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The Legend of Zelda: Breath of the Wild


revlob

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41 minutes ago, Broker said:

The goron armour has the flameproof set bonus, which is great. I think only the rubber, goron and snowquill ones are worth it really.

 

THEY ARE ALL WORTH IT. A man in Hyrule is only as good as his wardrobe.

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1 hour ago, _Pow_ said:

anyone fancy lending fancy letting me borrow all their zelda themed amiibos for a few days to unlock all the outfits?

 

The Birdmens champion should be in the next Starfox game

Yeah, right. You just want to "unlock all the outfits".

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15 hours ago, nakamura said:

The music quality in Skyward Sword is incredible and BotW is most certainly not a big step up. 

 

 

BotW has some fine music and great audio but it lacks in many areas. It can't have a consistent music all the time perhaps but I felt it needed more during certain areas. Hence why the castle is so epic.

 

Thanks...I must admit I had completely forgot about Skyward Sword's music (and didn't get very far into that game to hear enough of it either.) Those two you posted sound absolutely brilliant. I will investigate its further! Thanks again.

 

I was thinking about the few games prior to that one. Not that I don't think they also had fantastic music - they did. I adored so many themes in them.

But, while, say, WW's compositions were great, the sampled instruments in a lot of the soundtrack were a bit dry and unconvincing sounding to me. Which has its own charm, for sure! But even by that point I had heard a number of games with fully orchestral affairs and a more refined approach to sound design, and I longed to hear some more of that in a Zelda game. 

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I agree fully with your sound comments. I always found the GameCube audio to be disappointing, party because of the sheer compression it needed and partly with Zelda to its very poor instrumentation. 

 

BotW to me is a little too sparse. Yes I do enjoy the quieter moments and feel lighter approach was needed, Skyward Swords music was so incredibly good I missed that feeling too. 

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1 hour ago, deKay said:

HP1hMZx.gif

 

 

 

Hah, was there this lunchtime. I actually did the Korok seed (see that ring of boulders in the water?) by setting up ice columns - my idea was to throw the rock onto it, but it bounced off and slap-bang in the centre of the ring.

 

In-off the cushion! Result!

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I think I've finally been bested. I simply can not complete this shrine. I guess now I know why it's called the Joloo Nah Shrine.

 

Pb0RprC.jpg

 

Fuck all of these apparatus shrines btw. Whoever thought rotating a controller around in your hands was a good idea for a puzzle is a vicious son of a bitch. 

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Was strolling along the beach when I spotted a Guardian, I remembered my training and parried his first laser, but then three of those Skeleton fucks popped out of the sand to ruin it all. Reloaded to try again but once again the Skeletons ruined things. So in the ultimate cheap move in reloaded, set a campfire skipped to morning time to take on the Guardian uninterrupted. Easily dispatched him with three parries. 

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37 minutes ago, Spainkiller said:

Yeah, that's the easiest one. Best power, though. Should be the first Beast, really; it's a shame the game kinda funnels you towards another one.

 

Yeah, I said it was odd Zora is the first one for most people as Rito is easier/more useful, but it certainly does funnel you that way. I started it again with a mate and trying to get to Rito took us through Hyrule and all of the guardians. It was a bit of a horrorshow at that early stage in the game where you have three hearts and a shield made of paper.

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Started off tonight's little session with a big to-do list, which of course went straight out of the window immediately because I saw a shrine. And the shrine was near Eventide island, so of course....

Spoiler

Whew, did it. The Hinox fight was frustrating - upped my attack and took half his health, then he cornered me and absolutely battered me. I ran away to get some space, but went too far and he disappeared! Health bar reset once he re-appeared, and I had basically no healing items left. Had to muddle together a fairly boring tactic of running in a circle and chipping away with bombs. Bit of an anticlimax, but I really didn't want to get booted back to the mainland again.

Worth it in the end, especially now I've met the sarcastic Rito with his flying course. Will have to go back there once I've built up the stamina wheel a bit for extra gliding power.

 

I've now gone into heavy hoarding mode, trying not to cook or sell anything unless I've got a bit of a stockpile. Really sucks when you've not got enough of some critter or monster part for a clothing upgrade.

 

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About 3/4 now. 80 shrines, 3 beasts down. How the game rewards exploration really impressed me. I've not been actively searching out shrines for the most part, I've just been working through sections of the map and seeing the crack. I'll probably hit 90-100 shrines before I do Gannon. Given I've never really been a completionist, that's the vast chunk of the game just by playing through in my own style.

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51 minutes ago, the_debaser said:

I imagine it will be, the Zora power is pretty useful too though it takes a bit too long to power up. 

 

I think it powers-up too quickly to be honest! Any quicker and it'd practically remove all tension altogether. 

 

Anyway I've decided that tomorrow is Hyrule Castle and Ganon day. I've 'only' done 86 shrines but I think I need to accept that I've been overpowered for a long time now and I'm also probably a bit burnt out on the game. It's been amazing but I've played it so intensively I'm kind of going through the motions now. 

 

Plus I do want to leave some things for a hard mode play through which I really hope will change the whole game up. Looking at my log book I still have 8 shrine riddles left and it's become apparent that even though I talked to everyone in each area after defeating each guardian's boss, I never actually bothered to complete most of their side quests. So again, that's another thing to incentivise another playthrough. 

 

Checking the map there are still fairly significant chunks I don't recall going to and which are totally bereft of either shrine icons or even Korok seed icons. 

 

It's been a pleasure but it's time to move onto something else now before I become even more burnt out. Tomorrow Ganon shall fall. 

