes to use. That takes time and effort too and is just as legitimate as going in hardcore, never using any buffs or upgrades etc. The fact that you're going through it again using a different strategy speaks volumes to the flexibility the game offers. 

 

I never felt I over used buffs, but I didn't hold back either when I wanted to use them. 

 

 

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2 hours ago, robdood said:

I think a neat compromise / way to solve the spamming eating meals would have been to have the game not pause while you're in the menus.   

 

Maybe that was on the cards back when the WiiU gamepad was likely going to be used as a menu. But hey, there's are mod which does exactly this for Skyrim. The game will not pause for menus or for things like lockpicking. It increases the difficulty by 1000%. I had to uninstall it.

 

I think it's fine the way it is. Just don't eat food, or eat it exclusively at inns/campfires. That's still a bit pointless though, some enemies can two-shot you later on, so it's not like you're going to take a hit and run all the way back to a stable - it's much faster to simply die and try again... or just eat the bloody food.

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29 minutes ago, robdood said:

I think a neat compromise / way to solve the spamming eating meals would have been to have the game not pause while you're in the menus.   

 

Oh no. Whenever I stumble into a Lynel I always have to pause the game so I can regain my composure.

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Yeah man, another brohard masochist idea. There doesn’t need to be a compromise, except having an even easier mode with unlimited arrows for my kids to shoot.

 

They even included a master mode did they not, for players that found the wealth of survival options too sickening?

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15 minutes ago, sir stiff_one said:

Yeah man, another brohard masochist idea. There doesn’t need to be a compromise, except having an even easier mode with unlimited arrows for my kids to shoot.

 

They even included a master mode did they not, for players that found the wealth of survival options too sickening?

 

They did.

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Master mode didn’t go into any of that interesting survival stuff though. It just gave enemies fuckloads of HP and added some floating baddie platforms. Bit of a shame as BOTW is ripe for some kind of hardcore survival mode. 

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2 hours ago, sir stiff_one said:

Yeah man, another brohard masochist idea. There doesn’t need to be a compromise, except having an even easier mode with unlimited arrows for my kids to shoot.

 

They even included a master mode did they not, for players that found the wealth of survival options too sickening?

I don't really understand why you're getting so weird about people discussing how they'd like a game to be different. 

 

All the snidey 'brohard' nonsense is just antagonistic for no good reason too.    

 

BotW is super tricky for the opening hours, while you're finding your feet, but you quickly become so strong the combat just gets a bit mindless.  For all the awesome powers and tools you have available, you don't really need to use them aside from when fighting bosses / doing shrines.  I'd have enjoyed more 'puzzley' enemies in the overworld. 

 

Master mode wasn't as good as it could've been either, as the same thing where you become way overpowered too quickly still applies. It just takes a smidgen longer.  And is nullified by the only 'new' enemy placements in the game, which are these bridge patrols which almost always have chest containing late game gear.  It's weird. 

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3 hours ago, Shoes said:

 

Oh no. Whenever I stumble into a Lynel I always have to pause the game so I can regain my composure.

You could still pause!  Just not pause and eat 50 apples. 

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‘No food’ is too easy.

 

It should be ‘no arrows’, but Link can throw stones a hundred miles like the monsters do. 

 

Except the aiming and firing works like it does with the accuracy of marker pin dropping mechanism on zoom, so you have to play it with your hands upside-down.

 

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Don't you need food at the start to get through that cold bit so you can get the cold vest?

 

Also I've found this is brilliant even for quick blasts, say 20 minutes to roam about and find a shrine or similar!

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1 hour ago, Dinobot said:

Don't you need food at the start to get through that cold bit so you can get the cold vest?

 

Also I've found this is brilliant even for quick blasts, say 20 minutes to roam about and find a shrine or similar!

Holding a torch works fine too! 

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I've got no problem with the food in the way it's been discussed above... 

 

But what I do find tiresome is actually having to make meals... The way I play the game, I rely on having meals stocked up for when I get beaten up, this was especially the case earlier in the game.  Having to sit down for real-time 15mins to stock up on a load of meals is tedious, and is the only thing about the game I dislike.  It's a shame you can't 'bulk cook' or something by adding lots of the same recipe ingredients to the pot at the same time.

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It is, for the first three cooks or so... 

 

Managed to mop-up all the memories apart from the one in the castle last night.  All four Divine Beasts done, and I reckon I've done around 70% of the shrines.

Apart from just enjoying the world more, is there anything else I should do before heading to fight Gannon?

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27 minutes ago, meatbin said:

So it's worth doing these before Gannon then?  I naturally thought I should finish the game itself before getting the DLC.

 

The end boss of the DLC is much harder than Ganon IMO.  But then, the DLC itself is harder overall, as unlike the Shrines throughout the rest of the game, it expects you to be at a higher level of skill & so challenges you more.

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1 hour ago, meatbin said:

So it's worth doing these before Gannon then?  I naturally thought I should finish the game itself before getting the DLC.

 

It doesn't really make any difference because of how the 'post-game' plays out. Might actually make more sense to do Ganon first. 

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Without spoilers. Is there much to do in the castle in terms of main story. Or can I go in and just focus in on battering him?  There are a few side quests that point to there but tbh I can’t be arsed to do them (got the memory there). I think I have been playing this too long now and need to ‘finish’ it. 

Second DLC just completed tonight which I enjoyed towards the end but some was a bit laborious. Decided I can’t be bothered going through the final stages of the first DLC. 

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