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The Legend of Zelda: Breath of the Wild


revlob

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It's interesting that quite a few people (on other forums) are complaining about the music in this (or 'music', as many write it, such is their disdain/opinion of how BotW's soundtrack is lacking in what music being music consist of.) As I play on I'm actually finding this soundtrack to be my favourite in any Zelda for a while. At least in terms of instrumentation and sonic quality, it is a big step up from what has come before, with some beautiful orchestrations, subtle and interesting electronics and really sensitive playing. Sure, it is usually very much more minimal in nature than any previous entry, but that doesn't mean it isn't rich in a different way (and just because music doesn't have some bold 'dum-de-dum' lead using a narrow criteria of 'acceptable' notes doesn't mean it isn't melodic!) I'm so glad Nintendo were a bit daring with how they approached the sound and music in this - it works fantastically. And it does have its louder, more thematic, epic key moments, all of which are quite interesting compositionally from my perspective. It's also so good hearing a real orchestra utilised to a greater extent (Super Mario Galaxy had already whetted

my appetite for this...) 

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6 minutes ago, CS2x said:

It's interesting that quite a few people (on other forums) are complaining about the music in this (or 'music', as many write it, such is their disdain/opinion of how BotW's soundtrack is lacking in what music being music consist of.) As I play on I'm actually finding this soundtrack to be my favourite in any Zelda for a while. At least in terms of instrumentation and sonic quality, it is a big step up from what has come before, with some beautiful orchestrations, subtle and interesting electronics and really sensitive playing. Sure, it is usually very much more minimal in nature than any previous entry, but that doesn't mean it isn't rich in a different way (and just because music doesn't have some bold 'dum-de-dum' lead using a narrow criteria of 'acceptable' notes doesn't mean it isn't melodic!) I'm so glad Nintendo were a bit daring with how they approached the sound and music in this - it works fantastically. And it does have its key louder, more thematic epic moments,

all of which are quite interesting compositionally from my perspective. It's also so good hearing a real orchestra utilised to a greater extent (Super Mario Galaxy had already whetted

my appetite for this...)

 

The music is perfectly fine, fuck that crowd.

I love it how the town and village themes gradually fade out as you venture away from them back into the wilderness. It's just perfectly done, no doubt about it.

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31 minutes ago, CS2x said:

It's interesting that quite a few people (on other forums) are complaining about the music in this (or 'music', as many write it, such is their disdain/opinion of how BotW's soundtrack is lacking in what music being music consist of.) As I play on I'm actually finding this soundtrack to be my favourite in any Zelda for a while. At least in terms of instrumentation and sonic quality, it is a big step up from what has come before, with some beautiful orchestrations, subtle and interesting electronics and really sensitive playing. Sure, it is usually very much more minimal in nature than any previous entry, but that doesn't mean it isn't rich in a different way (and just because music doesn't have some bold 'dum-de-dum' lead using a narrow criteria of 'acceptable' notes doesn't mean it isn't melodic!) I'm so glad Nintendo were a bit daring with how they approached the sound and music in this - it works fantastically. And it does have its key louder, more thematic epic moments,

all of which are quite interesting compositionally from my perspective. It's also so good hearing a real orchestra utilised to a greater extent (Super Mario Galaxy had already whetted

my appetite for this...)

 

The music whilst I battled a one eyed giant thing was truly terrifying! Awesome!! 

 

I find it goes rather Studio Gibli at times too which is, of course, also awesome. 

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I've seen some pretty horrendous framerate drops today - involving Moblins on Death Mountain. The first time in over 100 hours it's bothered me.

 

I also discovered the other day, alongside my daughter who was almost violently sick as she was laughing too much and eating jelly beans that if you shoot down a bee nest near a Bokoblin, those bees instantly go after the nearest living thing. Watching him leg it away waving his little stubby arms was genuinely funny. I also managed to harvest ten bee hives and made this.

honey.jpg.4d5e1626b4e85fb0e523d4d4844d9c56.jpg

 

I took a selfie near a sleeping Hinux's gusset - thankfully, we don't have smell-o-vision.

 

58dabb9540574_hinuxgusset.jpg.cdf7dc2922397975e86d62c3e5bab455.jpg

 

And I helped a guy get some help from a Goron called Greyson - I'm not sure why a creature made of solid rock needs a hard hat but it kind of suits him.

 

58dabb94428c4_goronsurveyer.jpg.b2f2918d502fa7dd05a4bf3e854beb08.jpg

 

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24 minutes ago, neoELITE said:

 

I also discovered the other day, alongside my daughter who was almost violently sick as she was laughing too much and eating jelly beans that if you shoot down a bee nest near a Bokoblin, those bees instantly go after the nearest living thing. Watching him leg it away waving his little stubby arms was genuinely funny. 

 

 

That was in Skyward Sword too. Maybe other Zeldas? 

You could use the beetle to grab a bees nest and drop it on a bokoblin's head in that game. They loved the beetle did the bokoblins. 

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2 minutes ago, neoELITE said:

Didn't play Skyward Sword at all as when it came out, my Wii was generally redundant. Maybe I should however, I don't think I could play a pre-BoTW Zelda now.

 

A Link Between Worlds should still be quite awesome. By extension A Link to the Past is your typically timeless 16-bit entry, by design it's also pretty much a perfect video game and hasn't really aged at all.

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Windwaker, in comparison to BoTW is so limited and empty and there's so many invisible walls. I completely understand and appreciate that's a lot older and it came out on the Gamecube - pre HDMI consoles - but for this to come out on Nintendo's first HD console (not the Switch, the Wii U) is rather, gloriously and beautifully impressive. 

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I think the sound design is fantastic in 5.1 - music is pretty good in places - I like the jazzy, funky music near Death Mountain. It's very subtle and unintrusive. I can't find much to fault in BoTW at all.