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After hours and hours of roaming in various new landscapes over the last few days and encountering nothing but reams of enemies and wildlife in all that time, I've got to say that I would have appreciated some more villages and stray NPCs in general in BotW. I understand too much of that would defeat the premise of the world's situation, but a little more would help me care more about the world and change up the pace of exploring in an interesting way. I don't want to be negative about something people are enjoying so much (I notice I've been sharing petty grievances here and there), and it seems the mostly lonesome experience is something that really appeals here - so I think I'll bow out of too much further discussion until it clicks with me again. Someone posted a while back in this thread that they didn't find this as full as some other open world games they had played and got pretty eaten alive by other posters (maybe rightly so, maybe not - I can't remember much or find the posts...) What has been a revelation is the freedom of movement in this game, and I hope every 'open-world' attempt from now on takes note of that. But I would love more in the way of 'non-collectable' and non-combative interactions with others who inhabit the world in the future, and what I do miss from other open world titles is some of their bustling habitations or at least greater frequency of friendlier interactions. But I really mention this really because I want to share in the excitement others are still feeling even after plunging so many hours into it: how do you take the long, long stretches I'm talking about? Maybe I need to change my expectations. After all, I've loved 'survival' games before - my first experience of that being, perhaps bizarrely, MGS3: Snake Eater (which BotW is actually reminding me of in this respect! Obviously along with MGSV...both of which I loved, despite the lack of open-world populaces!) 

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6 minutes ago, CS2x said:

After hours and hours of roaming in various new landscapes over the last few days and encountering nothing but reams of enemies and wildlife in all that time, I've got to say that I would have appreciated some more villages and stray NPCs in general in BotW. I understand too much of that would defeat the premise of the world's situation, but a little more would help me care more about the world and change up the pace of exploring in an interesting way. I don't want to be negative about something people are enjoying so much (I notice I've been sharing petty grievances here and there), and it seems the mostly lonesome experience is something that really appeals here - so I think I'll bow out of too much further discussion until it clicks with me again. Someone posted a while back in this thread that they didn't find this as full as some other open world games they had played and got pretty eaten alive by other posters (maybe rightly so, maybe not - I can't remember much or find the posts...) What has been a revelation is the freedom of movement in this game, and I hope every 'open-world' attempt from now on takes note of that. But I would love more in the way of 'non-collectable' and non-combative interactions with others who inhabit the world in the future, and what I do miss from other open world titles is some of their bustling habitations or at least greater frequency of friendlier interactions. But I really mention this really because I want to share in the excitement others are still feeling even after plunging so many hours into it: how do you take the long, long stretches I'm talking about? Maybe I need to change my expectations. After all, I've loved 'survival' games before - my first experience of that being, perhaps bizarrely, MGS3: Snake Eater (which BotW is actually reminding me of in this respect! Obviously along with MGSV...both of which I loved, despite the lack of open-world populaces!) 

 

I dunno, I find it more packed with meaningful content than other open world games. There is always something to find. A shrine. A memory. A mini game (found a golf one tonight, randomly). A Great Fairy. A Korok Seed. A little mini quest of some description. A cracking view. An over world puzzle. You are never far from *something*.

 

I played Oblivion for some sickening amount of hours when it came out. Yes, the world was packed, but most of it was filler. You'd pass a cave and go in and have the same experience you had in all the other caves. And then you realise that you just going there to incrementally increase numbers, and the magic was gone. You'd talk to different people with nothing to say. Couldn't get into Skyrim after that either.

 

With this, everything seems to have have thought and placement. You don't feel you are going through the motions. And everything you do is fun at its core.

 

It's similar to Dark Souls in a way. You think it's sparse, but then you realise the world tells the story. And the placement of enemies and items has been thought out to an extreme degree. And you're happy to replay that bit 27 times because it differs each time and the core gameplay is fun.

 

It's a taste thing, but I much prefer this to the alternative.

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1 hour ago, kensei said:

 

I dunno, I find it more packed with meaningful content than other open world games. There is always something to find. A shrine. A memory. A mini game (found a golf one tonight, randomly). A Great Fairy. A Korok Seed. A little mini quest of some description. A cracking view. An over world puzzle. You are never far from *something*.

 

I played Oblivion for some sickening amount of hours when it came out. Yes, the world was packed, but most of it was filler. You'd pass a cave and go in and have the same experience you had in all the other caves. And then you realise that you just going there to incrementally increase numbers, and the magic was gone. You'd talk to different people with nothing to say. Couldn't get into Skyrim after that either.

 

With this, everything seems to have have thought and placement. You don't feel you are going through the motions. And everything you do is fun at its core.

 

It's similar to Dark Souls in a way. You think it's sparse, but then you realise the world tells the story. And the placement of enemies and items has been thought out to an extreme degree. And you're happy to replay that bit 27 times because it differs each time and the core gameplay is fun.

 

It's a taste thing, but I much prefer this to the alternative.

 

Thanks for that perspective - I actually found it really helpful, especially given you've also sunk many hours into Bethesda games! (In my case it's more their two Fallouts... And after those the older Fallout 2 and then the Stalker games - by that point I was pretty done with the dystopian diet...!)
 

The increased difficulty, increased scarcity of some things and the destructible items in BotW are very smart choices on Nintendo's part, giving the Shrines, fairies, korok seeds and everything else that can be discovered far greater meaning (along with their typically delightful presentation and inherent ingenuity in places.)

 

Perhaps part of the the problem is that there's been people around and watching when I've been playing recently. It seems better to keep this one to relaxing on your own more than with others watching, unless you're on a set piece of sorts...

 

Still, I do wonder how the experience would be with more strange settlements round more corners...

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What? I'm not happy after tracking down all the memory pic locations.

 

'Oh, Zelda told me to show you this...' There's 

another bloody memory to track down. And it's based on some muddy-looking painting that includes... some Guardians. Thanks; that really narrows it down.

 

Ruined pillars look like the plain before the fort, but I can't spot the location. What a pain.

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