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The Legend of Zelda: Breath of the Wild


revlob

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10 hours ago, Pob said:

My 4-year-old and I spent a while on that shrine. Every now and then he'd say "I know!", grab the pad and proceed to drop the balls in sockets randomly before admitting defeat and handing the pad back.

 

My kids (3&5) refer to Zelda as "the enemy game".

 

the youngest wants to see big enemies all the time, the other wants to see the cute friends (koroks) and ride a horse!

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4 hours ago, jonamok said:

 

Is that how those bloody puzzles work? I've been trying to dive through the middle of those circles of sticky-up rocks and braining myself. :facepalm:

 

Lilypads for sure. It's my favourite way of getting a seed. 

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Just on a wander up in the north west and found 2 very sneakily hidden shrines. Certainly visible in plain sight, but only through slits in the rock. Almost at 70 now, all 4 Divine Beasts done but I'm planning on doing many more shrines before the big showdown...

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I used my monster mask to complete a quest!

Spoiler

Getting the ice back to the Gerudo town, popped my moblin mask on and walked the ice past all the freshly spawned bad guys.

 

I've been tackling the Labyrinths, started with the desert one which was pretty easy.  Did the Akkala one this morning which I found much harder.  In the end I just climbed up the walls and dropped down where I needed to be.  The Guardian graveyard bit at the end was pretty creepy and I got the hell out once I'd collected my swag.

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12 minutes ago, Davros sock drawer said:

 

Am I missing a trick, or just being thick then? Because I couldn't seem to get the elements in the landscape to line up like the picture at all.

 



 

The spire of the castle lines up with the edge of a mountain. once you've done that you'll have a line you know it's on.  Place a few pins as a guide. That's how I did it.

 

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Fucking hell... I'm over 110 hours in now.  Still got a tower to get and the whole SW corner of the map to go into.  I've just spent the last few days messing around on the east of the map, from Akkala to Hateno via Tingel Island and round about Outskirt stable.  There's just so much to see, to do and to find.  I've stumbled across hidden shrines, found shrines that need environment puzzles to be solved, found about 40 odd koroks, got all the monster masks... just the absolute best game.  

 

Those silver Bokoblins are bastards though.  Really pretty tough when you end up fighting 3 at the same time...

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19 minutes ago, Doctor Shark said:

I like that the game basically doesn't tell you anything. No hand holding at all, just "hey, you've woken up! Cool. Now, err, to save the world, yeah?". Proper old school gaming. 

 

Also, Link's "I'm freezing to death, here!" shivering animation is great :D

 

 

So, you don't miss Navi, Tatl, The King of Red Lions, Midna or Fi at all then? ;)

 

Honestly, I can see it now... the rolling hills, the gently waving grass, the sound of birdsong as you stroll in whatever direction takes your fancy...

 

And then...

 

HEY!  LISTEN!!!

 

:wacko:

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I miss Fi... I really liked Fi in Skyward Sword and her annoying analytics of absolutely everything.  By the end of Skyward Sword, she had learnt a bit about what it meant to be alive... and knowing her fate was to be sealed back in the Master Sword for the rest of time, when she said 'Goodbye' to Link, I was really quite choked up.  

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What they should do with the next patch is:

 

1) lose the annoying Blood Moon cut scene. It feels nice and creepy when you start to see everything turn red, then it pulls you out of it with just about the shittest voice acting in the whole game, and that's saying something. 

 

2) allow you to select items from your inventory to drop when you open a new chest 

 

3) allow you to easily identify people you haven't talked to yet so you can find shrine quests easier 

 

4) give you a penknife so you can craft arrows from blocks of wood

 

5) add hiking gear which allows you to climb in the rain

 

6) make lynels easier to kill 

 

7) reduce the accuracy of those octo things that spit stuff at you, as they can seemingly bullseye your arse from 400 yds

 

Pretty much the perfect game then. 

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I'd agree with all of them other than 6 and 7.  Lynels in the wild are terrifying - you see one in the distance and you shite yourself and try to find ways to avoid them.

 

I'd rather Lynels were treated like Hinoxes - a proper boss bar and dramatic music and stuff.

 

 

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Blood moon scene: press X, then + to skip.

 

Also applies to some other 'unskippable' scenes. Annoyed me slightly that there are two mechanisms for skipping cutscenes - seemed un-Nintendo-like.

 

Seems like they have two levels of cut-scene - 'X' for the shrines that you see a lot, and then 'X plus +' for the main cutscenes, so you don't accidentally skip them. But then the Blood Moon scene should have been a simple 'X' because you see it so much.

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Chopping trees to get arrows would make them far too abundant. Also, you want a metal in there for the tip... Just save true crafting for the next Zelda game. If they can expand the current cooking system to cover smithing then we're golden.