 

The enormity of the World is ripe for DLC. There's a lot of seemingly abandoned areas and a few islands dotted about. 

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I was on a mission, explore all of the bottom left bit of the map, do not deviate and find everything you can.

 

So I ended up top left, did find one asshat of a shrine and as the battery went found a second - I can reach out and touch it...... sleep mode!

 

Another 3 hours gone :wub:

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48 minutes ago, Fallows said:

 

A Link Between Worlds should still be quite awesome. By extension A Link to the Past is your typically timeless 16-bit entry, by design it's also pretty much a perfect video game and hasn't really aged at all.

 

All Legend of Zelda games are still awesome.

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23 hours ago, smac said:

No worries.

 

So, what's the sneakiest Korok seed location we've found so far?

 

I thought the one I found

  Reveal hidden contents

was pretty cheeky, as most people wouldn't bother checking, and few people would ever go back in and through the whole place again. So if you miss it, you aren't likely to go near it any more, unlike most of them.

 

Just found one I thought was pretty sneaky:

 

Spoiler

 

In the Faron Jungle, near the Spring of Courage, there's a particular arrangement of boulders not far from the 'mouth' of the 'dragon'. By chance I noticed that three boulders sit on the corners of some square ruin foundations, and a fourth sits atop a pillar nearby. If you knock the fourth boulder off its pillar, and position it on the empty corner, you find a Korok.

 

I thought it particularly sneaky because I've not seen a puzzle like this one in nearly 250 seeds. Technically, it's "complete the stone circle", but done with boulders, which my Korok-conditioned brain associates with rolling into holes. It's also not trivial! You have to get the boulder up a step once you've knocked it off its perch, which means using Stasis to 'convince' it to go uphill without sending it flying off somewhere.

 

 

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Just completed the Katosa Aug shrine top right of the map (Akkala region I think).

 

I can't get enough of these shrines that are basically mini golf!!! :wub:

 

 

Wow. Doctor Robbie is really....something. He ordered me to strip off for him :huh:

 

So often I get the idea I'm missing out on a huge Nintendo in-joke..

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1 hour ago, Davros sock drawer said:

Has my first genuine disappointment with the game tonight.

 

 

  Hide contents

"You cannot go any further"

 


 

Surely they could have come up with something better than that? Especially as, well...I clearly could go further!

 
 

 

 

 

:(

 

It is a bit disappointing but what could they have put there that some wily player wouldn't have found a way past? I'd rather have it that way than have my freedom curtailed in any other aspect of the game. 

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3 minutes ago, StephenM said:

I don't know if this sounds blasphemous but I love that, when I'm on a 'Let's just find and do as many shrines as possible' night, I can listen to podcasts at the same time. 

 

Also I need to figure out how to make cake. 

 

I've been listening to audible while playing :)

 

I do pause it if i get to a bit of reading, listening though. 

 

I've made cake, apple pie and egg custard dessert :)

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31 minutes ago, Made of Ghosts said:

 

It is a bit disappointing but what could they have put there that some wily player wouldn't have found a way past? I'd rather have it that way than have my freedom curtailed in any other aspect of the game. 

 

I think they should just have pulled a Wind Waker and had ridiculous storms and winds at each edge of the map that would blow you back 50 feet every time you get near or something. Of course players could still try to get past the storms but you could still put an invisible wall within them just in case someone glitched it. 

 

As it is, I agree with Davros that it's a very inelegant and unsatisfying solution to the problem. 

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Just climbed Akkala Tower in the citidel ruins. Found this, like other old battlegrounds, really moving; there's red carpet still on some of the stairway. I know there are no corpses around, but you can imagine thousands of people dying at the dotted around ruins.

There's a dude fighting a moblin near the bottom of this tower that gives you some back story. The mossed over cannons on one side are really morbid (pick up the rock by them btw..)

 

Climbed this with 9 hearts, in climbing gear, with three guardian arrows. Love being a stealthy little shit. The climbing ability just makes this game and map work so well. 

 

 

Edit:

OMG!! There's something crawling all over the bloody volcano! Just clocked it through the binoculars, creepy as fuck.

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17 minutes ago, NexivRed said:

Climbed this with 9 hearts, in climbing gear, with three guardian arrows. Love being a stealthy little shit. The climbing ability just makes this game and map work so well. 

Climbing Central Tower was fun. First time I went there I got slaughtered by guardians on Hyrule Field, so I approached from a different direction and it seemed like there were only two stationary guardians at the base. Easy! I killed the one on my side with hiding and arrows, and started climbing.

 

Except the ledges are placed exactly so that I have to go round the other side, and I didn't think guardian lasers would activate if I was way above them. They do. Had to quickly jump-climb, rinsing my stamina wheel, freaked out by that piano music, and I got sniped once, nearly dying. Got up there in the end.

 

Of course, this was a trap, set by devious game designers! "You took a shortcut and didn't kill the second guardian before climbing, you coward! Eat some guardian laser death!"

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Also, when I left off earlier I was two Hyrule Bass away from my first clothing set bonus, and just started buying the sneaky set. Might spend the next session hunting, fishing and selling delicious meats to make money for gear. Lovely gear. What colour will I dye it? Oh my word....

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Apologies for the shocking picture quality, but I'm sure I'm not the only one who knows what Zelda-on-the-telly-in-the-dark looks like. 

 

Bokoblin fang vs Moblin guts:

 

IMG_7708.thumb.JPG.dd3d341176f199cc595459aac2878375.JPGIMG_7709.thumb.JPG.cfd48e09ae814b0291114f1cc95508a7.JPG

 

Edit:

Just had a thought. Re-visit great fairies periodically (in stealth) to capture tiddly fairies for good backup. 

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