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I'd just like to be able to make some shit arrows which I can use to set fire to stuff or shoot those annoying balloon korok things. Don't like wasting real arrows on that, they're hard enough to come by. Just for jobs like that, not to kill proper goons. 

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I'm not sure, but I think I found a way to skip a Blood Moon.  The Blood Moon was rising as I entered a shrine, but when I exited it was the next morning, & I hadn't seen the Blood Moon cutscene at any point.

 

I guess the only way to know for sure would be to check back to see if enemies I'd defeated have regenerated, but I can't recall exactly which camps I'd cleared at that point.

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28 minutes ago, the_debaser said:

7) reduce the accuracy of those octo things that spit stuff at you, as they can seemingly bullseye your arse from 400 yds

 

Change direction when you hear them 'fire' - they predict your movement. It's part of their charm!

 

I'm not scared of Lynels any more, they're surprisingly easy to counter thanks to their big wind-ups. I had to fight one the other day without any extra heart potions and was pretty sure I was done for, but I got through it with just a couple of heals. Oh, and a level three defence potion, naturally.

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4 minutes ago, the_debaser said:

I'd just like to be able to make some shit arrows which I can use to set fire to stuff or shoot those annoying balloon korok things. Don't like wasting real arrows on that, they're hard enough to come by. Just for jobs like that, not to kill proper goons. 

But once you've opened up a few villages you can do a quick fast travel around and soon stock up on arrows. I think I have 80 odd bog standard arrows now and anything between 10 and 30 of each of the ice, bomb, fire and shock arrows. I've earned that of course by opening up and exploring and it's equally great that arrows are a bit harder to come by early doors

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My suggestions:

 

1) Add a fishing rod "weapon". This could be dead simple and use a lot of the existing physics mechanics already in the game. While held, there's a line which dangles in front of you with a hook on the end. The hook will stick to an ingredient item placed on the floor in advance. Attack to cast, and again to reel in. I wouldn't even mind if it had durability. Make it so if you cast into water, fish spawn every so often to keep it interesting. Put a loach somewhere.

 

2) I like the idea of an armour piece which assists with climbing in the rain. Maybe some climbing boots, like the sand/snow boots. It wouldn't have to completely negate slipping, just something which reduced its frequency, making it feasible to climb in bad weather. Stick it at the top of some really difficult climb somewhere.

 

3) More selfie poses

 

4) Upgrading multiple pieces of armour at the great fairies should be quicker. Like if you request multiple upgrades from the goddess statues in one go it doesn't show you the animation each time, the same should be the case for armour upgrades.

 

5) Increase the number of items you can get from each dragon spawn from one to two, at least.

 

6) Jesus christ why do I need so many Swift Violets what the hell.

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39 minutes ago, scottcr said:

I miss Fi... I really liked Fi in Skyward Sword and her annoying analytics of absolutely everything.  By the end of Skyward Sword, she had learnt a bit about what it meant to be alive... and knowing her fate was to be sealed back in the Master Sword for the rest of time, when she said 'Goodbye' to Link, I was really quite choked up.  

 

Does it say explicitly she's sealed in there for the rest of time? :( 

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I don't know how people ever end up short on arrows, I'm carrying at least 100 of each type (and over 200 normal and electric for some reason), and I'm not stingy with them. Early on, sure, they were a rare treasure (like rupees), but as soon as you can buy them, buy them whenever you can, even if you don't think you need them. It would make sense to be able to craft them, though.

 

I assumed there was an armour set that made it easier to climb in the rain, and I just hadn't found it yet. Most of the other environmental hazards are countered by gear, so it seemed reasonable to assume rain would be the same. Maybe you could use Chuchu gel to create temporary sticky pads for climbing, or something like that (more likely a potion, I suppose).

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7 minutes ago, revlob said:

My suggestions:

 

1) Add a fishing rod "weapon". This could be dead simple and use a lot of the existing physics mechanics already in the game. While held, there's a line which dangles in front of you with a hook on the end. The hook will stick to an ingredient item placed on the floor in advance. Attack to cast, and again to reel in. I wouldn't even mind if it had durability. Make it so if you cast into water, fish spawn every so often to keep it interesting. Put a loach somewhere.

 

2) I like the idea of an armour piece which assists with climbing in the rain. Maybe some climbing boots, like the sand/snow boots. It wouldn't have to completely negate slipping, just something which reduced its frequency, making it feasible to climb in bad weather. Stick it at the top of some really difficult climb somewhere.

 

3) More selfie poses

 

4) Upgrading multiple pieces of armour at the great fairies should be quicker. Like if you request multiple upgrades from the goddess statues in one go it doesn't show you the animation each time, the same should be the case for armour upgrades.

 

5) Increase the number of items you can get from each dragon spawn from one to two, at least.

 

6) Jesus christ why do I need so many Swift Violets what the hell.

 

No.4 is a good one, forgot about that. 

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